
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10 ослов из 10
Dapat di harga gratis. Gamenya sangat bagus, seperti game simulasi pertanian tapi dicampur unsur magis dan jaman medival. Untuk optimalisasi masih kurang, sulit mendapatkan gameplay yang stabil walaupun grafiknya pixelated. Harus sering-sering buka google untuk mencari tutorial karena tutorial bawaan gamenya kurang membantu. Rencana akan beli dlc supaya bisa main lebih lengkap.
I got this as part of the Graveyard Keeper Limited Free Promotional Package - Apr 2026. This was the [u]first time I played this style of game[/u] [i](I come from more JRPG/FPS/RTS style game)[/i], but since it was free, I thought I try something new. I wanted to beat it to get the full understanding... but I didn't realize how much waiting there is in this game. Did I miss something, like a fast forward button? It took me a while to experiment with the teleportation stone, so I didn't understand why it was so time consuming to travel everywhere. But once I started using it, + speed potions, the distances felt acceptable. But this begs the question, why make long boring traverses in the first place with nearly nothing to do. I really liked the crafting mechanic and recipe discovery method, but it felt stunted. With all the different ingredients, there was so few recipes. I did like that it stored recipes once you discovered it. The zombie automation is just insane - once you get a few zombies the game just does "everything" for you, but you still need to wait for time/random elements to progress [spoiler](dark hearts were my bane - only found a single one in the last 15 hours of real time play)[/spoiler]. With all the waiting and odd choices (to me at least), I read the DLC reviews and it seems this more of the same. It feels like there could have been a lot more story in this game. Is this common in the "simulation" genre?
En sehr unterhaltsames Spiel! Tatsächlich ist es nicht so, dass man nur den Friedhof bestellen muss - sondern auch noch durch Wälder und das angrenzende Dorf hirschelt, um sich mit den Dorfbewohnern anzufreunden und Dinge zu ergaunern. So ist man auch Bauer, Schmied, Kirhcenoberhaupt, Angler Imker .... Einzig die Mechanik des Angelns könnte etwas ausgeklügelter sein. Da werde ich jedes Mal irre, wenns ums Fische fangen geht.
очень крутая игра , но разрабы убили гриндом и своей ленью
I played this game for the pixel art and atmosphere. I generally had a good time playing it: however, it's very boring gameplay. For example, the mechanics are very well done but there is very little to do in the game besides walk all over the giant map searching for what you need to be doing next. 7/10
Baba game macht durch mehr spielen süchtig auf chillig diese game
[i]Sard: verb, jape, swive, copulate.[/i] So the pixel art is gorgeous, I've got isekai'd, I watched someone burning due to witchcraft, I've met a soviet era donkey done with capitalism, Diogenes sold me weed seeds so I can start my weed farm and I can partake in dubious activities in less than two hours? For free?! Sick. To be honest it's dark humor stardew valley and like many have said, a time waster crafter. From the very little time I've tested it I can say that the pixel art is top notch and maybe needs a bit less repetitiveness but I think that is the whole point of the game, to pass the time. I can say that I saw crafting materials like a huge log just poof, gone, and plants and berries just grow right away and the date/time system is a bit confusing but I mean as a promotional FREE game to get people into a sequel I'm all in for it and I loathe crafting games with all my heart but a session here and there while waiting for other stuff to download or just see what happens, its fine, not excellent, but fine. Solid 7/10 as very early you can see that the game is all about crafting more and more.
还算好玩,很肝很杀时间的模拟经营游戏,剧情也挺有意思。但是这个游戏的奖励机制有大问题,往往前期靠肝来获取的重要资源,在中后期能大量获取的时候反而变得没用了。难民营DLC能自动生产煮鸡蛋的时候,家里已经实现僵尸自动化,不需要吃东西回体力了;灵魂DLC能全图制作的时候,该做的东西基本上也都做完了;有足够碎片制作26白僵尸的时候,基本上也用不上这么高效的僵尸了;教堂修起来能大量获取信仰的时候,信仰几乎一点用都没有了;最大的问题的是钱,前期紧缺,花都不敢花,中期钱一多,反而没有花钱的地方了,别说几百,几十个金币都花不完。尤其是酒馆难民营的结局奖励,钱早就不缺了,钢甲早做了,最强剑早就从坨子那买了,甲剑还不能卖,相当于塞了两个扔不掉的垃圾。希望续作能优化一下奖励机制吧。
Довольно лаконичная, но изящная система дней недели NPC.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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