
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una buona idea rovinata da alcune scelte di design Grain Rot parte da basi interessanti e propone alcune idee originali che riescono a rendere l'esperienza particolare e, per certi versi, divertente. L'esplorazione, l'interazione con l'ambiente e la possibilità di modificare ciò che ci circonda hanno sicuramente del potenziale. Il problema è che, soprattutto per chi ama costruire, sistemare e mantenere ogni cosa perfettamente in ordine, il gioco può diventare estremamente frustrante. Il difetto più grave è la facilità con cui è possibile distruggere accidentalmente un'intera sistemazione costruita con ore di pazienza. Può bastare un singolo click involontario per mandare completamente all'aria un arredamento al quale si sono dedicate tranquillamente due o tre ore. Non c'è nulla di più frustrante che passare ore a posizionare ogni oggetto con precisione e poi vedere tutto distrutto in un istante a causa di un'interazione involontaria. A peggiorare ulteriormente la situazione c'è l'assenza di un vero sistema di ancoraggio o blocco degli oggetti. Sarebbe fondamentale poter fissare mobili e decorazioni una volta raggiunta la posizione desiderata, impedendo che possano essere spostati o distrutti accidentalmente. Una funzione apparentemente semplice, ma che cambierebbe radicalmente l'esperienza. Per questo motivo, al momento, non lo consiglierei a chi tende a essere particolarmente meticoloso o ossessionato dall'ordine. Paradossalmente, proprio la libertà di interagire con l'ambiente che dovrebbe essere uno dei punti di forza del gioco può trasformarsi nel suo più grande difetto. Il potenziale c'è, e le idee di base sono buone e originali, ma servono assolutamente maggiori strumenti di controllo sugli oggetti. Un sistema di ancoraggio, un blocco delle interazioni accidentali e magari la possibilità di recuperare rapidamente una disposizione precedente renderebbero l'esperienza molto più piacevole. Al momento, però, la sensazione di poter perdere ore di lavoro con un semplice click è troppo frustrante.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WWWWW
Everything is up to RnG. player skill means little and the loop is short and has a 90% chance to wipe all your efforts. making long term of even shot term pointless. other games do much better with far less.
This is a fun game to play both with friends and solo. I very much enjoy how playing both ways are very much doable. I am surprised how this game is so well decently designed with just two people! Always enjoy these indie type games, you can tell when there is passion put into the design.
The animations are well done, there is some funny stuff with friends but there is not of content, and you need friends as its not solo friendly. Negative review because we're essentially out of content after 10 hours but it is only 9 dollars.
me encantan las mecanicas es igual y diferente a lethal company por mecanicas que agregan de hecho me gusta mas este que lethal lo recomiendo y mas aun si jugaras con muchos amigos o con un amigo ya que se pasan risas, el juego recibio una excelente optimizacion en acceso anticipado estaba a 50-60 fps pero ahora me va a 200 fps y mi amigo con una gtx 1650 le va a 100 fps
Микрофон не включается Через дис не очень говорить
dope game
Fun and spoopy new game! 10/10 adorable building aspects along with terrifying thrills!
The bad: A little disappointed that only the host keeps progression. Player level is saved but that doesn't impact much, you'll either have to use the same host every time, or grind up your own base later if you don't plan on always playing together. With that disclaimer out of the way it's still very fun! It's definitely unique enough to stand apart from similar "extraction looter horror" games. Having a lobby to upgrade and spend currency in makes going in and extracting with valuables actually add up to something and be worth it. Losing everything at the exit stings but the highs are much higher because of it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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