
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #92, worst KR #95 · 2 markets collected
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 56Kreviews | 90% | — | $38.2M |
| $79.99 | 21.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这蓝毛女主角长的好傻,跟别的角色都不是一个画风 大杯CV,小杯建模
bug幻想:换皮黄昏
Cygames activa el modo crack y se saca un juegazo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Granblue Fantasy: Relink is a shockingly good game. When people talk about this game the grind is mentioned a lot but I just want to make it clear that you don't really have to engage with the grind that much, you can just play the story and leave it at that, and you'll already have gotten plenty out of the game, you only really engage with the grind if you really enjoy playing the game and/or have friends to play with. So here I'd rather focus on the rest of the game. Why am I saying this is shockingly good? Well Cygames doesn't really have a portfolio for this type of game. Cygames has mostly made fighting games (allegedly competent ones, but I don't play fighting games), small games and gachas. With that in mind, it would be normal for Granblue Fantasy: Relink to be a bit clunky. But it's not. It's incredibly competent and complete. They nailed the visuals, the gameplay, the scene direction, the UI and UX (the game is full of QoL features, some of which I wouldn't even really have thought about if they were missing).... The game is simply pleasant to play all around. There's a lot of attention to details and a lot of love put into this game. To give you an idea: The game has a fairly large cast of characters. The actual party size is limited to 4, but you can mostly put anybody out of ~20 characters in your party during the story. Every single character has voiced dialogue as you go through the story. For every single chapter. Even for characters they've just added with the DLC. Even for characters you can unlock [b]after[/b] those chapters. [b]All[/b] the characters have voiced banter with each other during combat, depending on who is in your party. I was genuinely shocked when replaying a chapter with a character you unlock much later in the story when she started commenting on the events of the chapter. It's practically unreasonable for that character to have dialogue there, but the devs did it anyway. Similarly, until the DLC where they found a way to reuse it (even then though, it's barely reused), there was a 2-minutes section during the story where you got to play as a mech, and they made it feel so good and complete that it felt like playing Armored Core 6! It was genuinely good enough they could have made a whole chapter out of it, but no, they had done all that work on that mech gameplay just for a *2-minutes section* of a chapter!! All in all, this game would have been my personal pick for GOTY in 2024. Everything it needed to get right, it did, everything that would have been a nice bonus, it also did, I'd have to try hard to find things to complain about. If you're not sure this is your type of game, I encourage you to try the demo to get a feel for it!
刷刷刷 爽爽爽
当年是我有眼不识泰山玩了一半没玩了,relink是好游戏啊好游戏啊
