
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 931 reviews with recorded playtime.
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Por favor, no abandonéis este juego. Es una auténtica maravilla. ¡Queremos más contenido! Pagaría encantado por otra expansión si mantiene el mismo nivel que la última. Este juego puede competir de tú a tú con Monster Hunter. ¡Qué juegazo!
除了好玩没什么优点了
開心農場
中意打裝同人一齊打任既可以買埋DLC玩
神中神
Très bon jeu avec une bonne difficulté . Dommage que l'expérience est gâché a cause de déconnexion intempestive en plein milieu de quête qui bien sur ne peut être faite correctement avec les bots.
此条评论为差评,只不过因为个人不推荐。 首先是太刮了,玩到后面真的不咋想玩了。但是刮痧实际上不是不推荐的主要原因。 我玩的是贝阿朵莉丝这个角色。就导致了,开三钟的时候经常会开不上,具体有 卡肉时 与 没攻击到时 动作接续时机不同、npc开奥义正好卡掉按键预输入问题。并且因为特效及其的花,特效已经开最低,也根本看不到什么时候能接下一个动作,纯靠感觉。奥义连锁看着很炫酷,实际上非常打扰开刃节奏。 并且所有怪都有一个狂暴,很多怪都在那里乱动,满屏的跑。导致狩猎的时候非常的断节奏,说是二次元怪猎,倒不如说仍旧是回合制,演出很棒,但实际打起来就是拖时间,一遍就够了,刷因子、材料的时候一遍遍放真的不烦嘛? 并且索敌这一块也有问题,打伊德这种小人怪的时候尤其明显,不锁开刃刀就不一定打得到,锁了就会看不到他放的招数范围,特别的难受。 好的是作为日本二游,价格也确实不怎么贵在一众日本二游做的算是好的,但是打起来难受是逃不掉的,战斗机制方面能改一下比较好。希望下一款动作类作品能做的别这么别扭。
언삐리뽀뽀~ 너무 재밌어 제발 계속 패치해줘
Really good MMO-lite with good combat and grind
牛大了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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