
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 294 reviews with recorded playtime.
Reviews
Themes across 294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DLC真的让本体很多一般的角色也变得可以玩了,不错
服务器问题严重,当前通过主菜单已无法连进服务器,共斗游戏只能当单机在玩。无尽难度的天元数值设计不合理,极大的凸显了角色间输出能力差异,此时遇到雌小鬼玩家会极大的放大负面情绪。专精突破所需的msp过多,数值设计偏手游而非单机的水准。
ベルゼバブ(C++で)の(往復フィールドアタック)カメラ誘導(ロックオンなしで強制)で走り方向を変えさせ避けないようにする 一部技(技名無し、赤と黄色以外にもある)が無敵貫通するのに説明なし(ここまでは「大いなる破局」しかないし、それもクソといえばクソだが技名ありなので) 判定とヴィジュアル一致しないやつ多数 これら修正するまでゴミ判定する 本編のように人にオススメできない出来 1.3 の時にZEROクリア済ですがZEROのデザインがまた良かったって感じ(時間長いのでメモリ補正の可能性あり) 沒有記名的招各種無敵貫通 要你來回跑然後跑到一邊以後跑反方向之前強制拉掉你鏡頭讓你跑不到 玩本篇就好,製作組少人以後監督能力變差一堆垃圾為了難而堆難,作為動作遊戲本身招式可讀性和合理性大幅下降 十字旋轉的攻擊判定無預警地逆迴轉、沒預算做更多種類的攻擊就把原本攻擊周圍滿地滿方向亂撒投射物(根本看不出發射口)、總之一種攻擊上面塞多一點種類的狀態異常、一堆地板攻擊打到高空(視覺效果) 這種我玩了我沒辦法推薦給人玩
欧内该,更新一辈子Relink吧
More game more better. Don't expect a story expansion, there's almost no cutscenes and it's all quests no new area or anything. Many reused bosses but plenty of new mechanics on them and characters with the new systems, if you liked the game before it's been improved in almost every way. The handful of truly new bosses are also excellent for the most part. Here's hoping they continue to support it with some more content.
rnm,网络各种报错,联机结算后还时不时还打完回城的时候无限载入导致白打
續作希望
10分给8分,难度曲线做的很好,就是换皮怪太多了,已经买了本体的话还是比较推荐入的,对玩法的拓展很多
ดี
Absolute PEAK GAMING. If you loved the base game, there is 0 reason to not pick up Ragnarök. Cygames blew it out of the water with the endgame bosses. Absolutely INSANE.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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