
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 25.3Kreviews | 67% | — | $26.2M |
| $69.99 | 22.3Kratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Character is very unresponsive to control and it's obvious that they took better priority on making movement animation seamless rather than functional. Also why does it feels like devs don't really play video games? I don't understand games where there is no traditional action game control system. You know, normal sprint, jump, that kind of thing. It's really unpleasant, and often quite buggy too (like in moments when character would stick to the obstacle instead of bypassing it). It hurts cause overall game is interesting, and gameplay have some interesting things to it. But bosses are boring, and you feel no motivation to beat them except moving forward with a story - which I actually gave up on, because of how unresponsive the steering is. I'm uninstalling game, and I don't think I will get back to it.
mid, boring combat system and mechanics, repetitive easy boss's, dog camera's... open world just oversaturated ♥♥♥♥ not even near to arkham knight.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
having fun
la ambientacion es muy buena, se siente realmente Gotham.
.
rejogabilidade boa demais
While playing this game on stream, I decided to coin a new term for my audience. This game is a "Shareholder Game", meaning that no one other than the shareholders wanted it made. There's clearly no passion from the devs, and there's clearly no players behind it. This game is designed to throw you into the live service grind loop, but with no real long lasting updates to keep people entertained. The writing is subpar to say the least, with no build up to the story, characters that wont stop quipping like its a marvel movie, and a twist that I guessed literally within the first few hours. The gameplay is extremely bland and tedious, with 90% of combat consisting of you just hitting the attack button over and over, occasionally interspersed with a press or two of the dodge button, and then loop that cycle for minutes at a time. You also get stuck on the slightest bit of geometry when walking around, and combining that with the really momentum heavy unresponsive movement just makes even moving a chore. And then the final boss hit. No spoilers, but it basically throws every lesson the game taught you over the past several hours into the trash, letting you get hit while you're dodging, not letting you do any combos, and basically making using your supers impossible unless you take damage to do so. Appeal to Bruce
K
Was looking at this game in my library. I haven't touched it since I beat the story in 2023. I don't mind the plot hook. If that's what it took to get a game about the Batfamily in 2023, then sure, why not. Have Batman be dead. It's not so much that Bruce was dead, it was how they did it that rankled. It felt like a bad fanfiction. That trend continues throughout the entire story. Any attempt to be novel, or interesting- and I say "attempt" because at no point does it succeed -falls flat and feels as lifeless as Bruce's still-cooling corpse. The last-minute "twist", while not obvious, felt like it was done for the sake of itself. It leant nothing to the story, and at times actively undermined the mystery you were trying to solve. Characterization was in most sections, abysmal. Characters feel more 2D than a comic page, and so much "therapy-speak" is thrown in that most* conversations hold very little weight or emotion. Combat shouldn't be compared to Rocksteady's Arkham trilogy. It also doesn't feel good, regardless of comparison. These two statements can coexist just fine. You feel almost zero impact, and it quickly becomes a mindless, pattern-repeating slog. There was no compelling mechanic or visual hook to make combat fun. It did the bare minimum, which for a game featuring martial artist bat vigilantes, is a damn shame. Traversal sucks. Jason, who as the game posits *correctly* has a connection to magic that ♥♥♥♥, Tim, and Barbara do not, due to his resurrection, is immediately butchered by giving him magic leap-frog. Plenty of other games besides Arkham have done large-scale traversal mechanics well. Infamous, Spider-Man, even Sunset Overdrive for the sake of an outlier, did better. The Bat-Cycle literally moves as quickly as you would walking, and lines for motion-blur were added post-launch to *simulate* a speed increase. It feels like the world's slowest tandem bike ride. Character choice: Just for the sake of character development, of basic plot coherence, and not spitting in the face of the disabled people who adore Barbara as Oracle (myself included), Batgirl should've either been Steph or Cass, with Oracle in Alfred's place. It butchers her character that was already in pieces due to horrible writing and an awful VA performance. Tim was clearly meant to be Damian at some point, based on Plot Stuff and his outfit, which just seems like a weird retrofit. Jason is, for some reason, the Bruiser character, just because he's the "angry one", when 90% of his attacks use pistols. The fact that character archetypes were used to justify Jason's role, but then ignored in favor of giving similar movesets to ♥♥♥♥, Barbara, AND Tim was just stupid. ♥♥♥♥ is bland, and the most accurate of the four, but that isn't a compliment. Nightly patrol activities are bland and often make little sense, just for the sake of replayability in a game that no one wants to replay. Plot shoehorns in the Court of Owls, and does a poor job adapting a wonderful story, stealing set pieces and decor to suit a bland and unjustified story. As for positives, I really enjoy Michael Antonakos as Bruce. Could've sworn it was Troy Baker at first. *The one scene I liked was choosing Jason as the character to end the story with. His connection to the League/Talia as well as his conversations with Bruce were heartfelt, and downright a pleasure to experience. Not necessarily a fan of Jason's VA performance for the rest of the game, but this hit a home run, and I begrudgingly found myself slightly emotional. The crazy bast ards really did it. They got this game to make me feel something other than disgust. I'm shocked too. In conclusion, don't bother. Maybe watch the cutscenes on youtube if you're getting FOMO 3 years later, or are morbidly curious. Game ran perfectly fine after the Day 1 hotfix that came out. No crashes, stutters, or issues with performance, though most times, I wish there were, just as an excuse to give me a cop out.
Sinceramente, el peor juego que jugué en mi vida, Suicide Squad es una obra maestra al lado de este. La cinemática del principio promete bastante y te vende la idea de que se viene algo groso, pero esa ilusión se desmorona en el preciso instante en que tomas el control. Me banqué y le di la oportunidad hasta el final esperando que levantara en algún punto, pero nada. Una decepción absoluta de principio a fin. Guardate la plata y el tiempo, es imposible de recomendar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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