
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 853 reviews with recorded playtime.
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jestem pod wrażeniem , że tak stara gra ma lepsze możliwości niż współczesne
Would I recommend this game? Difficult question. Yes... No... Maybe? First of all, it IS a good remake of the original Gothic that does a lot of things right and a lot of things similar to the original. So if you are nostalgic, it's an easy yes. It also keeps some things a bit clunky, the controls are not as smooth as other games, don't expect an Elden Ring combat. Still, it's a good game with a nice setting, a bit different from others. It's also unforgiving, so new players will die a lot before they figure out how to level up a bit to learn basic combat skills and acquire a better armor. On the other hand, if you learned what you are doing and have fun that way, you can clear the map basically in the first chapter. Exploring the map and finding out how things work is the biggest fun here. Still, there are some bugs around, some might soft-lock you or certain paths, and the patches tend to be of... varying quality, sometimes introducing more bugs. So if you want to be very sure, perhaps wait a bit longer. All in all, as a remake it's really good, might need a bit more polishing. As a game, it depends if you like the style or not, unfortunately. It's not for everyone but it can be a hell lot of fun. So, all in all, careful "yes".
Готика еще никогда не была так прекрасна" Да, мне поначалу мешал излишне пестрый и детализированный мир, где порой трудно найти нужный объект, но потом привыкаешь. В остальном, это та же самобытная готика, которую так полюбили в некоторых странах.
As someone who played Gothic 1, and is a huge fan of Gothic 2, I would rate this game (in it current state) as 7/10 Things I love about this game: - Love the new mele fighting system. - Voice acting is really good, it dips in spots, and sometimes it gets too millennial (fire whoever wrote dialog for the guardian demon) - Rework to the bow makes it more fun to use - Enemies now have their own unique fighting styles, making player remember what to do in certain situations. - Everything looks so good now, especially the swamp camp and the old camp mine. - Armor system is cool, but there should be bigger balance between low and hight tier armor. Switching from shadow to warden does not give you a lot bonus stats, and since you can’t sell armor, you won’t get those nuggies back. Now things I hate: - Bugs bugs bugs, everywhere. This game is much buggier then the original ever was. - Enemies AI is more A then I. they will loose agro, won’t gain agro, will freeze in front of you, will path find to you going the other way. - Bow are too op. In early, they can solo the game, in late they solo the game. Either nerf their dmg, or range, as killing everything in late game, before it can get to you destroys all fun. - Where are the recipes? It’s cool that you can cook like normal meals now, but after like 25 hours I have like 3 recipes? All outranked by potions btw. - Why the normal time for NPC to wake up is 9 AM? 6 AM is the morning. - Did I mention the bugs? The game never crashed, but the amounts of soft locks, I had to fixed by resetting the game is large. (like 30 or so) Those are the biggest things. It seams like I hate the game, but to be honest, nostalgia is a potent drug, and even so, the game is fun.
Очень крутой ремейк. Теперь буду с нетерпением ждать ремейка Ночи Ворона
As a big fan of the original from it's beginning on, it pains me a bit, but I must say that this remake is MAYBE the better game. Although it has it’s weaknesses. I have a lot to criticize, so here are a few negatives: Playing magic or bow with a controller is a bit painful, because the controller aiming is ♥♥♥♥♥♥ and there is no aim-assist or aimlock. And I don’t get why this is. The original had a kind of aimlock for magic and ranged. “Industry-standards” like Elden Ring have aimlock as well. Why not G1R? Some iconic dialogue parts are missing due to changes in the script, but without any reason. So there is no “TERIANDOCH”, not “...until he transforms you into a living torch” and some more. Sad. Alkimia patched the game in a partially negative direction. It is part of Gothic’s genetics that you actually are able to become very strong very early IF you explore and find the right weapons and potions. So removal of permanent potions and stronger weapons like the wolf bow at the ship are things I do not understand. The piranhas were masters of worldbuilding and they always put a lot of “light houses” into the world. Rock formations, special trees or alike, so that you were always able to recognise your surroundings and to know exactly where you are. Alkimia tried that a bit, but the world, in some parts, tends to look a bit too monotonous. Mostly, the game is soooo cool. Here are a few good things: The music. KaiRo did an awesome job with the new tunes and treated the old ones that he created 25 years ago, with a lot of respect. Backtracking elimination: In many quests you were spared from a lot of running back and forward. One main quest requires you to get materials from strong monsters, you can now collect them before you go to the quest’s main NPC. Magic early, before joining the mages, is an excellent idea. Graphics are very good. An outstanding example that UE5-Games do not need to look and run ♥♥♥♥♥♥♥♥ at the same time. New NPCs, dialogues and voice actors blend in the world and story as if it hadn't been different the whole time The new movement mechanics and their uses give a perfect grain of salt to the exploring aspects. Very well done. Learning orcish is cool The Correction of logic mistakes is done very well Combat is very good, melee combat pacing is awesome! Slow and heavy, a bit like DS2. Loving it! Difficulty is on point. and many more… I played the game 3 times in a row (Templar with 2-Hand and circle 4, Fire Mage as Fullmage, Mercenary with Bows) and all 3 main combat styles work well, all factions work well, I had a lot of fun, and if you play a game 3 times in a row, it tells you a lot about it. That did not happen to me since Elex I. Great Work, Alkimia!
Нужны патчи, а так игра классная ,ждем вторую часть
Ein klassisches Rollenspiel mit neuer Grafik . Da ich das Orginal nie gespielt habe bin ich froh dieses nachholen zu dürfen
Peak
Это было шедевром в 2001 году, когда вышел оригинал. Это стало легендой в 2026 году, когда вышел ремейк.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Of Ash and Steel | $4.5M | 6.7K | 66% | $29.99 |
| ELEX II | $6.9M | 6.9K | 73% | $49.99 |
| Gothic® 3 | $6.1M | 12.3K | 82% | $19.99 |
| Two Worlds II HD | $4.6M | 7K | 64% | $7.49 |
| Risen | $4M | 10.7K | 89% | $14.99 |
| Enotria: The Last Song | $1.2M | 2.7K | 69% | $19.99 |
Related
| Farming Simulator 25 | $43.4M | 55.4K | 87% | $29.99 |
| Men of War: Assault Squad 2 | $43.3M | 46.5K | 91% | $29.99 |
| The First Berserker: Khazan | $43.1M | 31.5K | 85% | $59.99 |
| DEATH STRANDING 2: ON THE BEACH | $43.8M | 25.5K | 95% | $69.99 |
| Call of Duty®: Infinite Warfare | $43.8M | 29.8K | 61% | $59.99 |
| State of Decay 2: Juggernaut Edition | $44M | 69.4K | 83% | $29.99 |