
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 23.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Грэйв
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #110 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty much tedious and overwhelming. In the beginning you are being bombarded with tutorials, mechanics and characters. The tutorials only answer half of the mechanics and you pretty much have to look up online what the remaining things mean. I even had to look up how one uses a sword. One of the tutorials mentions that repair kits can be crafted, but apparently it's hidden deep in one of the six tech tree tabs. Why not pace the mechanics gradually? The game throws items at you in the beginning, but provides you with no ways of actually using them. You can't even sell them because most items are unsellable. A different thing is the time spent just traveling. I swear I spend most of my time just looking at my character walk. It's just not fun.
Cozy Game in einem Friedhof :)
With all of the DLC, it feels like there's a ton of stuff to do, but it all does run into each other a bit. Overall, I enjoyed my time with the game thoroughly, but it would never be on a top ten list. Definite recommend if you want a chill game with no time limits and an interesting story (with DLC).
I have tried 3 separate times to get into the game, and everytime I stop playing a few hours in. The gameplay feels solid, but it's just way too slow for my liking. I understand that some games's slowness adds to the coziness, but in here things are just slow enough to be annoying.
straight up grind
After hours of work the ending of the game telling me to buy more DLC if I want to explore any of the other story beats left me not a very happy camper, especially considering for the base game with all DLC it is $52. There is no creativity in playing the game and a lot of the details are not fully fleshed out. It was initially fun, it's a very grindy game. Having to grind nonstop for the entirety of the game for the ending to be so anticlimactic and unrewarding followed by it telling me to spend more money was not great, and I won't be playing graveyard keeper 2 due to this.
Too much grinding. If you are jobless or have the entire time in the world at your hands, this game might be for you
Becomes a huge grind very quickly, with little payoff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 4.7K | 68% | $20.99 |