
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dropkicks are hilarious
Cool Game Chek it out
Una buona idea rovinata da alcune scelte di design Grain Rot parte da basi interessanti e propone alcune idee originali che riescono a rendere l'esperienza particolare e, per certi versi, divertente. L'esplorazione, l'interazione con l'ambiente e la possibilità di modificare ciò che ci circonda hanno sicuramente del potenziale. Il problema è che, soprattutto per chi ama costruire, sistemare e mantenere ogni cosa perfettamente in ordine, il gioco può diventare estremamente frustrante. Il difetto più grave è la facilità con cui è possibile distruggere accidentalmente un'intera sistemazione costruita con ore di pazienza. Può bastare un singolo click involontario per mandare completamente all'aria un arredamento al quale si sono dedicate tranquillamente due o tre ore. Non c'è nulla di più frustrante che passare ore a posizionare ogni oggetto con precisione e poi vedere tutto distrutto in un istante a causa di un'interazione involontaria. A peggiorare ulteriormente la situazione c'è l'assenza di un vero sistema di ancoraggio o blocco degli oggetti. Sarebbe fondamentale poter fissare mobili e decorazioni una volta raggiunta la posizione desiderata, impedendo che possano essere spostati o distrutti accidentalmente. Una funzione apparentemente semplice, ma che cambierebbe radicalmente l'esperienza. Per questo motivo, al momento, non lo consiglierei a chi tende a essere particolarmente meticoloso o ossessionato dall'ordine. Paradossalmente, proprio la libertà di interagire con l'ambiente che dovrebbe essere uno dei punti di forza del gioco può trasformarsi nel suo più grande difetto. Il potenziale c'è, e le idee di base sono buone e originali, ma servono assolutamente maggiori strumenti di controllo sugli oggetti. Un sistema di ancoraggio, un blocco delle interazioni accidentali e magari la possibilità di recuperare rapidamente una disposizione precedente renderebbero l'esperienza molto più piacevole. Al momento, però, la sensazione di poter perdere ore di lavoro con un semplice click è troppo frustrante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and spoopy new game! 10/10 adorable building aspects along with terrifying thrills!
Это не РЕПО и не ЛЕТАЛ КОМПАНИ. Это сюжетная игра с прокачкой. Так что у этой игры большое будущее всем рекомендую. Даже с читами вы сможете получить удовольствие!
Easily the best game in this genre. It makes me sad it probably wont get the recognition it deserves. It feels like such a well made and polished game. Way more than even REPO which is pretty good on its own. The character models, the voice acting. its all so professional. Now about the game, the runs are way more fun because everything is physis based. you can grab and throw everything in the level. use it to block paths from monsters or throw them at monsters. Its great. And several objects are improvised weapons, you can punch the case off the fan and either let it spin on the ground as a trap or hold it against a monster for damage. The radiator is a missile, hit one side and it flys off in the other direction before exploding. And as you play you gain new blueprints you can build all this stuff either in your house for stat progression or in the deep as you need them. Any thing you find in the deep you can bring back as well to decorate your home. Find a rubix cube? put it in the elevator and bring it back instead of cashing it out. put it on a shelf for leveling that room up! Even mini bots you find you can put them on the elevator and bring them home. I leave a burnie bot on my elevator to clear corruption as needed. Next great selling point is death, in the other games once you die your just a spectator, REPO recently added it so you can occasionally speak when dead. but in this one you are just your spark and can fly around scouting and talking to the players. and if you find a body you can possess it. Dead players are still helpful and can still play. which is MASSIVE after playing so many games where dead players just have to wait and watch for 15mintues while everyone else is playing. This game is easly the best and most fun in this genre. And the foundation is set. I really hope they get a success here and are able to expand on the game. I dont typically give reviews on games, but this one really impressed me. A small spoiler: I recently found a boss room door and got an orange/gold orb. I wont say what I got from opening it, but I was blown away that they would give me access to that.
The bad: A little disappointed that only the host keeps progression. Player level is saved but that doesn't impact much, you'll either have to use the same host every time, or grind up your own base later if you don't plan on always playing together. With that disclaimer out of the way it's still very fun! It's definitely unique enough to stand apart from similar "extraction looter horror" games. Having a lobby to upgrade and spend currency in makes going in and extracting with valuables actually add up to something and be worth it. Losing everything at the exit stings but the highs are much higher because of it.
Fun, You can do missions with one group or a solo while others explore around base. People can do a lot even add elements to weapons through an upgrade machine, A machine which also refills the durability or ammo. Decorating and lighting is nice so have fun with it and get more stats, You decide how wacky it gets, Even bring items from the depths back. Oh the vendor was cool too, Gonna try and explore more. We've a few friends who play and enjoy the game as team or solo which's nice, Differing playstyles get room to enjoy through weapons types, Healing items usable on self/other. All items droppable. I like breaking junk for scrap to build less junky items or make stuff in the mission for cover or jumping up highe, Bridging across places or just blocking enemies completely. Hope you enjoy your plays
the game is fun but you need to fix the game Devs for solo players it is way to hard solo and I have failed the little buddy quest 4 times and still cant get past level 3 and the moment i get the quest robot get way to many enemies spawn to kill me to fail and then my elevator get demands double the requirements to extract and that has been kept me in a failing loop. The game is fun for the most part but once you get to that quest its basically impossible for solo players like me.
Un jeux Testé surtout à deux! Pour quelqu'un qui a le sick motion sur beaucoup de jeu et surtout en première personne et bien pour une fois je peux jouer sans avoir mal à la tête ou avoir envie de vomir. Il faut faire des réglage forcement! Le faites de devoir décoré, que cela se sauvegarde quand on décor et donc prenons des avantages pv, stam etc je trouve cela vraiment top! La petite histoire pour un début je l'ai trouvé très intéressante et j'ai hâte d'en savoir plus. Je le trouve plus drôle que repo personnellement. Il y a quelques cométique très drôle pour rendre votre Robot original et il y a une certaine avancé dans le jeu en améliorant les pièces. J'ai pas l'impression de faire juste des étages de recherches d'objets. Il y a une base de chance car on peut avoir des bonus, des malus ou ni l'un ni l'autre cela peut rendre votre exploration d'étage particulièrement énervant et déprimant. Mais c'est le temps de comprendre la mécanique de s'améliorer et après de pouvoir tout détruire! En tout cas j'ai hâte des prochaines mise à jour et de voir la suite du jeu, des objets mais surtout de l'histoire!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 4 | 75% | $7.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $53K | 300 | 36% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $891K | 2.3K | 81% | $14.99 | |
| $891.3K | 834 | 64% | $29.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $889.6K | 1.9K | 70% | $24.99 | |
| $892.9K | 1.1K | 82% | $22.99 | |
| $888.9K | 15.1K | 72% | $3.99 |