
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.1Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Старинный калич ещё раз убеждаюсь ремейки ненужный мусор До боёвки нормальной недошол говорят она есть но слабо вериться балабольства 3 часа 3 минуты боя нах ваш кал
я бы поставил аффтору движкау ue жирный хетшот, бо каждая игромакака дропает сырое калище чтобы срубить барычей на чем то некогда оригиналная жи есть. Мой эспириенсович: дошел до ксардаса, майнсюжет квест забаговался и невозможно пройти дальше, все перепробовал. проходить этот тянучий кал еще раз желаня нет.
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Every market we collect.
Latest in each market: best RU #75, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 583ratings | 86% | #81 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вкратце,игра оооочень багованная Купил её спустя 3 месяца с релиза В самом начале Мэд заагрив падальщика начал тикать от него в лагерь ,заагрил Дасти и тем самым забаговав его так что он не хочет разговаривать Тем самый я не могу присоедениться к болотному лагерю. 34 бакса из 34 баксов. Дополняю обзор буквально через 10 минут написаного ,проходил квест на арене,подрался с типом из старого лагеря,он забагался и просто не атаковал ,я его отметелил всё ,получил респект от него и от хозяина арены после я был врагом всего лагеря,спасибо
Просто сын бляди на разработчике , играешь с одной жизнью просто ненавитсно сильно не хочешь в блядский болотный лагерь, клацаешь на диалог где абсолютно никак не указано что ты вступаешь в этот блядский болотный лагерь, но всё хуяк и ты ♥♥♥♥♥♥ послушник обкуренный и всё вернуться нельзя , закрузить в момнет до диалога нельзя , ♥♥♥♥♥ удалил из-за вашей ♥♥♥♥♥♥ системы сейв выблядская ♥♥♥♥♥ ,♥♥♥♥♥ так делать , нигде даже намёка не было что я моментально вступаю в эту парашу, ахуенно поиграл спасибо , выродки
Купил игру баги, лаги ну ладно пофиг терпимо интересно играть можно...... в итоге наиграл 50 часов и баг где Диего да и все иписи в 3 акте не хотят идти со мной на квест... Тупа нет диалога а без них два юнитора не достать... т и получается нужно откатить а сохранения таких нет... и все по новой надо..... замечательно.... и получается в любой момент может быть баг или сламается скрип и все придтся переигрывать... Луше не бегать по карте а тупа цепочку выполнять... то мало ли что... Очень негативные эмоции если вспомнить сколько раз у меня мобы через текстуры проваливались и другие баги и сколько раз приходилось переигрывать и теперь вот и все по новой да нафиг оно надо.... деньги на ветр!
Game is genuinely unplayable on my system. Intro cutscene stutters so bad that it is unwatchable, and until the game freezes my system. Very unfortunate, I was looking forward to this.
Gothic 1 Remake hace muchas cosas bien, expande contenido cambia algunos sistemas e incluso un poco como transcurre la historia sin destrozar la obra original, pero hay cosas que hace mal, que hay que arreglar, y concretamente una de ellas me ha hecho dejar la partida. Lo más grave desde luego es el camino del mago, o mejor dicho, el camino de la amargura. En primer momento creí que iba a ser como DnD y que ser mago iba a ser un inicio duro de guardar puntos para luego ser una máquina de destrucción, pero no. Los hechizos no tienen sentido, solo los dos primeros sirven, todo lo demás no hace daño y para colmo tienes que exponerte para lanzarlo. Es que es denigrante que invoques una lluvia de fuego y si no mueres en el intento no hagas ni daño. El daño por quemadura también es nulo, los costes de mana y daño que hace un hechizo no tienen sentido… Con el hechizo de matar no muertos no matas de una, y tienes que gastar muchisimo mana y exponerte. Es general es un desastre de principio a fin, tanto que el templo del durmiente siendo mago es tranquilamente de las peores experiencias en videojuegos. Y por esto sencillamente no puedo recomendar este juego de momento, pero confío en que lo solucionen pronto.
Gothic remake is a fantastic action RPG that doesn't hold your hand. It can be challenging at the start but do not be daunted. I would highly recommend this game to anyone that's a fan of action RPGs, or RPGs in general.
