
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩可爱捏
1个月的BUG不修,你把奶龙给我宰了!CY你真牛逼
Отличное ДЛС для отличной игры!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A month later... Still don't have time for detail review. Still farming Endlessly. . . . [spoiler] Help... [/spoiler]
修BUG速度和隔壁箭头一样快
無印版と比べての評価です。 まず、戦闘バランスは格段によくなった。 無印ではダメージ上限に引っかかってバフデバフが意味がなかったり、最高ラインまで育て上げてもそこがスタートラインみたいなゲームでしたが、計算式が変更され強くすればするほどちゃんと有利になるゲームになった。 DLCのストーリーを終えるまでは楽しめると思う。 ただしやり込みについては難あり。 問題点は2つあると思っていて、まず1つがMSPという育成ポイントを貯めるために一生周回する羽目になるということ。必要量が膨大な上、一番効率がいいのがスライム狩りで完全な作業でしかないです。各キャラの武器を全て強化し終わる頃にはMSPも丁度貯まるようなバランスにはできなかったものか・・・。 自分はそのせいでやり込むのをやめました。 もう一つの問題点は一部難易度を除いてフルアシストプレイがマルチでも使えるという点。 (フルアシストは自分で操作するのは移動キーぐらいで、攻撃や回避など全て自動で行ってくれます。) そのせいでマルチでは方向キーを固定したまま放置するプレイヤーが見られたり、簡単に称号が取れてしまったりとクソゲー化してしまった。 フルアシストでマルチした場合、獲得報酬半減や、称号獲得不可、最高ランク評価の獲得不可など手動プレイヤーとの差別を図ってほしかった。 自分はずっと手動でやっていたがさすがにむなしくなってやめる要因になってしまった。 最後に自分は無印からのシャルロッテ使いですが、最大火力の攻撃が一発殴ってからの落下攻撃を繰り返すだけで何の面白みもないです。改善して欲しい。
Hermosa expansión. Si te gustó el juego base, esta expansión te dará muchas horas de disfrute. Lo malo es que hay muchos jefes reciclados, con diferentes skins y movesets nuevos. Aun así, realmente fueron difíciles y divertidos de enfrentar. Otro punto algo negativo es que tardas bastante en entrar a la expansión: una vez que terminas el contenido base, tienes que hacer varias misiones y/o farmear un rato, ya que te pondrán una misión que supera tu fuerza por mucho. Quizá activando el modo de ayuda puedas avanzar rápidamente a la expansión. Todos los jefes fueron muy divertidos de enfrentar. A mí me gusta jugar solo, pero si te divierte jugar online, ten por seguro que también disfrutarás mucho la expansión. El jefe final, al igual que en el juego base... no me gustó tanto. PERO las últimas misiones que tienes que hacer para llegar a él fueron una delicia: difíciles, pero muy disfrutables. Me duró 55 horas entre la historia, el farmeo y el Conflux, que es un modo roguelike de esta expansión. Aún me queda por hacer lo último que se desbloquea del Conflux y el postgame de la expansión, pero tengo más juegos que jugar. Fueron 145 horas de contenido entre el juego base y la expansión, y aún queda más por hacer. Worth it.
This DLC is really good with the additional super boss and actual differ variant re-skin of same boss with actually different move to some extent. However they still have a grind problem to an extent, The DLC new content conflux basically fix grind problem for the base game but not so much for the DLC section. The game still has RNG issue in both drops to get the highest end game loot and since the new function of the DLC part has a specific requirement for what type of base type of sigil, I am surprise they didn't add in additional feature to meet these requirement easier with sigil synthesis by getting the one type you want, I am fine if I have to shell out extra voucher but again it is still RNG so alot of save scum is require. This also go for over masteries since you want to rework it to an extent with the new stat boost the DLC unlock so back to that RNG hell. I would say the new masteries trait which give character additional benefit to certain abilities or attack is just locking the character to a certain play style. Since this DLC came out, they also update the game with balance change for few sigil and also changing the dodge system which is less forgiving in sense compare to the old one. However I am not sure why despite these balance changes, they still "haven't fix" some of the old sigil to make them work. Almost all the old sigil are just tyranny to boost your normal damage but has different condition, it does not boost it over the damage cap despite how the description give the idea of it does. Ex: break assassin deal more damage when enemy is break does nothing, Celestial Aqua Boosts the damage dealt to foes in Break does go over damage cap so you actual do more damage. Beside the old sigil, most of the problem of drop rate, and RNG can be fix with mods but ATM the community is going to war with each other since cheater are within the mix with impossible sigil on summon and wright stone and other stuff but I am pretty sure I got my ass carried by them for most of my fight since people still don't know how to play and build their character for end game and to do these mega end game content. So if you are using mods I guess prepare to be blast at forums bc you want to have better and perfect summons drop rate to be at 5% or something instead of the 0.0001 default drop rate of getting any trait to be at max lvl and any bonus to be at max too. Yes even at very end you still have to RNG roll a trait range from lvl 11-15 and bonus of 45%-100% I think it would be better if this end game part was give max trait instead and just have us roll the bonus but NO fun allow in this grind fest. I am looking for future DLC on making the boss even more hyper crack and giving us summons+, and also better wright stone base sigil since straight up most at most when you reach this end game DLC, only 1 main type is good and their is still limitation to to how many level and also other trait that could appear. They should have added in a regular ageis or greater ageis as the main wright stone sigil, or damage cap or other wright stone stone sigil then just the basic since the dlc content master trait require basic sigil to be built just to boost damage stat ect., I would also like some of the level get boost more like main base stat being 25 or 30, second part being 20-25, and last one being 15-20 or something, since it is weird how level requirement are just slightly off to be max out which require you to build over the limit. I would like a main wright stone be glass cannon just for the hell of it tbh. Also I wish they just give the transcendences weapon trait swap for terminus weapon to be at 30 instead of 25. If their are future DLC to add on this to, then I would be very happy but this might be a every 2 year DLC to improve the game which might be hard to watch due to the mix problem of game is good, but too much grind to reach anything and only vet stay for the game leaving any people who play at a later date to not meet much of community or player base. Also the last boss sucks since it is WAY to RNG despite being a 50/50 and if any of your party goes into critical state, you just lose instantly bc the boss drain all of it so yea that boss fight is garbage and you have to grind him just to get the last upgrade to max out your weapon. Again the end game require a larger build to pass and need alot of RNG luck just to pull off. You must atleast grind most of the other boss down to 20-30 times to get better summons before you can touch the last boss or you don't meet the check since all end game boss has a 13 minute timer.
Pelo preço está ótimo, mas deixou muito a desejar. Informações cruciais para progressão não estão claras dentro do jogo. Especialmente traits que precisam equipar selos de atributos basicos pra ganhar bonus de damage cap. Tive que descobrir pelo google que se for um selo duplo o bonus só conta se o primeiro que for de atributo básico. Um selo stun/sup dmg é "diferente" de um sup dmg/stun... simplesmente patético. Vou dar positivo pq amo o jogo e sei que vai melhorar.
they added more boobs
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