
A vibrant sci-fi platform adventure game where you help Maxwell the dog explore unfamiliar worlds, make strange new friends and contend with mysterious forces - by jumping, shooting, slicing, shrinking, warping and drilling.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 110reviews | 95% | — | $42.1K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一开始不会玩,后来解锁能力多了,真的好惊喜。动脑子的感觉真好
不想打差评,但是激光boss烦死了
精彩的地图设计
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic, Japanese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很可爱的银河城游戏,关卡设计不错,战斗部分略显无聊,建议用简单难度游玩(没有难度相关成就)
音游成就太魔能了!其它还好,少量收集比较繁琐
刚上手会对限制能力的玩法不太适应,但熟悉后也能理解这种谜题的乐趣以及地图设计的巧妙。总体的美术非常精致,虽然是像素风格但画法并不复古,从场景,人物,UI,角色/怪物动画,包括具体的配色,各个方面都设计得很好。主角非常可爱,很喜欢朋友卡这个设定,每个npc都设计了不同风格的卡片真是太用心了。叙事方面,人物台词挺有趣的,剧情比较简单轻松。 关于单向路这种关卡设计,我个人接受良好,毕竟这也减少了迷路的风险并且会促使我卡关时候再多去想一想解法而不是直接放弃。而且手柄的话长按左边的一个菜单键(就是默认切换爆炸类型的按钮)就可以快速传送到飞船了。星球内关卡没有传送点但可以理解吧,毕竟不能让玩家三项能力齐全就传过去了,但是难道要让玩家选择被限制哪项能力再传?感觉也挺冗余的。所以赶路确实有点麻烦但我和解了 综上所述是个很不错的非传统类银游戏,值得被更多人看到
地图设计非常好,围绕三种初始能力剥夺其中一个,让你可以在同一张地图里每次都走不同路线
让人惊艳的创意和地图设计
(Ignore the playtime, I had already finished the game on GBA) This is an extremely well made hidden gem of a game. I had originally been drawn to the game by the really good art style and animations (especially for a GBA game), but I stayed for the extremely tight level design and unique structure. You essentially have 3 main abilities (Jetpack, Shield, & Gun) and most of the levels will have specific routes that will force you to sacrifice one of those abilities. I feel like it would be really hard to pull off level design with this mechanic without having areas that softlock the player or make it really hard to navigate, but this game really pulls it off and the level design really flows together super well. Wish more people knew about this game, its really good :)
通过限制玩家能力,实现在同一个区域形成不同的路线,这种对地图复用的设计还是挺有巧思的,但是玩家在游玩一遍过后,很难对整个地图产生一个比较准确的印象,再加上游戏内的小地图观感并不算好,部分阻挡要素并没有在地图上标出来,让玩家难以提前去做一个路线规划,玩起来的实际体验有些混乱。 游戏内的能力有点特色,但是在游戏内的使用肤浅了点,不算很理想。 7.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.3K | 265 | 92% | $11.99 | |
| $220 | 1 | 100% | $7.99 | |
| $2.1M | 5K | 86% | $19.99 | |
| $204.3K | 861 | 75% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $74.8K | 307 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.1K | 849 | 49% | $1.99 | |
| $42.1K | 160 | 83% | $11.99 | |
| $42.1K | 576 | 94% | $2.99 | |
| $42.1K | 213 | 81% | $9.99 | |
| $42.2K | 127 | 86% | $14.99 | |
| $42.2K | 302 | 88% | $3.99 |