
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
About to bust!!!!!!!!!!!!! Certified Banger solo or co-op & Steam Deck ready
a nice fun solid game
bed
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goated
Вы когда-нибудь играли в Stray — игру, где вы бегаете котиком по трущобам, населённым роботами? Так вот, в нашем случае вы буквально играете за роботов, которые ютятся в таких же трущобных домиках на планете, где человечество кануло в Лету. Механика напоминает игру REPO, а стилистика и графика — просто вау, особенно за такую цену. Но есть один минус: по сути, игра сводится к тотальному захламлению помещений. Хочется большего разнообразия объектов — мы уже достигли лимита, и теперь система просто выдаёт случайный хлам. Было бы здорово расширить территории: добавить большие дома вокруг аванпоста, новые подземелья, больше локаций для исследования. И ещё один момент: очень хочется, чтобы баллы не начислялись за загромождение комнат одними и теми же предметами. Например, незачем поощрять установку кучи кроватей друг на друга в одной комнате 🙂 Это сделало бы игру более продуманной и позволило бы подходить к обустройству интерьера осмысленно, а не спотыкаться о горы кроватей и скамеек. Очень жду новых обновлений! И да, боссы в порталах, на мой скромный взгляд, должны быть заметно сильнее, чем обычные мобы в глубинах.
ето ♥♥♥♥♥♥ разрабы вы хоть сами играли в свою игру на тебя нападает просто уйма мобов в секунду как в ето играть. Ты пока одного задеваеш еще 3 бегут
###警告:游戏可能为跑路作品,地图没做完,剧情戛然而止### 以下是评论:太好玩啦,因为玩法设计的缘故,死亡的负面反馈并没有很大,玩起来比同类游戏都好玩很多。 怪物虽然大多数没有摸索到应对的方法,但是强度适中,只要敢打都不会太难。 两个人也能玩,小伙伴少的也能入手(ps,两个人玩前期还不熟练的时候还是会有点点难,后面属性上来了就好玩到爆啦!)目前游玩八小时还没有玩到结局,玩到了再来更新评论。 八小时后又跑了一段路就已经打完了,然后就没有剧情和任务了,非常的突然,但是还是忍住了没有改差评,好玩但是是半成品,不确定以后还有没有更新,算是比较可惜的游戏,如果做完整了其实卖68我都觉得超值,然而并没有做完整。
Dropkicks are hilarious
Una buona idea rovinata da alcune scelte di design Grain Rot parte da basi interessanti e propone alcune idee originali che riescono a rendere l'esperienza particolare e, per certi versi, divertente. L'esplorazione, l'interazione con l'ambiente e la possibilità di modificare ciò che ci circonda hanno sicuramente del potenziale. Il problema è che, soprattutto per chi ama costruire, sistemare e mantenere ogni cosa perfettamente in ordine, il gioco può diventare estremamente frustrante. Il difetto più grave è la facilità con cui è possibile distruggere accidentalmente un'intera sistemazione costruita con ore di pazienza. Può bastare un singolo click involontario per mandare completamente all'aria un arredamento al quale si sono dedicate tranquillamente due o tre ore. Non c'è nulla di più frustrante che passare ore a posizionare ogni oggetto con precisione e poi vedere tutto distrutto in un istante a causa di un'interazione involontaria. A peggiorare ulteriormente la situazione c'è l'assenza di un vero sistema di ancoraggio o blocco degli oggetti. Sarebbe fondamentale poter fissare mobili e decorazioni una volta raggiunta la posizione desiderata, impedendo che possano essere spostati o distrutti accidentalmente. Una funzione apparentemente semplice, ma che cambierebbe radicalmente l'esperienza. Per questo motivo, al momento, non lo consiglierei a chi tende a essere particolarmente meticoloso o ossessionato dall'ordine. Paradossalmente, proprio la libertà di interagire con l'ambiente che dovrebbe essere uno dei punti di forza del gioco può trasformarsi nel suo più grande difetto. Il potenziale c'è, e le idee di base sono buone e originali, ma servono assolutamente maggiori strumenti di controllo sugli oggetti. Un sistema di ancoraggio, un blocco delle interazioni accidentali e magari la possibilità di recuperare rapidamente una disposizione precedente renderebbero l'esperienza molto più piacevole. Al momento, però, la sensazione di poter perdere ore di lavoro con un semplice click è troppo frustrante.
Fun and spoopy new game! 10/10 adorable building aspects along with terrifying thrills!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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