
In 2060, nanoweapons leaked from an Antarctic ancient ruin transformed Earth lifeforms into deadly bioweapons. As human forces retreat, you—a top frontline commander—are tasked with leading experimental 3rd-gen mech units to defend the most critical zone until civilians evacuate to near-Earth orbit.
Modeled estimate, not a reported figure. How we estimate →
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About
STORY:
2060: An ancient nano-disaster erupts in Antarctica! Leaked doomsday weapons mutate creatures into killing machines, pushing human defenses to the brink. YOU—one of the finest frontline commanders—are urgently tasked with leading the experimental Gen-3 Humanoid Mech Units in a last stand, buying time for civilian evacuation to near-Earth orbit!
GAMEPLAY:
CUSTOM UNIT DEPLOYMENT
▶ Build balanced forces or specialize in:
- Crowd annihilation - Boss elimination - Area control
WAVE DEFENSE OPERATIONS
After repelling each assault wave, requisition from Logistics:
▶ New-generation Mechs & Facilities
▶ Enhancement/Support-type Armaments
DYNAMIC TACTICAL REFINEMENT
▶ Continuously optimize unit configuration per combat needs
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
It's a fun short game with some replayability with the loadouts/doctrines and what you choose to field. Definitely worth the price. I already liked what was shown on the store page but I'll be honest... I was not expecting it to be as fun as it was. I went with Defensive and firepower doctrines as a safe pick for my first run. Basic idea of shields at front, snipers at back (rifles and grenade launchers in middle). Oh boy, once I started maxing out those shield units... they really held their own (ranged projectiles deflect at max level). And of course, with the shield holding the line, well, everything really fell into place. Grenades cleared out the mass of enemies at the shield wall, rifles cleaned up and the snipers were taking care of ranged enemies at the back. As long as that wall held, the battle was won. I kept it simple with the above but it's pretty fun having to pick what unit to add. For example, I had several types of snipers to pick from (and I ended up with a balanced mix): standard, grenade (AoE), railgun (pen). Same deal with my rifles where I had to pick between ones with more health or ones who did more damage. At first there's only 4 doctrines to pick from but you can unlock another 4. The thing I wish was different was the squad size, especially when compared to the shield unit where you start with 8 (whereas most gun squads started with just 1, maxing out at 5). I get it's for balance but kind of wish I could get like a proper wall of rifles behind my wall of shields... maybe a wall of grenade launchers behind the rifles... I won't be greedy with the snipers though... unless. Oh, I guess an actual issue is accidentally merging a higher level unit into a lower level one without any way of undoing it (I lost a max level unit when I wanted to swap positions with a near max level unit).
가격대비 재미는 있음 다만 보통난이도는 매우 쉬워서 어려움이 얼마나 어려울지 기대되지만 어려움도 쉬우면 난이도가 아쉽다
A short but cute little autobattler game. I recall someone said it felt like an old flash game, and I can concur with that in a positive manner. It feels like it's got heart behind it. Even on hard at some point (if you do it right) you reach a critical mass where the enemy gets rolled hard by one, maybe two, units with absurd stacks of buffs. I think late game I ended up being more invested in trying to buff up the other units to try and match the performance of the super unit. It's satisfying either way. For a 3 USD price point, it's well worth it.
wave毎に得られた資金でユニットと航空支援他のアップデートを購入して最終waveクリアを目指すゲーム。準備が済んだら戦闘は全自動で見てるだけ。普通難易度で遊んだ感じ画面外からの支援攻撃が結構な弾幕で敵をバタバタ倒してくれててなかなか見てて楽しかったです。チュートリアルもストーリーも無くていきなりキャラクター選択始まったので一瞬困惑しましたが、良いんじゃないですかね。めちゃくちゃ安いし。 文字が小さくてピクセルフォントで読みにくいのだけ改善されてほしいかな。 可愛い女の子要素はそれ程無いです。
It's nothing exceptional, but at 3$, it doesn't need to be. It's charming and indicates that the dev studio shows promise. The game gets more interesting once you unlock the extra 4 doctrines for extra mix & matching, which doesn't take very long at all; it took me about 30 mins or so. (Ignore about 4 hours of the playtime, I accidentally left it open at one point. ^^; )
This is definitely one of the most $3 I ever spent. Just a nice, casual flash-like game that doesn't demand too much of your time or energy. In a world of increasingly tryhard youtube fodder, it is delightful to find a game that only aspires to be FUN. You might just end up playing this more than the next pretender. Sessions are less than 30 minutes.
오토배틀러 게임, 상점 페이지에서 브금을 깔아주는걸 기대하고 게임을 들어가면 브금이 없음... 하지만 첫 인상과는 다르게 재밌음. 하지만 버그가 몇 가지 있음. 1. 게임 진행하다 보면 적이 어느정도 쌓이는데, 게임 프레임이 뚝뚝 끊김. 게임 내부 흐름은 정상적으로 진행되나, 60 프레임 동작 중 30프레임씩 비는 것 처럼 보임. 내부 설정에 프레임 조절할 수 있긴 한데 아직 해결은 못봄 2. 36라운드 이후 추가로 게임을 진행할 수 있는데, 그냥 계속하기를 누르면 1라운드의 약한 적이 유지됨. 이걸 해결하려면 다시 메인메뉴 > 계속 으로 준비화면을 들어가면 37~ 라운드 이상의 몹으로 출력됨. 3. 하지만 해당 스테이지를 클리어 해도 돈이 들어오진 않아서, 결국 밀리게 되어있음. 무한모드 설정을 한건지, 아니면 단순 버그라서 추가 스테이지를 진행하는 건지는 모르겠음. 4. 처음 들어가면 기본적인 튜토리얼은 있으면 좋겠음. 물론 시스템이 어려운건 아닌데, 처음 하는 입장에선 일단 어떤 게임인지 알아야 흥미가 생길듯.
게임 자체가 ㅈㄴ심심한데 사운드가 심각하게 심심하다 소녀를 소재로 했지만 눈요깃거리가 전혀없다 한판했더니 졸려서 못하겠다 이거쓰고 한숨잘듯 성장요소도 없고 목적과 목표로 삼을것도 없어서 지속성의 부재로 다시 켤맘이 들거 같지가 않다 고로 가격대비 가성비를 따질수가 없는 관계로 나는 찍먹 환불 ㅌㅌㅌ를 시전해야겠다
好玩有趣,有一定的深度可以嘗試摸索 體量小了點但是這價格也沒啥好說的 期待後續更新或是續作 玩法是開局選兩個學說,能獲的單位與可購買的升級都能預先瀏覽 進遊戲之後主介面分三塊, 右上是購買單位與升級 右下是選擇進入哪一場戰鬥 左半邊則是部屬你的單位 部隊或建築購買後會自動放在空格 同單位或建築相疊可以升級,購買同名火力支援會自動相疊可以升級(最高紅色) 另有單位屬性升級(從左上列表拖曳到下面已部屬的單位身上使用) 跟支援建築可以用(生效範圍只有鄰接四格但是效果大多都不錯) 遊戲難度不高 基本上兩個學說的支援火力都購買之後,開局就能清掉相當程度的敵軍 就算部隊被對方清光,也差不多會觸發第二輪支援火力 要輸其實也不是很容易 部隊的屬性在支援建築疊上來之後也會相當可觀 有很多選擇可以搭配 算是簡單又有一定的深度 期待後續的更新
有点意思,要是能在长一些内容多一些就好了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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