
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以更新一辈子的relink吗
本人于dlc发售后进行了ns的长达一周时间的游玩,得此评价以供参考: 出乎意料的dlc制作,而且制作的方式和规模也是一次极其大胆的尝试,dlc的专精设计比起只是一味堆料新角色来讲看起来更加注水,而实际上却是将所有角色的可玩性盘活了多个等级,直接让游戏的可玩性再向上翻了个倍,是比起无意义堆料来讲更加优秀的设计。 dlc虽然是换皮怪堆料居多但每个怪都有少到多的变招,终盘比起本体可玩性也更加高,上限的解放导致游戏难度并没有本体终盘那么高,也正因如此基本上什么流派都可以在终盘游玩。 游戏中被人诟病的肝点实际上也并非严重的痛点,实际游玩下来,并没有特别的恶心感,只是数字看上去唬人,实际上和本体刷本刷上限的支出比是没什么太大差异的,更何况专精并不需要反复洗词条。 总体来说本次dlc是一个建立在本体优秀设计的基础上的一次跨越式更新,非常出色,评价为夯。希望cygames可以持续且长久的更新这个游戏,多做一些角色皮肤作为付费dlc来获取收入,至于新角色和副本则作为免费的dlc后续更新来进行补充。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After another 100+ hours of Endless Ragnarok, I can finally stop for a while and write this review. To sum it up, if you enjoyed the base game, the grind loop of fighting the same monsters and bosses repeatedly in order to build up your favourite characters, as well as optimizing builds and fights if you want to go even further beyond or just that kind of math gamer, then you will absolutely love Endless Ragnarok. If you do not like this kind of grind or gameplay loop, I wouldn’t even bother getting Endless Ragnarok, let alone the base game. This DLC is pretty much targeted to those players who enjoyed said loop, and you won’t find much change in that department. If you were fed up with the base game, I will warn players that the DLC will have you doing the same thing all over again. I don’t think it’ll be worth it for someone who simply played to the main story’s end and was discouraged from attempting the rest of the post game quests for whatever reason, because the DLC is essentially another expanded post game. It also starts at the end of Proud difficulty quests, which in the base game was the end of the post game content. You will see a lot of recycled monsters but in a higher difficulty, and you will fight them again and again, and the DLC story that pushes you in that direction isn’t much of anything at all. While I think this is a con, it still managed to hook me for another hundred plus hours, because the gameplay is that fun. I would even say the gameplay loop and mechanics, enhancements/changes, and new characters in the DLC put this game as one of my favourite games I played in 2026. Where it suffers is the amount of recycled content, though at least for me, the new fights and expanded vertical progression made up for it. I think if they plan to do future updates, they could put a little more effort in monster variety especially as the difficulty increases. Additionally, there could be additional content outside of the typical gameplay loop such as exploration or scavenging modes where we can make good use of certain animated emotes (UMAPYOI UMAPYOI)! A new Conflux mode was added to get new and returning players up to speed to experience the DLC content sooner, but it is essentially a farming simulator that doesn’t have a lot of interesting mechanics or real friction behind it except to get players up to speed. With that said, the post game Defy Infinity quests are pretty hype. It is unfortunate there are only 5 quests, 2 of which are recycled bosses (I still hate fighting Faa-san bruh), so I do hope they can expand on the boss variety because the new ones were super fun. Endless Ragnarok feels like it brought a lot of hype and energy back to the game for the better, especially with cross platform play and I could not WAIT to play the new content. I would encourage anyone who enjoys cinematic, fast paced mechanical action combat boss fights to push through to the DLC if what you read above feels like it floats your boat because some of the new boss fights are pretty peak and the game is incredibly optimized gameplay and style wise! Also, for what it's worth, I appreciate that Cygames did not lock anything behind a paywall, bar a few cute animated emotes and certain colour combos for characters. Everything in the game can be obtained by simply playing the game. Endless Ragnarok feels like going back to an MMORPG to experience new content and that launch hype vibe is immaculate.
이대로만 갑시다
難易度インフィニティを周回する「意味」を、もう少し作ってほしいです。 放置周回だけで完結してしまうと、結局「放置するためのゲーム」になってしまい、もったいないと感じます。順序としては、放置周回で稼いだ資産を使って手動周回を効率化できる、という導線が最低限あるべきだと思います。つまり、放置周回はあくまで手動周回(インフィニティ)を有利にするための手段であり、それ自体が目的化しないようにしてほしいです。 もう一点、キャラバランスについてです。強キャラに合わせて弱キャラを弱体化するのではなく、逆に全キャラをフェディエル並の性能に引き上げる方向で調整してほしいです。そのほうがプレイヤーの体験として面白く、育成のワクワク感も損なわれないと思います。
本体を300時間以上どっぷり遊びました この拡張もまた人生を投げ捨てて50時間ほど溶かしました ガランツァとマギラフリラが操作キャラの一覧に並んでいるだけで涙が出る程嬉しいです そしてどちらも操作しててとても楽しい 既存キャラと同じように全員に対する掛け合いが用意されてて、ボイス周りへのこだわりは本当に凄いです キャラの強化については、マスタースキルの選択や4枠ある召喚石につくランダムスキルのおかげでギチギチだったジーン構成に少し自由ができました 「スタイル」という3択の強化も面白く、キャラによっては凄い勢いでアビリティが回るようになるなどプレイ感が大きく変わり新鮮です とはいえ相変わらず神(計算式)に見放されてていまいち使い勝手が悪いものが多数あるのがちょっと残念 本体のレビューに書いた「中ボスなど敵種類の少なさやスキップできない戦闘中カットシーン等」という不満点はほぼ改善されておらず… 期待していたランダム構成の新コンテンツも、パターンが数回プレイで把握できてしまう程度に底が浅くて自分はあまり面白みを感じませんでした それでも新キャラ6人のクオリティとマスタースキルや召喚という追加要素だけで充分以上に満足しています
不錯 有馬麻 我是馬麻的寶貝
For the positivies, new characters are great, conflux is great, new upgrade options are great. For the negative, WOW I can't believe how brazenly they're re-using enemies from the base game. Like, I know a lot of the base game was already recycling enemies, but somehow I was still optimistic about the new fights in this dlc. For now the cool new stuff is keeping me occupied, but I suspect that won't last too long.
ragnarok might be endless, but grind is eternal
Worth the price of admission alone for Spin To Win Turbo Turbine Gallanza
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