
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Modern Megaman, fast paced, good enemy variety, great bosses, amazing music, polished. Just play it if you're a megaman fan. Or if you're a fan of sidescrollers in general, this game is amazing!
One of the best spiritual successors to the NES golden era! The game is just as you remember the original Mega Man. If you love retro games, you have to play Gravity Circuit! Everything is perfect here: the pixel art, the music, the variety of weapons and upgrades, and the boss fights. The gameplay is excellent overall. I don't regret playing it for a second!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 680 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendado
Gravity Circuit is an insanely fun game from beggining to end! With so many unique ways in playing trough the stages with diffrent power moves, mods, upgrades, and simply how fast or slow you can take trough the game. There is so many ways you can apporch this game in which I appricate. The music is a bop. The level design is so much fun and smooth to traverse trough. The character designs are so much fun with everyone being a robot. Though the one thing I personally really admire about this game is it's focus on melee combat and not shooting with a game of this kind of mega-man structure. Because it's more focused on melee combat, it kinda forces every gameplay aspect to be insanely fast-paced in all the right ways. Because it's fast paced by nature, running trough the levels and bosses gives you such a rush, and a sense of flow-state that you do not wanna mess up. Because speedrunning trough the levels without a mistake is such a joy. If you want a platformer that is fast pace that is like mega-man but not really mega-man. I would 100% reccomend Gravity Circuit. Do yourself a favor and play it. You will have so much fun :]
I really love the movement in this game! It feels like an evolution of the Mega Man X games!
played the game on hard, then tried playing challenge modes afterwards. hard felt too easy with the use of upgrades that break combat fundamentals (non-space reliant defensive moves that deal high damage to bosses), while challenge modes only accentuated the repetition of the level design. levels generally reward very slow, tedious methods of making progress through low risk hit and run strategies or by being forced to wait around for environmental hazards to disappear. there was a particular upgrade i acquired immediately that dropped enemy damage from 3 to 2, but the main purpose of hard mode is to increase enemy damage from 2 to 3. this, along with the double jump upgrade i acquired early and the generous healing placed on stages, resulted in me quite literally running past every enemy and environmental hazard in every level with very little challenge. id say the real fun to be had is in the speedrunning, cuz playing quickly would probably get you in higher risk situations. i never ended up committing to this in full because i didnt find the speedrunning experience all that special compared to other games with that kind of dynamic. the fiction has its appeal, i enjoyed roleplaying as a super powered robot fighting other super powered robots and i appreciated the reveal at the end of the story that elaborates on the true nature of the main character and his setting. i felt there were enough clues laced early on to make that reveal satisfying, so theres a sort of mystery appeal there. i wasnt too into the early story unfortunately, i was tempted to mash through the dialogue as quickly as possible just to avoid listening to the dreary and uninsightful dialogue from the side characters you rescue. in general it was kind of painful to have to skip through dialogue constantly just to access menus i desire, like upgrade shops and stage selections. achievement and secret hunting didnt feel like a great use of my time either. i sort of enjoyed collecting the currency needed to buy upgrades, their hiding spots sometimes had a nice mystery feel to them where you would have to keep an eye out and subvert the level design to find useful stuff, but most collectibles were hardly challenging to obtain and were just gated behind easy platforming sequences or literally given to me for free. all in all? a flashy game with easy combat and platforming, fiction that takes a bit to get interesting and occasionally surprising mysteries backed up by a banging soundtrack that i didnt mention cuz im not exactly a music critic. it might be worthwhile on a discount, especially if you are more of a casual gamer, but its not really to my tastes as someone who has played the considerably more complex and difficult megaman games. wish i could give a mixed review, but ill have to settle for negative.
Definitely worth buying on sale. I was never a mega man fan, but this game captures the feeling of a classic 90's side scroller. I finished it in about 5 hours. I might replay it someday on the hardest mode. The game's brightly colored, fast paced, nostalgic and fun. My complaints are pretty small, but I thought it was kinda repetitive, and I personally didn't care for the story. You don't play these games for story though so no worries. I would compare this to cyber shadow and shovel knight. While not quite as good, it's worth a few dollars if you like those titles. Overall, it's not mind-blowing, but it serves it's purpose. It'll entertain you for a night or two. I'll be sure to play the sequel when it comes
The term "hidden gem" gets thrown around alot but this game truly deserves that title. It's delightfully detailed, carefully balanced, satisfying to master and polished to perfection. The devs took all the best parts of Mega Man, left out the frustration and packaged it all in a beautiful, confident artstyle. I got the game while it was free to claim and now i feel like i ripped off the devs. I cannot wait for the sequel, it's gonna be a first day purchase for sure. 10/10, as close to a perfect game as it can get for me.
I got this game for free. After spending as many hours on it as I did, I wish I paid for it. It's really challenging! When you first play it, the stages are upsettingly difficult. It doesn't help that the game doesn't explain you any of the mechanics it has (EDIT: wait. i think i accidentally skipped the tutorial LMAO ok i'm sorry for the slander, the game DOES explain everything), so you have to figure everything out on your own. Getting through Crash's level was especially frustrating to me, I just couldn't get the hookshot work the way it was intended. Once I got it though, it became my favorite thing to use. The practice does pay off! Anyway, I got as many achievements as I possibly was capable of (the hoop hates me personally). I enjoyed the characters, what little we got of them, anyway. Enjoyed the music tremendously. My hand hurts from holding the sprint button constantly. Thank you for the entertainment, DomAnt. I'll be there for the second game. Hope to see more familiar faces in that one.
Pretty damn good. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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