
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
New characters and bosses, even more challenging content, and quality of life improvements across the board for base game content and dlc content, my game of the year of 2024 just got even better.
比较失望
The major new dragon girl introduces herself to the crew by asking which one is Topping the captain. The older handsome man of all knights, or the furry mascot dragon. No question on whether hes straight or even has a shot with the girl right next to him, nah. Either gay, furry, or a virgin, but always the bottom. The amount of shade in that cutscene alone would make protect you from Skyfall any day of the week and twice on Sunday. Good god.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really liked the base game, but this expansion is extremely disappointing, especially for the price. The new characters are nice, but all it really adds besides them is more grind to a game that was already filled with grind in the postgame. I had expected there to be new enemies, bosses, and areas for the asking price, but 95% of the content is just recycled from the base game. Outside of the new characters, it honestly feels like it should've just been a free update more than anything.
几个DLC新角色设计得很有意思,新增的专精系统也提升了相当的可玩性。虽然DLC的BOSS确实是换皮居多,目前的未来更新计划也只有不是很有趣的单人肉鸽模式,但就个人而言还是能打80分左右的,我玩得很开心。
無印版と比べての評価です。 まず、戦闘バランスは格段によくなった。 無印ではダメージ上限に引っかかってバフデバフが意味がなかったり、最高ラインまで育て上げてもそこがスタートラインみたいなゲームでしたが、計算式が変更され強くすればするほどちゃんと有利になるゲームになった。 DLCのストーリーを終えるまでは楽しめると思う。 ただしやり込みについては難あり。 問題点は2つあると思っていて、まず1つがMSPという育成ポイントを貯めるために一生周回する羽目になるということ。必要量が膨大な上、一番効率がいいのがスライム狩りで完全な作業でしかないです。各キャラの武器を全て強化し終わる頃にはMSPも丁度貯まるようなバランスにはできなかったものか・・・。 自分はそのせいでやり込むのをやめました。 もう一つの問題点は一部難易度を除いてフルアシストプレイがマルチでも使えるという点。 (フルアシストは自分で操作するのは移動キーぐらいで、攻撃や回避など全て自動で行ってくれます。) そのせいでマルチでは方向キーを固定したまま放置するプレイヤーが見られたり、簡単に称号が取れてしまったりとクソゲー化してしまった。 フルアシストでマルチした場合、獲得報酬半減や、称号獲得不可、最高ランク評価の獲得不可など手動プレイヤーとの差別を図ってほしかった。 自分はずっと手動でやっていたがさすがにむなしくなってやめる要因になってしまった。 最後に自分は無印からのシャルロッテ使いですが、最大火力の攻撃が一発殴ってからの落下攻撃を繰り返すだけで何の面白みもないです。改善して欲しい。
這篇評價勸退想買DLC的玩家 首先 我非常認同本體遊戲的精彩程度 絕對值得你特價入手 頂級二遊 但經過百小時以上的遊玩以及體驗 Infinity 難度的所有副本後 我決定這款的 DLC 還是給出不推薦的評價 以下說明原因 1. 遊戲終盤 Infinity 難度過於雷霆 DPS check 僅允許失誤 打起來很坐牢 (玩過二遊 深淵都還能打通 覺得自己技巧算普通程度) 2. 角色養成十分坐牢 儘管有開放素材緩和關卡 一隻角色養好也是10小時起跳 3. DLC 除了多 4 隻王其餘都是本體的換皮怪 4. 新的召喚系統 5chain 新BOSS、友方的攻擊特效十分瞎眼睛 5. 索敵系統製作不佳 DPS check 時鎖定漂走十分高血壓 6. 同因終盤 DPS check 嚴格 每個角色的配裝都大差不差
Hermosa expansión. Si te gustó el juego base, esta expansión te dará muchas horas de disfrute. Lo malo es que hay muchos jefes reciclados, con diferentes skins y movesets nuevos. Aun así, realmente fueron difíciles y divertidos de enfrentar. Otro punto algo negativo es que tardas bastante en entrar a la expansión: una vez que terminas el contenido base, tienes que hacer varias misiones y/o farmear un rato, ya que te pondrán una misión que supera tu fuerza por mucho. Quizá activando el modo de ayuda puedas avanzar rápidamente a la expansión. Todos los jefes fueron muy divertidos de enfrentar. A mí me gusta jugar solo, pero si te divierte jugar online, ten por seguro que también disfrutarás mucho la expansión. El jefe final, al igual que en el juego base... no me gustó tanto. PERO las últimas misiones que tienes que hacer para llegar a él fueron una delicia: difíciles, pero muy disfrutables. Me duró 55 horas entre la historia, el farmeo y el Conflux, que es un modo roguelike de esta expansión. Aún me queda por hacer lo último que se desbloquea del Conflux y el postgame de la expansión, pero tengo más juegos que jugar. Fueron 145 horas de contenido entre el juego base y la expansión, y aún queda más por hacer. Worth it.
A friend talked me into picking this up for co-op. It's fun! I'm liking it more than I thought I would. The combat is complex and interesting, and there are a load of characters who each have their own playstyle. I understand why some don't like the grind, and it is definitely grindy. But for me it's a positive--I like that there is always something I can be working towards. That all being said, the one thing I absolutely hate about this game is a pretty glaring one: the online matchmaking is garbage. When it's searching for players, it will timeout after a minute or so, requiring you to choose to retry it. As it very frequently fails to find other players having to manually tell it to retry constantly gets tedious instantly. I'm fine with waiting if it's having trouble finding people, why not let me just keep waiting while it's looking? Worse, you can't do anything while waiting--no talking to NPCs at all. It would help with the wait if you could work on blacksmithing stuff, for example. I don't think the game is this dead, but as it almost never finds other players, the outcome feels the same: I'm running a lot of stuff with CPU party members, which kinda sucks. You can manually create lobbies ala Monster Hunter, but in my experience, no one would join when I made lobbies and when I joined others' lobbies they just wanted to stand around in town forever lol. Overall, the gameplay is really fun, but I hope they fix their online matchmaking. It feels like more of an infrastructure or programming issue rather than an issue of player base size.
Lots of positive additions & great content overall. Well done to the team for this dlc
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