
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.
Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.
No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Game is very fun I'm over 30 hours into my time with Granvir and my feelings on it feel pretty firm. It's a roguelite mecha game where you gather up parts while trying to progress through a campaign. As the escalation levels increase, you'll be fighting more waves of enemies that can range from tanks to other mechs of different classes (melee, artillery, rifleman,etc) For me Granvir feels like playing a grounded (literally) Gundam or Armored Core game, but this can vary for you depending on your preferred type of mech. In terms of difficulty, you most likely aren't going to die to any 1 normal enemy except possibly the bosses. You'll most likely die getting swarmed by grunts and getting your arms blown off or reactor going critical. The game's challenge will generally come down to how you can manage being outnumbered. I really enjoy how tactical the combat feels. I love making use of cover to weave around enemies and break down groups. You could legitimately try to play this game without getting hit. Outside of combat, the game is a mercenary sim with having to manage money and time through repairs, ammo, and parts. Similar to older Armored Core but with more control on what you spend your credits on with limited time between missions. Something I want to particularly praise the game for is how much control you actually have of your mech. I love the strafe mode since that locks your mech's orientation to where your camera is looking. Basically how I wished Armored Core 6 did softlock (like prior generations). Also general tip, if you're using a back weapon I'd recommend using a toggle for its "Lock Deployed" to keep it engaged without having to hold the fire button. Many weapons/parts have extra features and you can completely rebind controls to whatever works for you. In terms of mech customization, there is a lot. I'm attached to the biped aesthetic, but you can use reverse joints, tanks, and tetrapod legs. There's also weapon arms so your mech doesn't even need to have hands. I think the level/map design is fine with it suitably representing frontier worlds. It definitely serves gameplay well with different challenges like tight forests, open villages, cities, etc, but I do think the 3rd campaign really steps it up with some interesting environments and weather. I've only spoken from the pure singleplayer experience, but you can also play this game in co-op too. The game also is constantly being updated with mechanics and parts. For example, sliding was recently added and is an incredible enhancement for the game's feel. I highly recommend checking out this game if you like mecha games for their unique feel of gameplay or if you just plain want to play something good.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun, its like, campaign-style roguelike except you just slap around random mech pieces and make your own guntank-zaku-gundam-metal-gear abomination with enough firepower to level a small continent Its like a tad complex to figure out the mechanics and keybinds at first but when you get into it this stuff is just pure fun of making either your dream sleek mech or slap as many guns as you can and watch the fireworks
its rare those days to see a developer consistently putting out updates while working on such a unique and original project, I honestly don’t understand why this game isnt more popular. Granvir really deserves so much more attention and deserves to be featured on the Steam front page please keep up the great work I looking forward to where you guys take game next
You can tell this game was made with heart BY mech lovers FOR mech lovers. There are tons of unique parts to customize your granvir with ranging from assembling a walking gun fortress, a super light armored core style mech that boosts around, or even basically just a gundam. Every run I end up with something vastly different but usually fun and am forced to adapt to the parts given. The campaigns having different rule sets is an interesting feature which leads to varied gameplay between them from being overloaded with high tier parts and ammo to just barely scrapping by and taking out loans. Playing with friends is pretty much seamless as you have the ability to freely share parts and ammo with each other before the mission so you can really work with your team to trade around parts for what works best with their playstyle or current loadout. The game is being bombarded with high quality updates constantly as of this review which only makes it better. Its currently a little sparse on enemy types/AI and level design/scenery but more have been added recently which is a plus. My only real complaint is UX/UI related: mainly while modifying your granvir, hovering over new parts causes the info frame to sometimes show another info frame for what you have equipped and sometimes not. I would like to see the typical 'comparison' frame when you hover over a part with the standard red/green or up/down arrows for each associated stat because currently you have to remember what the stats of the part you have equipped or just spam swap between your current part and the desired part to compare the values which are all just the same color text in a big block.
Honestly a really good time, really fun with friends. My only suggestion for the Dev's is to give the sound design a little more love and care, mostly towards the gun sounds and maybe walking, i kinda wanna hear it with a bit more Oomph, deep sounds that just make the guns sound as big as they actually are. Other then that, art style and the game play all feel really good! :D
Fantastic mech roguelite game. You start off with a basic mech and either find components or weapons or you get them as rewards. Fans of the mech genre should definitely check this out!
its one of those game where your preparation matter as much as your skill in fighting thats all i can say for now, so yes, START READING THOSE INFORMATIONS you need them
Peak Mech Game
a truly passion project, one of the best small games. Constant updates either content or bugfixes. A fine addition to a cultured mans library.
I've been asking for a mech sim like this for a decade. It's got lots of great mechanics, plenty of unique parts and abilities, runs great and concerns itself with gameplay before flashy graphics. Custom difficulties and a sandbox campaign, plus excellent multiplayer add a ton of replay value. An absolute steal, even at full price. The devs drop updates weekly, too. Keep an eye on this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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