
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 21.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 39.5Kreviews | 86% | — | $3.9M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Daora o stardew valley da deep web. Gostosin por não ter tanta limitação, da pra jogar sem pensar tanto.
It's fun enough but it's certainly not a great game. I felt a bit like I wasted my time after finishing it, mostly because the game is designed to artificially prolong gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #108 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very satisfying game if you like working towards progress. Real definition of busy simulator, it will keep your brain thinking of what to do next. I was hesitant to play at first because some reviews say the game is grindy. But after playing it myself, i find that the grind is acceptable, collecting materials is actually pretty fun and when you have unlocked zombies you pretty much have automation. The world and story is full of humor and satire and very interesting. Art style is very BEAUTIFUL. There is no guide so you have to learn everything yourself. Read carefully description of every item, workbench, and technologies in order to know what to do next. Early quests might not be solvable until later because the quest item might need 5+ steps on the tech tree before you can actually craft it. So early game can feel a bit confusing but you'll understand the flow of the game the more you play. Totally thumbing this up, looking forward to GYK 2!
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
This is a great game! This game will inevitably be compared a lot to Stardew Valley, but it's actually quite different and better in many ways. Pros: 1. The pixel art is incredibly well done. The dynamic lighting and weather effects are amazing! SDV on the other hand, while charming in its own way, definitely feels more like "programmer art". 2. This game actually has a quite interesting storyline (more content there if you get the DLCs), with intertwined quests from different NPCs. 3. [i]Actual[/i] chill and cozy vibes, because there is no time pressure at all! The events happen on a weekly rotation, so if you missed anything, or can't finish something on a certain day, all you need to do is wait one week (about half an hour in real time). No quests are time-locked, so you can do them at any time of your leisure. When the NPCs tell you to "come back tomorrow" in a quest, that means you can go back tomorrow, or 50 days later, it doesn't matter. Even the main graveyard management mechanic can be paused (so that you stop getting a new corpse every day), if you want to focus on other stuff in the game. 4. I really enjoyed the characters and humor in this game. The mumbling skull companion is an instant favorite - "Holy sard! I'm a skull!" Neutrals: 1. The quests in this game are highly intertwined. So there will be a lot of "talk to A, who tells you to talk to B, who asks for item C which is sold by D, but only if you improve your relation with him first by getting item E..." going on. The fact that key NPCs only show up on their special day of the week makes this a little annoying. 2. There are a lot of different things to do in this game, which is awesome. But it could feel a bit overwhelming at times. Both of these points could be negatives, but not so much since there's no time pressure at all. Just do whatever you want at your own pace. Cons: 1. The game is very grindy. The DLCs introduce some mechanics that could improve the QoL and/or speed up some of the grind, but still. I highly recommend installing some mods, and that should really help improve the experience. Overall, I really enjoyed it. You should definitely get it if you like farming/crafting sims, cozy and chill gameplay, nice pixel graphics, and dark humors.
slow and horrendous. stupid jokes. given for free because to advertise GK2. keep away from this game
Ад — это то, что я готов пройти, создавая его своими безумными идеями (с). Классная графика, простые и понятные механики, но это до тех пор, пока вам не понадобится скрафтить что-то сложнее с применением химии и алхимии. Тогда это превращается в душнение по построению цепочек, написанию таблиц и поиску необходимых ингредиентов для той самой вундервафли. Это однообразие изматывает, а любое продвижение по линии сюжета воспринимается как глоток свежего воздуха. Интересно будет тем, кто никуда не спешит, кого тысячи раз повторенные действия только успокаивают и не вызывают состояния фрустрации. Конечно, поначалу прикольно крафтить, даже первые шаги в алхимии интересны, но с прогрессией сложности вырастает потребность в пространстве и сундуках для хранения ингредиентов. Это, конечно, очень «усиливает» вашу память, чтобы помнить, где и что вы оставили; к сожалению, нет единой навигации по всем сундукам во всех местах. Неотъемлемый большой плюс игры, не считая всех остальных, — это юмор, юмор и еще раз юмор! Итог: поиграв какое-то время, мне стало скучно, редкие всплески интереса вызывало продвижение по сюжету героев города. Игра больше монотонно-логическая, заставляющая искать ответы на то, как получить тот или иной ингредиент. Тут я снимаю шляпу перед теми, кто проходил первым и у кого не было никакого гайда, как есть сейчас, где можно глянуть про все на свете. Для фанатов медитативных процессов, где сюжет лишь дополнение процесса, а не основная изюминка.
This game is pretty much tedious and overwhelming. In the beginning you are being bombarded with tutorials, mechanics and characters. The tutorials only answer half of the mechanics and you pretty much have to look up online what the remaining things mean. I even had to look up how one uses a sword. One of the tutorials mentions that repair kits can be crafted, but apparently it's hidden deep in one of the six tech tree tabs. Why not pace the mechanics gradually? The game throws items at you in the beginning, but provides you with no ways of actually using them. You can't even sell them because most items are unsellable. A different thing is the time spent just traveling. I swear I spend most of my time just looking at my character walk. It's just not fun.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
재미는있음 스타듀밸리 느낌임 근데 존나 퀘스트랑 뺑뻉이가 존나 오짐 특히 퀘스트 구성이 잘못된게 많음 메이플 고대의책퀘스트마냥 A퀘스트깨기위한 아이템을 얻으려면 B퀘스트를 해야나오는덷 그러려면 C퀘스트를 해야하고 C를하기위해선 D퀘스트를해야하고
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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