
Gone Rogue is a tactical stealth game with RPG elements. Get into the role of a thief from the city slums. Lurking in the shadows, sneak unnoticed past enemies, get behind any locked doors, and carry off rich loot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,有意思的黑色幽默,代入感的剧情,独特的画风,希望续作更好内容更多
Gone Rogue, developed and published by AskaLot Games, offers players a unique blend of stealth, strategy, and role-playing set in a richly atmospheric dystopian city. The game invites you into the shadowy world of a professional thief, where meticulous planning and clever execution are essential to pulling off high-stakes heists. Rather than relying on fast-paced action, the gameplay emphasizes patience, observation, and thoughtful decision-making, crafting an experience that feels both immersive and rewarding for fans of stealth-driven titles. Set against a backdrop inspired by mid-20th-century Europe, the game’s narrative weaves dark humor and social satire into a richly textured world. As you navigate the grimy city streets, dimly lit alleyways, and guarded estates, you uncover a story that comments on corruption, power, and survival. Each location feels alive with detail—hidden rooms, overheard conversations, and subtle environmental clues encourage exploration and add depth to the unfolding tale. The top-down perspective provides a clear strategic overview, allowing players to carefully survey their surroundings and plan every move with precision. Gone Rogue’s core gameplay loop revolves around preparing for and executing elaborate thefts. Before each heist, players interact with informants and select tools, perks, and specializations tailored to their preferred approach. Whether you want to rely on stealth, gadgets, or distraction tactics, the game offers over 50 perks to customize your character’s abilities, ensuring each playthrough can feel distinct. This RPG-style progression system adds a layer of depth and personalization, motivating players to experiment and adapt their strategy as they grow more skilled. Once inside a target location, the game challenges you to navigate security systems, avoid detection, and collect valuable loot without raising alarms. AI guards and civilians react realistically to your presence, requiring careful timing and clever use of the environment to slip by unnoticed. The game rewards creativity in problem-solving, whether that means disabling alarms, sneaking through ventilation shafts, or using disguises. Every successful heist feels like a hard-earned victory, making the tension and satisfaction of the stealth mechanics especially impactful. Variety is another strong suit for Gone Rogue, with more than 15 intricately designed locations to infiltrate, each presenting unique layouts, challenges, and opportunities. From wealthy mansions to guarded factories, the diversity of settings keeps the gameplay fresh and engaging. The wide array of tools and gadgets available—from lockpicks to hacking devices—allows for numerous tactical approaches, increasing replayability as you refine your methods or try out new builds. Visually, the game adopts a functional but effective aesthetic. The clean top-down view is complemented by detailed environments that emphasize practicality over flashy graphics, which suits the methodical gameplay style. Sound design and ambient music heighten the mood, adding tension during stealth segments and helping immerse players in the city’s atmosphere. While not a blockbuster-level production, the presentation consistently supports the gameplay and narrative themes without distraction. In summary, Gone Rogue excels as a stealth-action experience that rewards careful planning, patience, and adaptability. Its combination of deep character progression, varied environments, and thoughtful AI behavior creates a compelling world for players to explore the art of thievery. While it might not appeal to those seeking high-octane action or flashy visuals, fans of tactical stealth and narrative-driven games will find a rich and satisfying challenge here. AskaLot Games has delivered a well-crafted title that stands out for its atmosphere and smart design, making Gone Rogue a worthwhile pick for players craving a cerebral approach to the stealth genre. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, French, Spanish - Latin America, Italian, Portuguese - Brazil, Hungarian, Simplified Chinese, Polish, Japanese*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un genial juego de sigilo, la herramientas son vitales y abren una enorme cantidad de formas de robar y las herramientas especiales y las especialidades abren aun mas opciones o atajos
游戏是不合格的。 首先是僵硬的操作,人物行动有相当大的惯性,增加一点策略性同时恶心操作。 其次是时不时的恶性bug,人物原地踏步跑的状况偶尔发生,再加上差劲的主角,灾难一场。 甚至还有超恶性bug,挑战3的地下室钥匙一定会被发现丢失从而挑战失败。 游戏勉强还能玩下去,我是会通关的,照这个情况,我二代应该会玩,但一定会等打折
比较小众的潜入游戏,几乎没有攻击手段,全程只能潜行。关卡设计挺用心的,解密和搜刮都有多种路径可选。 过关后不能反复玩刷成就,比较麻烦。整体玩画风不太喜欢,颜色也是黑漆漆的挺压抑。喜欢同类型游戏的我更推荐mimimi的三款游戏(虽然他们倒闭了有点可惜)满分十分可以给到七分吧。
bof bof, ne prends pas en charge l'azerty... la bande son est nulle, bref je ne comprends pas ou est l'addiction de certains...
Игра о воровстве и стратегии, которая приятно удивляет. Интересный геймплей который требует использования всех инструментов для скрытного проникновения и кражи. Каждая карта предлагает множество путей, что добавляет разнообразия. Атмосфера воюющего государства, где нашему герою предстоит выжить, напоминает мне игры серии Beholder. Это приятно. 10/10.
Очень нравится атмосфера в игре и сам геймплей держит в напряжении.
一款RTT类型的小偷模拟器,与影子战术赏金奇兵相比这款游戏没有那么多人物可操控,单一人物操控比较容易上手,并且题材是小偷的缘故,玩家在游戏中不能杀人,只能想办法躲避敌人的巡逻,道具的繁多在这基础上增添了游戏趣味,在玩法上称得上是详略得当,不足之处是画面有点粗糙,操作有点变扭,不如影子战术丝滑,在只能键鼠游玩的情况下也没有做好操作设计,不过目前打折16.48,那还说啥了,是款不错的游戏
剧情编排仍旧是讲烂了的孤独斗士为了人类自由对抗老大哥的故事。不太能想象是个2023年发售的游戏,除了”与其承认……,不如幻想……“之外已经没有吐槽的兴趣了,所以重点说游戏性方面。 1.BUG特别多,多到非常影响游戏体验,尤其是在存档次数严格受限的情况下。 2.UI非常不完善,部分倒计时有显示,例如NPC脚印的逐渐消失,有些则不显示,只能考猜,比如用辣椒手雷暂时遮蔽摄像头没有倒计时。 3.视角奇怪,经常上楼梯得赌运气,看会不会直接撞到NPC脸上。 4.离谱的技能升级机制,通常来说大部分游戏都会把技能书点满的节点设置在终局之前两三关,用于让玩家感受质变,这游戏目前看在不漏隐藏关、不漏收集品换书的情况下,也只能在倒数第二关结束后才有一到两个技能树能点满,更别说如果有漏就永远体验不到了。 在考虑到潜行游戏不多的前提下,能够给到个6~6.5分。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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