
Golden Dungeons - is a simple hardcore platformer game, the goal to get out of the cave. Try to pass all levels and not die!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
666/666
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Good ☐ It's just gameplay ☑ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☑ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☑ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☑ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☑ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☑ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☐ Very low ☑ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☑ If you have a lot of cash ☐ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- I recommend this game for its achievement! ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
連続落ちる足場がめっちゃキツくて最高でした
Ah, Golden Dungeons, the game where every jump feels like a leap into the unknown—thanks to its special feature, "Input Lag: The Musical." It's not just a game; it's a thrilling exercise in patience, where your character contemplates the meaning of life mid-air while you wait for the jump command to reach the game's consciousness. Imagine playing a game where the jump button is more like a suggestion box. You press it, and then you wait. Your character contemplates the meaning of life, the existence of parallel universes, and possibly whether it left the oven on back at its digital home. The input lag is so authentic that your character's inner monologue becomes a more engaging experience than the actual gameplay. So, if you're looking for a game to test your patience, challenge your reflexes, and make you question the fundamental principles of time and space, Golden Dungeons is the golden ticket. Just be prepared for a jump delay that could rival the time it takes your grandma to respond to a text message—assuming she knows how to text.
Golden Dungeons is a 2D Platform Sidescroller that's challenging, but not in a difficult way, but rather tedious and really, really annoying. In the description, the developer claims there's more than three hours of gameplay, which is technically correct as certain levels will literally take over an hour to complete, but the game itself can be fully completed in under half hour if skilled and, more importantly, lucky enough. This game is less about skill and relies mostly on timing. The platforms that you jump on last less than half a second, and when falling prevent you from jumping, so you watch slowly as your character just stands there while plummeting to their death. The worst part, for me at least are the unresponsive controls, this is the sole reason why the game takes as long as it does. Even on sale, don't buy. It's a disaster of a game.
VOLLKOMMEN BESCHISSEN!!! Der Entwickler hat hier totalen Müll produziert. Bei einem Jump & Run sollte man vermuten das die Kernelemente funktionieren, jedoch ist das nicht mal ansatzweise der Fall. Das Springen funktioniert nicht richtig. Manchmal gibt es Passagen, wo Blöcke runterfallen. Der Entwickler hat vergessen, das der Spielcharakter in den Block reinglitschen kann und das in seiner Entwicklung nicht berücksichtigt. Also kurz zur Erklärung, man will wo hin springen und es funktioniert nicht mal im Ansatz. Dann gibt es noch die Hitbox der feindlichen Objekte. Die ist viel zu groß und behindert dadurch unnötig manche Spielstellen. Es gibt auch noch Feindliche Objekte die einfach keinen Schaden machen, also da kann man einfach durchlaufen. Das Spiel ist einfach lieblos und die Grafik ist mir dabei nicht mal wichtig.
⭐⭐⭐
Dificil Pra Caralho e as hitboxes do jogo são horriveis
Do you want a game with a ton of achievements you can put in your steam achievement showcase? This game may be for you. If you want a polished but simple platforming experience that is easy to pick up and play however, you should definitely look elsewhere. When you first open the game you are flooded with notifications for most of the achievements this game has to offer, and honestly you should just exit the game right here. Looking past that you're greeted with some pretty boring title music that becomes egregiously repetitive after about 20 seconds. The menu itself is super barren and there isn't much beyond your usual new/load game, settings, and quit buttons. Were you hoping for any type of adjustability in your experience? It is not here, the settings only lets you change the game from full-screen to windowed or disable the music, that's it. Nothing to remap controls, nothing to select an alternate resolution, no way to just lower the volume of the music or other sounds. It's a joke. Getting into the my brief period of gameplay, I was immediately greeted with extremely stiff controls that are NOT fun to use, your character has zero momentum or air maneuverability, the cramped level design means you are going to be bumping the ceiling a bunch, and the levels themselves are pretty unvaried and are designed very repetitively. Graphically the game isn't too bad, though the sprite for your player character is just a solid-grey silhouette compared to all the other detailed obstacle and game-world sprites. All in all I would not recommend this game as it currently stands. It feels extremely unfinished, barren and unpolished and does not feel at all awarding to play. The only redeeming quality for me was the achievements you get, which are pretty nice looking if you have an all-black profile. Other than that, look anywhere else for something better.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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