
Save The city of Zeus Heaving Magic City from the attempt of demonic mutant robots take over! And eat some tasty gourmet recipes while at it!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Gourmet Warriors is a translated port of a classic SNES Beat 'Em up called Gourmet Sentai Bara Yarou. Up until this point, this surreal food-themed brawler - made by the same team that gave us Cho Aniki - has been a Japan exclusive. You play as one of three characters, the big wrestler Bonjour, the sexy martial artist Madmoiselle and the sci-fi ninja Tres Bien. At first blush, Gourmet Warriors is a standard 16-bit brawler. You walk from left to right and fight enemies as you go. You've got your basic punch combos, throws, flying kicks and dash strikes. What sets this apart from other games of the era - outside of the outlandish story and off the rails character designs - is the sheer number gimmicks and special moves. For one, there is a dedicated "pose" button, that makes your character flash the goods and strike various poses based on your directional inputs. You can perform an irish whip on opponents after grab them, bouncing them off the wall allowing you to time a big special move. You can also spike them face down into the floor and perform "top rope" flying splashes off their feet. You can even start a game of tag with enemies by performing a move that sets them on fire, and see if you can win the ensuing "flame war" by making sure they don't get to tag you back - which can easier said than done. There aren't too enemy types around but they're varied enough to get the job done. You end up fighting basic brutes, sturdy robot heads, playboy bunny girls with mean kicks, mini men that are more about trolling your character than an actual threat, muscle men in diving gear and more. To help you with these guys, you can find special power-up on most stages. Aside from giving you a helpful chunk of health back it creates a "shadow copy" of your character. These guys will have all your moves and will do their best to fight the enemies the same way you do, or sometimes stand around just flexing if you've got it covered. This can be very helpful, but don't expect them to stick around for an entire stage because they're not the best at dodging. At the end of each stage is a boss. These bosses are all unique and range from a magician who can transform your character and force you to fight as one of the basic enemies to a Cyber Bunny who goes all Super Saiyan on your crew after you knock the first lifebar out of her. If you defeat a boss, you get to sit down for a breather while your robot chef prepares a meal based on items you picked up in the stage. You have to come up with the recipe yourself by picking two ingredients from the list, and I recommend starting with veggies as they tend to conjure up dishes that give you a lot of life back. In Gourmet Warriors, you don't get automatic health refills between stages, so you better pick a healthy combo! All in all, Gourmet Warriors is a short but fun ride. While you only have one life, you can pick the continue option as many times as you like - which puts you right back on the last section of the game that you were playing. Doing so will allow you to beat the game in less than an hour. That said, there are actually a huge number of secret characters. Almost every basic enemy can be played if you know how to select them. And while their move sets are limited, there are some cool surprises in there, such as the playboy bunnies having their own super move. Oh and as with many Japanese games, the game comes with plenty of overtly sexual themes. And not just the booty of the main character Madamoiselle.
TL, DR: Bad Emulator, descent but weird beatemup, buy game play rom on Zsnes, or ignore. I have played the game before, its average beatemup, but with a crazy trippy world and setting, which I do enjoy. However this is another quick cashgrab for Piko to release an obscure game (which is cool, and also that it has been translated and such) on their ♥♥♥♥♥♥ emulator. However atleast it is the only legal way to get this game, other then the japanese cartridge. Buy the game but play the rom on your fave emulator. It slows down way to much, and it has no reason to. Snes emulators should work on a potato these days unless, they are high end emulators like BSNES, or thrown together ♥♥♥♥♥♥ emulators like this one. They should of contacted the creators of ZSNES or SNES9x, pay the guy and release it that way. Another emulator rom drop on Steam, what a surprise! PASS!
Unfortunately, this game seems to ignore the existence of either of my xbox controllers, so I would only have been able to play it with my keyboard, which I'm certainly not about to. Same thing with the Steam Deck: controller buttons ignored. I don't know what's going on with it, but wonder how one can publish such a game without proper controller support by default.
I really love Piko's work, but this particular game I don't recommend, and I simply mean the game itself. The music is awful, the game lore is odd, the game design is awful (for example once you die, that's it--no lives or continues), and the beat 'em up style gameplay is simply mediocre for the genre.
