
Gone Rogue is a tactical stealth game with RPG elements. Get into the role of a thief from the city slums. Lurking in the shadows, sneak unnoticed past enemies, get behind any locked doors, and carry off rich loot.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, French, Spanish - Latin America, Italian, Portuguese - Brazil, Hungarian, Simplified Chinese, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gone Rogue, developed and published by AskaLot Games, offers players a unique blend of stealth, strategy, and role-playing set in a richly atmospheric dystopian city. The game invites you into the shadowy world of a professional thief, where meticulous planning and clever execution are essential to pulling off high-stakes heists. Rather than relying on fast-paced action, the gameplay emphasizes patience, observation, and thoughtful decision-making, crafting an experience that feels both immersive and rewarding for fans of stealth-driven titles. Set against a backdrop inspired by mid-20th-century Europe, the game’s narrative weaves dark humor and social satire into a richly textured world. As you navigate the grimy city streets, dimly lit alleyways, and guarded estates, you uncover a story that comments on corruption, power, and survival. Each location feels alive with detail—hidden rooms, overheard conversations, and subtle environmental clues encourage exploration and add depth to the unfolding tale. The top-down perspective provides a clear strategic overview, allowing players to carefully survey their surroundings and plan every move with precision. Gone Rogue’s core gameplay loop revolves around preparing for and executing elaborate thefts. Before each heist, players interact with informants and select tools, perks, and specializations tailored to their preferred approach. Whether you want to rely on stealth, gadgets, or distraction tactics, the game offers over 50 perks to customize your character’s abilities, ensuring each playthrough can feel distinct. This RPG-style progression system adds a layer of depth and personalization, motivating players to experiment and adapt their strategy as they grow more skilled. Once inside a target location, the game challenges you to navigate security systems, avoid detection, and collect valuable loot without raising alarms. AI guards and civilians react realistically to your presence, requiring careful timing and clever use of the environment to slip by unnoticed. The game rewards creativity in problem-solving, whether that means disabling alarms, sneaking through ventilation shafts, or using disguises. Every successful heist feels like a hard-earned victory, making the tension and satisfaction of the stealth mechanics especially impactful. Variety is another strong suit for Gone Rogue, with more than 15 intricately designed locations to infiltrate, each presenting unique layouts, challenges, and opportunities. From wealthy mansions to guarded factories, the diversity of settings keeps the gameplay fresh and engaging. The wide array of tools and gadgets available—from lockpicks to hacking devices—allows for numerous tactical approaches, increasing replayability as you refine your methods or try out new builds. Visually, the game adopts a functional but effective aesthetic. The clean top-down view is complemented by detailed environments that emphasize practicality over flashy graphics, which suits the methodical gameplay style. Sound design and ambient music heighten the mood, adding tension during stealth segments and helping immerse players in the city’s atmosphere. While not a blockbuster-level production, the presentation consistently supports the gameplay and narrative themes without distraction. In summary, Gone Rogue excels as a stealth-action experience that rewards careful planning, patience, and adaptability. Its combination of deep character progression, varied environments, and thoughtful AI behavior creates a compelling world for players to explore the art of thievery. While it might not appeal to those seeking high-octane action or flashy visuals, fans of tactical stealth and narrative-driven games will find a rich and satisfying challenge here. AskaLot Games has delivered a well-crafted title that stands out for its atmosphere and smart design, making Gone Rogue a worthwhile pick for players craving a cerebral approach to the stealth genre. Rating: 8/10
比较小众的潜入游戏,几乎没有攻击手段,全程只能潜行。关卡设计挺用心的,解密和搜刮都有多种路径可选。 过关后不能反复玩刷成就,比较麻烦。整体玩画风不太喜欢,颜色也是黑漆漆的挺压抑。喜欢同类型游戏的我更推荐mimimi的三款游戏(虽然他们倒闭了有点可惜)满分十分可以给到七分吧。
bof bof, ne prends pas en charge l'azerty... la bande son est nulle, bref je ne comprends pas ou est l'addiction de certains...
es un genial juego de sigilo, la herramientas son vitales y abren una enorme cantidad de formas de robar y las herramientas especiales y las especialidades abren aun mas opciones o atajos
recomendado.
好玩,有意思的黑色幽默,代入感的剧情,独特的画风,希望续作更好内容更多
游戏还是不错的,小成本制作
游戏分为5个章节,每章大概3关,每关平均时间在20-30分钟作左右。游戏性、剧情算是可圈可点,但缺点也很明显。如果不追求全成就,那么通关普通难度有个良好的游戏体验就足够了,这样它对你来说会是个好游戏。单如果你想要全成就,那么建议先通关1遍普通难度,拿到所有挑战奖励后,再通一遍生存难度。这样可以先有良好的游戏体验,还能尽可能减少游戏对自己时间的浪费。接下来说下拉低游戏体验的缺点: 首先是卡模。很多地方的模型,会导致主角行动时抽搐,甚至完全卡主,但敌人并不会停止行动。包括但不限于需要开的柜子、窗户,部分拐角、小道等。 然后,游戏的技能设计不大平衡,很多技能的收益比很差,甚至有的技能没有学习的必要。但技能树要求你必须点过这个分支,才能点后面的技能。特别是生存难度学习技能成本加倍,把这部分缺点成倍放大了。 接着是游戏的翻译,少部分内容存在机翻甚至错行,虽然对看剧情影响不大。但是它居然还出现在被动技能描述里!能把强闯的终极技能,最关键的一部分错行到前一个技能!尽管总体错误地方并不多,这也是因为游戏里好用的技能本来也不多。 最后是游戏内敌人的行动逻辑。你可以给敌人依据难度不同,设计几套行为逻辑让玩家分别想对策,这都没有问题。可是能不能不要让行动概率化?而且还是难度越高概率越高,通关快变成抽奖了。这么喜欢写实,我也没见你给主角设定,能坐车搬梯子爬墙剪铁丝网啊? 以上4个缺点,随便哪个都会增加玩家的试错次数,和游戏的时长。更不要说在多加一项食物消耗的生存模式,这4点能让你在一局游戏里同时体会到。
游戏是不合格的。 首先是僵硬的操作,人物行动有相当大的惯性,增加一点策略性同时恶心操作。 其次是时不时的恶性bug,人物原地踏步跑的状况偶尔发生,再加上差劲的主角,灾难一场。 甚至还有超恶性bug,挑战3的地下室钥匙一定会被发现丢失从而挑战失败。 游戏勉强还能玩下去,我是会通关的,照这个情况,我二代应该会玩,但一定会等打折
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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