Błąd uniemożliwiający ukończenie zadania 'Kamienie ogniskujące' , niestety Milten nie pojawia się pod latarnią morską, zamiast tego stoi przed siedzibą magów ognia przez co nie mam dialogu z Diego i nie mogę odebrać mapki, próbowałem już wszystkiego ...
After much trepidation, I've finally decided to thumbs-down this one. Read on for the last straw which made me do that. Even though the game itself is quite good - it's the best game I've played this year - the developers have shown complete inability to listen to the players, and serious lack in technical skills too. It felt as if the entire original developer team had been reassigned to work on other projects right after the game was released, and some other people were put in charge of post-launch support. Since the release of 1.0, they've repeatedly broken unrelated game functionality with their patches in some really inexorable ways. Every patch had a hot fix, and sometimes even additional hot fixes for hot fixes. What was even worse is that instead of fixing actual bugs, they had this hell-bent fixation on nerfing the game in the ways most unpleasant to the players. Items got removed, replaced etc, while a lot of real bugs were never fixed. For example, even today, each time after I load a game I have to go to settings to disable and re-enable DLSS frame generation, because loading a save game breaks it. Even worse so, initially they didn't even bother to document the nerfing they did. After players have started to call them on that, they started documenting the changes, but still didn't mention everything. Now, I still wanted to thumbs-up this game, but then I discovered the way they "nerfed" a particular high damage axe. Instead of simply removing it or replacing it with a lower-damage one, they've removed access to it. Essentially, you used to be able to climb to it, but not anymore. Mind you, the axe is still there, it's just that it's no longer accessible! You can still turn into a bloodfly and wiggle around and eventually get there, after wasting half an hour or so, and get that darn axe, but by the time I've managed to master this trick, I didn't want it anymore. If they really didn't want me to have it, so be it, but damn, the way they did that was so off-putting! You can find videos on YouTube of getting that axe before and after the patch, and you can clearly see the way the game used to be vs the way it is now. Needless to say, that change wasn't documented (and how would you document such a thing? "We've removed access to the item, even though it's still there"?). By making all those changes, the developers have pissed off most of their player base and broke a lot of already published game guides. Why?! What was the reason for that? Dear developers, the game is supposed to be fun! That's the entire reason for it to exist! Finding a powerful item feels great and rewarding, and for a lot of people that's one of the most important reasons to play! Sure, you can become overpowered, but don't you think one should be able to do so if that's what one really wants? Please let us have fun, please let us feel smart about our discoveries! Indulge us, this is just a game, that's why games exist! Now, if you really do want to balance everything out so that there's no incentive in exploring every nook and cranny of the world, do so BEFORE releasing the darn game! Doing this after the fact just stresses out everyone for no good reason whatsoever. Other things I'd briefly notice for completeness: in all original Gothic games, sleeping would always fully restore health and mana. This was intended by developers and we players had a lot of fun with that mechanic. In this remake the level of restoration is dependent on the time you've spent awake. Not really a major thing, but this just shows that weird desire of removing fun out of things by this new developer. Last but not least, the new lock-picking mechanic was universally disliked. I completely agree here - it's tedious and just not fun. In fact, the moment I've tried to pick my first lock, I've realized two things: that I'm never going to pick a lock manually in this game, and that a computer can do this 100% of the time. So I've decided to have my fun and add a bit of cyberpunk flavor to the game. I've alt-tabbed out of the game and wrote a program which would simply inject the required key presses in the correct order to open the lock for me. Now, every time I need to pick a lock, I alt-tab out of the game, enter lock parameters into my program (I still need to study the lock for that!), then schedule it to run after a two-second delay, during which I alt-tab back to the game. Then it quickly presses the keys needed and, if I've managed to input the lock parameters correctly, yay, the lock gets opened! I've actually had a lot of fun with this, and I'm still having it. So I actually have nothing to complain about personally, but yes, the mechanic itself sucks. Needless to say, the developer has ignored the hate and left the mechanic as is. Fine by me, I suppose. In the end, it's a tumbs-down from me, because they clearly have some big dysfunction in their team. I've really tried, but no, the way they've removed access to that axe was too much. Sorry, I just can't. At this moment I can't say I'm holding my breath for Gothic 2 remake either. I hope they manage to fix their internal issues before it's released, since if not, it's more of that emotional roller coaster where you are given something great, but then you have to watch it become worse little by little.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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