
A strategic fusion of automation game and tower defense
Modeled estimate, not a reported figure. How we estimate →
Media

About
Golemworks is an experimental fusion of tower defense and factory builder. You must assemble a factory that generates an army of automatons. These automatons automatically fight and defend your golem foundry from waves of encroaching shadows.
Molds activate on a cooldown, and generate a golem core - the 'recipe' for an automaton.
Catalysts are the production infrastructure. They can add levels, add elemental attributes, or otherwise alter a core
Survival will hinge on your ability to optimize the strength of your golem army. Good luck.
Unlockable golem upgrades
Challenges and varying difficulties
Endless mode
All in-game art drawn by hand in Aseprite. Capsule art by @afique_asyraf
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly addictive, especially when you start experimenting with feedback loops.
good
Tutorial: 2 + 2 = 4. Partida: 𝑖iℏ∂t∂Ψ(r,t)=[−2mℏ2∇2+V(r,t)]Ψ(r,t) No te explican nada sobre cómo funciona el juego. Tenés que sentarte a jugar una partida de media hora para probar algo que pensás que va a funcionar, pero al final no sucede nada de lo que esperabas y terminás perdiendo, solo para volver a repetir todo de nuevo. La barra de vida es una basura, porque si una sombra llega a la torre, la verdad es que prácticamente ya perdiste. Además, hay módulos que son completamente inútiles y no tienen otro propósito más que molestar. El meta termina siendo usar golems que disparen rápido en lugar de hacer mucho daño, ya que uno de los buffs de las sombras en rondas altas limita el daño a 8. Eso le quita completamente el sentido a mejorar el daño, el poder o el crítico, haciendo que todo se reduzca a enfocarse únicamente en aumentar la velocidad de ataque. En un juego de este género, lo más divertido es poder arreglártelas con lo que te da la tienda y jugar alrededor de eso, adaptando tu estrategia sobre la marcha. Acá no pasa. Terminás esperando que te salgan los módulos “correctos” y repitiendo siempre la misma build de spam masivo de tropas. Porque, repito: ¿para qué quiero un golem que haga millones de daño si después aparecen sombras que limitan su daño a 8? Al final es mucho más efectivo llenar la pantalla con un millón de golems basura y listo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo complicado no inicio mas depois que você entende como funciona os elementos e como eles afetam a geração de droides fica fácil, nota 8/10 somente pela quantidade de conteúdo se nn seria 10/10
A really cool concept, you're fighting RNG and planning as well as the incoming wave. For $7 it's a solidly priced experience. There's an endless mode after you complete the round but it didn't take me long to break the game with 2fps. To me the best games let you break them, it's fun finding combinations that become truly ridiculous.
Fantastic so far. A fresh take on wave/tower defence which manages to be very satisfying. It lacks a bit of clarity on what is going on with the enemies and all the upgrades, but figuring things out was more enjoyable than frustrating. I haven't tried all the content yet, but I can already recommend.
Теория электрических цепей, упрощённый курс в виде увлекательной головоломки. Проверь до какого уровня доживёт твоя видеокарта.
Pretty fun little puzzle!
Um die Zeit zu vertreibben ein super Spiel
Once it clicks, it's amazing. Absolutely the most creative integration of tech tree and economy of any strategy game I've played. UI could use some work for explaining things. Hovering over cores in production to see their glyphs and elements would be helpful for example.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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