
Goodnight Butcher is an arcade-style horror game with an isolated, heart-pounding atmosphere which shifts seamlessly between running your butchery and running for your life.
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is actually freaking good. Simple gameplay, good atmosphere.
喜加一,
I simple game that looks like it was drawn in MS paint but you can get meat emojis and when its on sale it's less then a soda. Buy it for the emojis. Spam them.
pretty much a browser game that cost money. dont buy
Goodnight Butcher is a horror experience developed and published by Perfect Square Studios that blends survival tension with workplace simulation mechanics in a way that feels both unusual and deeply unsettling. Rather than placing players into haunted mansions or abandoned hospitals, the game chooses a far more ordinary setting and slowly transforms it into something terrifying. Built around managing responsibilities inside a butcher shop during a late-night shift, the experience creates fear not only through supernatural encounters but also through the pressure of trying to continue working while reality steadily unravels around you. Players take the role of an employee working overnight at Happy Knife Co., a meat processing business that immediately feels uncomfortable long before true horror elements fully emerge. The building feels isolated and worn down, carrying an atmosphere that suggests something is wrong even during quieter moments. What begins as a routine shift centered around handling equipment and preparing products gradually turns into a nightmare as strange disturbances begin appearing throughout the workplace. One of the game's strongest ideas comes from how it builds horror around ordinary tasks. Players are not simply hiding from monsters or searching for clues. Responsibilities continue regardless of danger. Meat still needs to be processed. Machines still require operation. Daily tasks remain unfinished no matter what terrifying events begin happening around the player. This creates a unique form of tension where survival and productivity constantly compete for attention. The gameplay loop revolves around balancing work efficiency with awareness of surrounding threats. Processing equipment inspired by real butcher shop operations creates a routine that initially feels manageable. Over time, however, disturbing occurrences begin disrupting that routine. Strange figures appear unexpectedly. Sounds echo through empty corridors. Familiar spaces become threatening simply because uncertainty grows stronger with every passing moment. The horror itself leans more heavily toward psychological discomfort than constant shock moments. The game understands that atmosphere can often create stronger fear than endless jump scares. Empty hallways feel threatening. Silence becomes suspicious. Small details inside the environment gradually build unease until even simple movement through the building feels stressful. Environmental design contributes heavily to immersion. The butcher shop becomes one of the game's strongest characters despite never speaking a word. Machinery, narrow spaces, dim lighting, and industrial surroundings combine to create an environment that feels oppressive from beginning to end. The setting constantly reinforces isolation while making players feel trapped inside a place they no longer fully understand. The visual style also strengthens the overall experience. Rather than relying entirely on photorealism or retro pixel presentation, Goodnight Butcher adopts a hand-crafted visual approach that supports the unsettling tone effectively. The presentation gives environments personality while helping disturbing moments stand out more clearly. The darker aesthetic fits naturally alongside the psychological horror direction. Sound design deserves particular recognition because much of the tension depends on audio presentation. Strange noises, machinery sounds, and environmental effects constantly keep players uncertain about what may happen next. The game uses sound not merely as background support but as an active part of creating fear. Quiet moments often become just as stressful as direct encounters. The inclusion of multiple modes adds additional value to the experience. Story-focused progression gives players narrative context surrounding the unsettling events unfolding throughout the night shift, while additional challenge-oriented content provides stronger emphasis on survival and performance optimization. Players who enjoy mastering mechanics and improving efficiency may find extra reasons to return beyond completing the main experience. One of the most effective elements comes from vulnerability. The protagonist is not an unstoppable action hero equipped to confront every threat directly. Instead, players exist inside an environment where survival depends heavily on awareness and adaptability. This vulnerability creates stronger immersion because danger consistently feels overwhelming rather than manageable. The game is not entirely without limitations. Because workplace tasks remain central throughout progression, some repetition naturally appears over longer sessions. Players seeking heavily narrative horror experiences or broader gameplay variety may occasionally find the structure more focused than expected. Certain mechanics can also feel rough around the edges at times, reflecting the independent nature of the project. However, those smaller imperfections rarely overpower the stronger qualities created by atmosphere and tension. What ultimately makes Goodnight Butcher memorable is its willingness to approach horror from a different direction. It transforms routine labor into a source of fear and uses familiar responsibilities to build pressure rather than comfort. The combination of ordinary work and growing supernatural terror creates an experience that feels distinct within the horror genre. For players who enjoy atmospheric horror, psychological tension, and smaller independent games willing to experiment with unusual ideas, Goodnight Butcher delivers a memorable descent into fear where finishing your shift becomes just as important as surviving it. Rating: 6/10
Really recommend this amazing game! It's just so good that I can't even put it to words. ahh.. I just remember seeing that bull skull ghost thing the first time and ♥♥♥♥♥♥♥♥♥ I cried tears of joy :') Just hope there will be a sequel to this masterpiece.
