
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boss的机制让我有点难受。我又不是像ai队友可以读BOSS指令,作为一个站桩输出,脚下出现boss技能圈到boss释放技能可能就零点几秒,我跟我的操作都是有时间差的好吗?而且boss的技能都是追着人跑的,打到一下就有个小硬直导致第一个技能吃到了后边根本跑不掉。打了几次感觉有点被恶心到了,艾尔登兽放技能都没你们家boss这么快的好吗?感觉这些boss的技能就是纯粹为了上难度的,玩不来了。先搁置一段时间吧。 另外锁定机制也非常迷,boss召唤一堆小怪应该是优先清掉的但是我锁不到我怎么清请问? 要我说买本体就行了,最起码这种纯恶心机制不多。
This is a good expansion overall. The new characters and difficulties are nice. I still would recommend it but I do truly believe that it is not worth the $30 price point. I did have a blast building Eustace and a few other characters but a large chunk of this expansion is just reused bosses with more HP. I believe there are 4 new encounters in this fight if you dont include the newer Lucilius fight. All of the new fights are great and I still greatly love this game, but I'd be lying if I said I wasnt expecting more out of this. They also added a lot of extra grinding in this expansion when there already wasnt a shortage of that in the base game. Overall I'd wait for a sale and buy it at that price.
DLC封神
a fantastic expansion to a fantastic game, incredibly cool final boss hope to see more games like these from this company!
Adds less than title updates from MH yet it costs the same as a G/Master rank expansion
Lots of endgame content (Lv100+), if you finish story and love the combat of this game, the DLC is definitely worth its price for the amount of content added. It also brings many quality-of-life features that were missing to avoid grinding boring content and instead continue doing end-game challenging content to continue progressing characters - as a whole the update was very much appreciated
逆天更新不更新手柄适配,我玩集贸啊,手柄不适配,键盘按键设置阴间,没有光标,本来刷刷刷就枯燥,还要在操作赤石的环境下硬啃吗,这么多年更新个dlc我还以为做优化了,结果根本没变啊,还给我手柄补丁干失效了,现在彻底没玩的动力了。
Perfecto The Expansion takes the grinding issues from the base game and makes them non-existent to an extent here (depends how many characters you want to max) The new fights are solid, the rematches with familiar bosses got tuned with new move sets, the final few fights FEEL like MMO raids, they are challenging, but oh man is it rewarding on those first few clears. All characters got fine tuned and balanced out, it doesn't feel like there's wrong choices anymore, everyone can clear content without min-maxing. The min-maxing itself feels like a puzzle game more so now and when you figure it out the pay off is huge when you melt bosses. I would still say the story is the weakest part of the game, character interactions do get pretty interesting at times but nothing too complex or in-depth. I've experienced 1 game breaking bug in my entire 350+ hours which cause the camera to lock itself in position, making it unable to follow bosses, a restart fixed it and this only happened with Ragnarok. This is my dopamine, I will never not recommend this game and Endless Ragnarok just amplifies it all. I would LOVE to see continued dev support and content for this game, maybe another expansion down the line but at least a few more small content patches like with the base game and I will just continue to throw my money dollars at Cygames.
致敬史上boss最不换皮最不多动养成最不闭眼按0角色差距没有人比狗还大的传奇dlc
这也是个粪作,新人物芙劳的命运篇章第六话重蹈覆辙的不安里的拯救萨蒂,制作组你们打过了吗就放上去,跟上去两秒就被哥布林抓了,次次都这样用远程技能要么打不到要么不及时,那个萨蒂的血条放出来有什么用?我目前就还只玩到芙劳就让人这么火大。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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