
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.8Kreviews | 97% | — | $4.6M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
那么多年后重新玩依然觉得这个游戏是神!
took me 81 minuts so its a sort game but it is very tight and clever, it was a very nice little experince and this i only have half og the achivments i suspect there is a bit more fun to be had
挺好玩的 给我一种不聪明也可以玩的很舒服的感觉 就是有点短
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先,非常明确的,gorogoa是一款好游戏,未来我会很愿意让孩子们游玩它,美术特别惊艳,互动方式也相当新颖,再加上一个有关于追梦的故事,作为视觉小说或绘本它无疑是极佳的。 但站在解谜游戏角度,这里要指出gorogoa的几个特点 1.难度不高,它并不属于对自己的玩法进行深度挖掘的解谜游戏,它的难点主要在于发现相关联的线索,但使用线索的深度以及多样性称不上丰富,元素之间通常一一对应,很少采用一对多的对应关系进行设计,导致游戏流程相对线性,也少了一些趣味性 (当然gorogoa作为独游资源有限,作者手绘四个格子的内容已属实不易,若还想兼顾对玩法的深挖确实很难,完全可以理解) 2.流程太短,题量太少(依旧可以理解) 3.限时成就比较繁琐,不细排的话时间会很赶,玩的过程中可以提前注意下哪里可以省时间
第一次玩这种类型的解谜游戏,解谜方式和以前玩过的都不一样,很有意思。 关卡比较少,一个多小时就玩完了,如果更多一点就好了TT 有点迷惑的是剧情,完全看不懂是在讲什么,只知道要收集五种颜色的果实,然后呢?为啥要收集?看不懂。
A great and unique puzzle game, one of the best I've played. Took me 90mins to finish. It's a must play.
They were geniuses to be able to make a game like this
全流程1.5~2小时左右,谜题不难但是需要专注(有好几个图,每个图还有对应的几个东西,有点考验记性hhh)适合预留2个小时专注玩耍(不然下次再进来忘光光哈哈哈)。emmm可能我不吃这个画风就觉得还好,没有那么神。谜题会卡一小会但不需要借助攻略(感觉关卡设计也比较浅显易懂。。。没有很巧妙的那种设计,和同类解谜啥的比还是有点弱)最后五个神珠集齐一个一个点亮感觉成就感满满还挺爽的。 玩还可以,但是流程太短原价买就太贵了哈哈哈(促销入手!)
I wish Steam had a 2 thumbs up option, because I really adored this puzzle game! Not only is it beautiful to look at, but it also has an fascinating puzzle mechanic and engaging non-linear story: The story is about a boy and the deity Gorogoa, whom he wishes to make an offering to. The boy needs to collect 5 fruit and present them, so we are on here to help him go on his pilgrimage. The gorgeous hand drawn art shows us what the dragon deity Gorogoa looks like, as well as the history of the city in which the boy lives. We can see a bustling hub of activity and one with a dark past, plus a bit about the surrounding areas and possibly some lore about this land. The music is a gentle and slightly calming, fitting for such a serene and calm puzzle game. I love how the puzzles are all tile based; where you need to move in and out, and even moving them around to connect in different combinations. This makes it a completely different game from any other point and click puzzle games I have previously played, which tend to involve quite a bit of back and forth over of an area instead of continuous progression. Definitely worth a play if you love puzzle games!
艺术风格很喜欢,游戏设计也别出心裁
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $4.6M | 5.4K | 94% | $25.99 | |
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| $4.6M | 16.7K | 92% | $14.99 | |
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