現行でグラブルをプレイしている、もしくは昔はプレイしていたという人には間違いなくおすすめできるゲームです(筆者は大分昔に引退しました) 2Dポチポチゲーのキャラを高品質な3Dで動かせるだけでも嬉しいし、あぁそのスキルって3Dにするとそういう挙動してるんだっていう新しい発見もあります。 キャラ間の掛け合いも豊富にあるので聞いているだけでも楽しいし、本家のBGMも要所要所で流れるためテンションが上がります グラブルをミリしらの人でも最低限ではあるけどストーリーの導入部分やキャラのエピソードも見れますし、用語集も完備されているためここからグラブルに入るのもアリだと思います (フェディエルはいいぞ) しかし人によっては本当に合わないゲーム性なため注意が必要です 1.敵の種類が少ない 私が特にプレイしていて苦痛に感じたのはこの部分が大きいです ゴブリン、○○ダイル3種、骨、グリフォン、ゴーレム、目玉、コピペ竜6種・・・ 誇張抜きで大半の時間これらと戦うことになります(エンドコンテンツは除く) まさかDLC部分すらこいつらのコンパチとやりあうことになるとは・・・ 章ボス級も何度も何度もやりあう為本当に飽きてきます クエストグレードが上がっても顔ぶれが全く変わらないため新鮮味が全く無いんですよね 2.育成素材の要求数並びに周回数 一キャラを育成するのに掛かる労力が膨大で私のように色んなキャラを使っていきたいというプレイヤーは延々とクエストを周回する必要が出てきます アップデートで極沌空処(大量に素材が手に入る場所)が実装されたとはいえ、そこでは入手出来ない素材やMSP(キャラ強化ポイント)などは別途周回をする必要があるので正直怠いです 放置周回も可能ですがそこまで本家を踏襲しなくても・・・ 3.バトルの遅延、初見殺し要素及び長い演出面 すべてのボスはバーストオーラ(ダメージを大幅カット&奥義やほとんどの状態異常も無効化)状態になって強力な攻撃を避けるだけのターンが周期的に挟まります 問題は完全無敵状態から繰り出される攻撃をただ避ける、所謂大縄跳びターンを挟む敵が数多く存在し上記の周回要素と悉く相性が悪い点です 勿論育成が進んで火力が出せるようになれば、HPトリガーをスキップしたりできますがそれが出来ない育成状況だとストレス要素でしかありません。 単純に演出が長い攻撃なんかは初回以降テンポが削がれてだれる要因でもあります 加えて一部のボスにはDPSチェック要素も存在します。 初見じゃなければリソースを残して突破は容易ですが初見では知るはずもないので突破出来ない→強制敗北→やり直しは結構萎えます 以上良い部分も確かにあるのではまる人はとことんはまるけど、すぐ飽きる人もいるだろうな・・・と思います これはまったら本家グラブルもいけるんじゃないですかね ただライトな目線でエンコンや育成を極限までやりたいとかではなければ触ってみるのはアリだと思います デモ版も配信されてますので是非
NUMBER GO UP FEELS SOOOOOO GOOOOOOOOD
新しいDLCは未プレイです。 原作も未プレイなのでストーリーについては触れません。 ファンタジー系のアクションRPGをやりたいならおすすめです。 アクションは苦手だけどストーリーを見たい、という人は動画でいいです。 同じクエストを周回するのは嫌、という人にはおすすめしません。 ・フルアシストモードについて これにすると超人的なジャスト回避を連発してくれるので、簡単にクリアできますが、プレイヤーのスキルは向上しません。動画を見ているのと変わらない、というのは言い過ぎかもしれませんが、せっかくアクションRPGのゲームを買ったのに・・・という気がします。同じクエストをひたすら周回するときは流石にフルアシストモードを使います。 ・高難度ではプレイヤーは諦めないことが役割 フルアシストモードはどうなのと思って通常モードで進めましたが、ボス級が複数同時に出現するころから、疲れと限界を感じました。慣れない間はガードや回避をメインに、時々攻撃する程度にしました。自分だけ奥義を発動できなくても、貢献度が味方の1/3でも気にしない。1回も戦闘不能にならなければ上出来、くらいの軽い気持ちで挑戦しよう。一部を除いた大半のクエストは優秀な味方NPCが何とかしてくれます。素材収集で何度も周回するので、少しは攻撃に参加できるようになります。 (追記)ラカムの究極武器を取ったので使ってみたら、戦闘がとても楽になって驚きました。通常モード・近接キャラで苦戦している人は遠距離キャラを使って敵の大技を避ける練習をしよう。 ・ボスの演出について 何度も見るボスの演出は、瞬きして目を休める時間にしよう。 ・シャッフルクエストについて 難易度PROUDに到達したらダリア金賞優待券は1枚ずつ使った方がいいです。 優待券を3枚使って、捨て試合に放り込まれたら一人では勝てません。
Well..in 23 days i clocked in 150 hrs in this game .This has been my new obsession . The game is really good , esp in multiplayer ( Has crossplay now ) Pros: -->The story is nothing to write home about however its good enough reason to see the credits roll Including the Ragnarok expansion --> 28 playable characters with their own abilities and moves with differrent mechanics.THE COMBAT ie gameplay is mindblowing !! -->If you like making builds and see the the numbers go higher , you will love this game. MIN-MAX is the focal point of the game and many builds.Every character is viable for endgame content. -->4-5 different weapons with their own trees for awakening or ascendancy granting buffs for characters -->Master Traits ie character customisations allowing for different playstyles. -->Engame is really good with some bosses having Raid like mechanics. -->Runs smooth at butter even on low end hardware . Cons: --> Due to deep customisation and skill trees , lot of time investment is required to max single character and for a game meant to play 28 characters, this isnt good. --> Mastery points farming is pain and Chaos quests shud give 5X-10X more points. -->Endless Ragnarok expansion story is bonkers. Highly Recommended !!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 37 | 73% | Free |