
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хорошая игра, играя за гетеросексуальных парней и девушку избиваешь BLM-щиков и Феминисток, они одного белого мужчины не тронуто(таких противников нет в игре). В целом кроме соснольного управления и отсутсвия ру локализации докопаться недочего
a pesar de sus critias a dia de hoy siento que a sido algo muy a lo contrario lo que jugue es bastante divertido pasar por el mapa y hacer las misiones de ciudad, la historia no es la mejor pero si puedes jugar con un amigo se pasa mas que bien. el modo de juego externo que tiene es un buen plus quitando que debes hacer casi siempre lo mismo, la dificultad aumenta y con ello te obliga a mejorar o buscar gente que te ayude solo puedo decir que si lo pillas en buena oferta aprovecha y juegalo solo o con alguien mas de seguro pasaras aunk sea un rato divertido por si no sabes que jugar hoy en dia
I always thought this game received unfair hate. Is it the best superhero game? No. But it did what it set out to do, and I had a great time 100%ing the game. It isn't an Arkham game, and that is okay. I love Nightwing, and I happened to gravitate to the way that character plays as well. I can, however, understand dissatisfaction with the game if you like one of the characters but don't like how they play. There's not really any way to fix that in the game. What I especially don't understand is the hate with the graphics. I know performance significantly improved since the launch build of the game, and I will not defend WB Montreal for releasing this game in the state they did, but as it currently stands, I am able to run the game at 4k 60fps Ultra settings (with DLSS) with minimal slowdowns, and my PC has mid-grade specs and is 4 years old. Gotham City is beautiful in this game, and I think it is a much more realistic interpretation of the city compared to how it was portrayed in Arkham Knight. AK's Gotham had too many buildings that were too cartoonishly-proportioned for my liking. I will admit that I am much more of a story/lore/worldbuilding person than an action gamer, so I am not very picky when it comes to combat. I had a lot of fun with the combat and stealth in this game, although I almost never was forced to play stealthily. I did it of my own volition. I don't have much to say about this part of the game besides that it was serviceable. It's been too long since I have played through the main story for me to remember much about it. The few things I do remember, I don't want to spoil. The only major complaint I have with the game is trying to find all of the collectibles in the world. Besides the map telling you if you have completed all of a certain type of collectible in an area, you have no information at all to go off of to find them. I ended up having to use a guide just to 100% the game. Overall, I would recommend Gotham Knights, but I would caution going into it expecting it to be another Arkham game. It is its own game trying to do its own things. The world and graphics are great with a serviceable story and generally likeable characters. The combat and gear systems are engaging, and it is fun exploring the world (with a guide). If you can find it on sale, it is a great game to pick up. I wouldn't necessarily recommend it at full price unless you REALLY enjoy the characters and world. (Either way, $80 for the deluxe edition is a little insane. Wait for a sale!)
do not expect to go into this thinking it is a Arkham game. their is a lack of atmosphere and a lack of logic, over the top goons and villains that will laugh randomly in cutscenes, and a multiplayer system that barely fits in the game. combat becomes clunky in the later part of the game. the game tries to be too much like a watch dogs game and less like a batman game. would not recommend.
Gotham Knights — это игра, которую по-настоящему оценили лишь со временем. На релизе её не критиковал разве что ленивый. Досталось игре буквально от всех: от блогеров и журналистов — до обычных игроков, фанатов серии и поклонников Бэтмена. Игру действительно ненавидели, и, честно говоря, на то были причины. Но сейчас… Если вы ещё не играли в Gotham Knights — это ваш шанс составить собственное мнение. Игру заметно доработали: оптимизировали, исправили множество багов и упростили гриндинг. Базис, конечно, остался прежним — переписывать сюжет уже поздно. Зато в кооперативе с другом, который, как и вы, купил игру по цене пачки «Принглс» на распродаже, проходить её куда приятнее. Можно даже не морщиться на каждом шагу. Релиз «Отряда самоубийц: Конец Лиги справедливости» сыграл Gotham Knights на пользу. Теперь мы по-настоящему понимаем, что такое по-настоящему плохая игра — а не просто «душная» и слабоватая, с плохой оптимизацией на старте (как это сейчас, в общем-то, бывает почти у всех). Откровенно говоря, Gotham Knights пала под шквалом критики ещё и потому, что тогда игроки были куда более требовательными. Мы ещё не видели того откровенного треша, который позже появился в индустрии, и не до конца понимали, куда нас приведёт движок Unreal Engine.
Хуже ♥♥♥♥♥ я не видел
Made by the same team behind Dragon Age, Mass Effect, and Assassin's Creed, you'd think that this game would be a solid open-world action game with a solid storyline worthy to succeed the Arkham series. Unfortunately, this may go down as the worst DC video game ever made. It's extremely obvious that the writers, especially the dialogue writers and lore writers, are all comprised of Gen Z interns that spend 12 hours per day on social media. The dialogue feels like it came off of a CW show, the characters all feel like stiff stage actors reciting lines off a page, there's no big team up moment with the whole crew except for cutscene moments in the hub area, the main villain of the story isn't even defeated, the ending feels super anti-climactic, and the side stories are far more interesting than the main story. The world is the largest DC world ever in a video game, and yet it also feels the most empty. There's no dynamic world events like in Arkham Knight, quests are level-gated so you have to grind out levels to progress to future quests, unlocking basic features like fast travel and being able to glide with your cape are locked behind challenges and open-world bloat, the character upgrade tree is incremental and hardly changes how you play, and the entire combat system is based around level-gating your gear with various components that drop in chests and quest rewards like something pulled from Anthem or Destiny. It is not possible to just go through the main story alone - you must do open world bloat to level up enough to complete the later missions. On top of that, there's a severe lack of side missions to expand on this world. There's three villain side stories that last between 90-120 minutes each - and that's it. There's open world recycled crimes that pop up, but zero of them are tied to actual story missions. Arkham Knight had probably 10-15 hours worth of side missions alone (not including riddler trophies), and it had significantly less development time than this game did. It's pretty obvious that this game was originally designed to be a live-service game - there's probably over 100 different skins and cosmetics, the entire loot system is based around mod augments and grinding for upgrade components, and the map is big enough to support years of new content and missions that feel like they're missing. I'm betting WB looked at the market and saw all of these live-service games bombing and decided to switch course to a more single-player based experience, which is why the game was delayed by 12 months from its initial launch window. Do not recommend this even on discount. Not worth the headache.
Had the potential to be a great game. Missed that potential by a long shot
Should have trusted the reviews, why is the movement in this game so terrible
pretty fun game. dumb asf that there is four main characters but its only two players.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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