
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.8Kreviews | 97% | — | $4.6M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved the puzzle concept this game brought, very unique.
小时候家里不给玩游戏,只能看电视台上的游戏频道,而频道里令我印象最深的就是辽宁游戏竞技频道了,里面一位主播玩这款游戏我很喜欢看,一直想着我要是解密的话会很快之类的,现在算是圆梦了
아이디어는 좋은데, 게임 플레이가 생각보다 좀 정신 사납다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真有意思,解密不难又有乐趣,最后一个果实大小转换的时候,感觉我真是个天才
Es ist wirklich ein kluges Spiel, sehr ruhig und auch ein wenig traurig am Ende. Aber nicht zu knifflig, und auch nicht langweilig. Ich kann es für zwischendurch wirklich empfehlen!!
实际游戏时间两小时左右吧 难度就是那种,一张看起来简单的数学卷子,做起来思路却拐弯抹角的,每个题目都要想几分钟,最后恍然大悟骂自己怎么这么笨,然后就这样做完最后考了满分的难度吧
i was so confused but i loved it it was so cool that combining some pictures makes stuff happen
Se va a volver uno de mis juegos favoritos, el apartado sonoro, la estética visual, y el como tienes que interactuar con el juego me parecieron espectaculares. Es un titulo para las personas que disfrutan cuando una actividad lo mete en estado de Flow, me encontré atascado en ciertas acciones pero nunca me frustro lo cual aprecio mucho. Lo disfrute de principio a fin.
This wa sa relatively fustrating game, but when you do eventually find the solution it feels great, achievements are really fun though.
前言: 在這個ai盛行的年代,能看到全手繪風格的遊戲真的越來越少見了。 這是一款美術、音樂都非常出色的一款解謎遊戲,畫風類似小時候的繪本,搭配音樂讓玩家走進作者所想表達的世界,整個遊戲過程就像在閱讀一本會動的繪本。 玩法: 遊戲玩法是畫面中會出現1~4張圖片,玩家可以將圖片放大、縮小、移動,甚至部分圖片會變成一個「框」。 這款遊戲特別的部分就是很多看起來沒有關聯的圖片到最後居然可以拼接在一起,而可以變成「框」架的圖片則可以覆蓋在其他圖片上,讓畫中的人物抵達原本到不了的地方,而我們需要利用故事中給的圖片推動劇情。 關於解謎的部分,對我來說有點困難,蠻多部分都需要很「天馬行空」才能解開謎題,但玩到後面是能越來越上手,搞懂邏輯,而遊戲中也會適當給予提示。 (備註:如果需要解鎖隱藏成就,請記得把提示系統關閉) 而故事中採取的是默劇的感覺,沒有任何文字與語音,純粹看圖說故事,讓玩家自行解讀。 一周目時長大約一個半小時左右,搭配攻略的話可以在40分鐘內解完一周目,但如果需要解鎖成就的話就必須重新玩好幾次。 我是在夏季特賣時購買的,NT 74$左右,用非常便宜的價格體驗到一個藝術品,非常推薦可以在特價時購買,當然原價的價格也沒有到非常高,等於一張展覽的門票而已。 好評說完了,接下來講一下我覺得蠻讓我詬病的幾個問題,含有大量劇透,介意者請跳過此段。 第一,隱藏成就,我是一個喜歡把遊戲玩到全成就的玩家,但gorogoa的隱藏成就非常讓人掉san值,純粹讓你刷刷刷而已,光是《第一次嘗試》這個成就而已,單章節我重新了九次才拿到成就,好幾次我明明沒有失誤但系統就是沒有偵測到,重開遊戲也沒有用,一直重新再來真的很讓人生氣,接著是《怎麼可能?》、《唯快不破》這兩個成就,我簡單描述一下這兩個成就,前者是30分鐘內速通,後者是500步之內完成遊戲,這兩個成就就讓我更生氣了,前者30分鐘內速通我重新了兩周目才解開,純純讓人刷遊戲時常而已,後者500步之內通關,已經不想說了,我重玩了三周目,玩到我直接紅溫了,哈哈。 這幾個成就過程中也沒有加入新的內容,就單純要玩家一直重來而已,增加遊戲時長,中途失誤就得重新來過,真的越玩越紅溫,這固然是個好故事、美術,但看那麼多次就純純折磨而已。 最後,我還是很推薦大家去體驗gorogoa,他的美術、音樂、解謎都值得花時間去體驗,但前提你不是全成就玩家,這個全成就真的是我刷過最坐牢的成就了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2K | 340 | 95% | $3.99 | |
| — | 0 | — | — | |
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| $558 | 4 | 50% | $9.99 | |
| $2.2M | 4.5K | 80% | $24.99 | |
| $2M | 6.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 5.4K | 94% | $25.99 | |
| $4.6M | 13.9K | 82% | $14.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $4.6M | 16.7K | 92% | $14.99 | |
| $4.6M | 9.6K | 88% | $24.99 |