有卡 没中文 没成就 晚安屠夫 欢乐刀具肉铺迎来了深夜值班时段。 你是一名在破旧肉铺值夜班的屠夫,深夜之中此地并非只有你一人。你需要利用店内各类器械完成切割、剁斩、碾磨、绞肉等工作,备好次日售卖的肉类食材,同时躲避盘踞在这座老旧建筑里的诡异魅影,或是潜藏于你内心深处的恐惧幻象。 通关剧情模式,揭开这家神秘肉铺与唯一员工背后的惊悚真相。掌握技巧后即可挑战噩梦模式,在保全自身性命的前提下,以最快速度填满肉食货架,和好友比拼通关速度。 游戏亮点 极具成就感的街机式玩法 氛围感十足的惊悚场景与音效 复古手绘画风,告别像素风格,满满怀旧气息 十三个精心设计的房间,遍布各式怪物与危险 肉食加工流程贴合现实操作方式 专为硬核玩家打造高难度噩梦模式 更多精彩内容等你体验
(Einen detaillierten Eindruck vom Spiel bekommt man hier: [url=https://www.youtube.com/watch?v=xng0E5p7Xzo&list=PLNcEOocQhKzh7G2-Q0YnoZABzWhGO3zYo&index=39] Goodnight Butcher – Horror nur für Vegetarier[/url]) Ein wirklich billig gemachtes und leider auch ziemlich schlechtes Horrorspiel, in dem man Fleisch verarbeitet und von den Geistern toter Tiere gejagt wird, soweit ich das verstanden habe. Die schwache Technik und ebenso schwache Story sind noch die geringeren Probleme dieses Spiels. Viel schlimmer ist das öde Gameplay. Man nimmt Fleisch vom Hacken, geht in einen Raum, um es zu zerkleinern, geht dann in einen anderen Raum, um Steaks herauszuschneiden, und in noch einen anderen Raum, um Würstchen zu machen, und in noch einen für Hacksteaks oder so. Dann geht man ganz nach hinten, um die Knochen im Müll zu entsorgen oder um die Sicherungen wieder reinzudrücken, die immer wieder rausspringen, und dann ganz nach vorn, um das Fleisch in den Tresen der Metzgerei zu legen. Das mach man einfach immer und immer wieder. Variationen in diesem Ablauf gibt es nicht, zumindest nicht, soweit ich gespielt habe. Mit der Zeit wird man von immer mehr Geistern gejagt und außerdem sind manche Türen blockiert, aber das mach das Spiel nicht aufregender, sondern nur noch nervtötender, weil man dann auch noch weite Umwege zu gehen hat. Zu guter Letzt, und das ist vielleicht das Schlimmste bei einem Horrorspiel: Es ist schlicht nicht gruselig. Niemandem wird bei diesem Spiel ein Schauer über den Rücken laufen, außer vielleicht überzeugten Vegetariern, aber auch denen nicht wegen der Geister, sondern weil sie gezwungen werden, Fleisch zu verarbeiten.
Can't even run 30Fps on 19050x and 2080RTX :) visually is bad, gameplay is bad, atmosphere is ok, music and sounds are quite good but that is not enough to make it worth a while
It's fine, it gets really boring after a while though unfortunately
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
Related
| Atomic Reconstruction | $2K | 59 | 76% | $1.99 |
| Tourists Kidnapped a Little Bear | $2K | 100 | 76% | $0.99 |
| New York Taxi Simulator | $2K | 66 | 26% | $0.89 |
| Amberial Dreams | $2K | 58 | 98% | $1.97 |
| Putin VS Zombies | $2K | 103 | 87% | $0.99 |
| Milford Heaven - Luken's Chronicles | $2K | 59 | 61% | $1.49 |