美食戦隊薔薇野郎にまた出会えるとは思ってもいなかった。うれしい! 他のプレイヤーが書いているように、最初はキーボードしか受け付けないのでキーコンフィグでゲームパッドにキーをあてがったほうが良い。SFCの裏技もきちんと使えるようなので、難易度が低いと感じる人は敵キャラでプレイしよう! クリアが無理であろうキャラも居るけど。 操作がやや独特なのでSFC版攻略ページの操作法だけは見たほうが良いと思う。 【敵キャラで遊ぶ】 キャラ選択画面でLRを押しながらカーソル移動。上の辺りのいい感じの場所でキャラ決定。 【特殊なアクションの例】 連続攻撃の地面に刺すほう:YYYY↑B 爆発攻撃:R押しながら攻撃 爆発ポージング:R押しながらポージング 乗っかって攻撃:地面にぶっ刺した敵に近づいてジャンプボタン。乗っかったら攻撃ボタン 特殊投げ:敵を掴んでLLLでふっとばしてタイミングよく攻撃ボタンで追撃 特殊投げ:敵を掴んでRLR。敵のピヨリが強いと強雨力な方の投げが出やすい! 気になる点があるとすれば稀に処理落ちするところ。SFCでもあったっけ…? 海外の人がEmuと書いているのでその辺りなのかもしれない。
美食ベルトアクションゲーム、キャラクター性に癖がある点を除けばSFCでは良くできたゲームだと思う。難易度はSFCらしく控えめ。日本語には未対応だが遊ぶだけなら問題ないはず。 食材の存在がこのゲームの重要な要素で題名に恥じない内容になってると思う。 初めはコントローラーが反応しなくて焦ったが、ESCキーで表示されるオプションにキーコンフィグがあってそこで設定出来た。 一応書いておくとゲームのオプションにもボタン配置変更はあるが、少しややこしいかもしれないがこちらはゲーム中のボタン配置の設定なので、最初にESCキーで表示されるオプションでコントローラーを認識させる必要があるので注意。(もしかしたらDirectXのコントローラーはそのままでも動くかもしれない)
Перед вами вовсе не инди проект 19ого года а порт beat-em-up'а 95ого, вышедший только в Японии для SNES. Удивительно, но игра из той эпохи не пытается загнать вас в гроб завышенной сложностью и странным геймдизайном а действительно пытается развлечь. Играешь один? Держи виртуального напарника. Бьем лица гопникам, киборгам и прочей япойнской дичи, выбиваем жратву а в конце уровня готовим обед, дающий бафы. Незамысловатая боевая система, вроде как в первых Golden Axe - удар, подкат, удар в прыжке и какие то комбухи + кнопка эмодзи. На выбор есть три персонажа - голый качек, баба в купальнике и ниндзя (да, тоже голый) с разными комбо, в общем все как надо. Отличная 16битная графика с разными футуристическими декорациями. Из слабых сторон тут музыка, абсолютно не впечатляет но и желания выключить не вызывает, просто что то там играет на фоне и хрен с ним. Летающая Голова-робот с вами до конца игры, просто смеритесь. Сам порт работает без проблем, есть поддержка геймпада, можно выбрать оригинальное разрешение или широкоформатное с полосками по бокам, три слота под сэйвы и настройки управления. В итоге от меня рекомендация всем любителям жанра и тем кто хочет попробовать его впервые, вам понравится.
セール巡り中に突然訪れた「薔薇野郎」との再会。「新発売か?」と思ったが発売は2019年。どこに潜んでいたんだろう。とにかく感激で即買いしてしまった。 ゲームとしてはかなりクセの強い世界観を持ったかなり完成度の高いベルトアクションゲーム。むしろ現代の下手なベルアクよりよっぽど出来がいいと思う 敵を地面に突き刺して上に登ったり強力な特殊投げで大ダメージを与えたり、たまにポージングしてみたり、変な敵を楽しくボコったらお待ちかねのディナータイム。イロモノだけど本当に面白いのでおすすめです ただ定価だと高いかも…いや薔薇野郎が遊べるなら定価でも損はない…いややっぱり定価では高いな。セール時にぜひ検討を
A cult game. It's a weird and creative beat'em up, but it's also hard and the things that make it creative make it unusually strange to play too. If you like beat'em ups, give it a try. Have I said it's a weird game yet? Weird in a good way, but still weird. Um jogo cult. É esquisito e criativo, mas também é difícil e as mesmas coisas que o tornam criativo também o tornam um tanto estranho para jogar. Se você gosta de beat'em ups, dê uma chance. Eu já disse que esse jogo é esquisito? De uma maneira positiva, mas esquisito.
[h1]Curadoria: [url=https://store.steampowered.com/curator/32096236-NerdTrash/]Nerd Trash[/url][/h1] [i]Essa é uma versão resumida da análise. Para ler a versão completa, [b][url=https://nerdtrash.com.br/gourmet-warriors-pc/]clique aqui![/url][/b][/i] Beat'em up obscuro que até então só havia saído no Japão e não tinha localização em inglês. É um jogo bem criativo em alguns aspectos: ao derrotar um inimigo, ele vai dropar algum ingrediente (que pode recuperar uma minúscula porcentagem do seu hp) e após derrotar o boss, você escolhe 2 ingredientes que pegou durante a fase para montar um prato. Esse prato vai recuperar uma porcentagem do seu hp para a próxima fase. Você tem 3 personagens para jogar, cada um com uma velocidade e set de movimentos. Os inimigos são bem diferentões, alguns bem bizarros. Por outro lado, é um jogo confuso: você possui apenas uma única vida para terminar o jogo. Mas se der game over, poderá dar continue da fase onde parou. Então, a sensação do jogo ser difícil é bem falsa. Se ao menos houvesse algum sistema de score que zerasse ao chegar no game over, sinto que haveria algum propósito para o jogador tentar finalizar o jogo sem usar o continue. Eu gostei, só achei curto demais. Recomendo pegar numa promoção, pelo conjunto da obra não acho que valha o preço.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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