
Golden Dungeons - is a simple hardcore platformer game, the goal to get out of the cave. Try to pass all levels and not die!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Golden Dungeons, developed by GD Studio and published by AFBIK Studio, is a minimalist precision platformer that builds its entire experience around tight movement, unforgiving obstacles, and repeated trial-and-error. It strips away nearly all complexity in favor of a pure, skill-based challenge, presenting players with a series of dungeon-like levels where survival depends entirely on timing, control, and persistence. The gameplay is as straightforward as it gets. Players guide a small character through narrow passages filled with spikes, traps, and other hazards, aiming to reach the end of each level without dying. There are no additional mechanics layered on top—no upgrades, no abilities to unlock, and no alternative playstyles. Everything revolves around movement and reaction. This simplicity makes the game immediately accessible, but it also places a heavy burden on level design and difficulty to keep the experience engaging. Difficulty is the defining characteristic of Golden Dungeons. The game demands precise inputs and quick reactions, often requiring players to memorize obstacle patterns and execute near-perfect jumps. Failure is frequent and expected, with many sections designed to test patience as much as skill. For players who enjoy overcoming tough challenges, this can create a strong sense of satisfaction when a level is finally cleared. However, the difficulty can also feel uneven, with certain segments relying more on repetition and memorization than on fair, readable design. The level design offers a decent amount of content, with multiple stages and some hidden or bonus elements to discover. Each level introduces new arrangements of traps, but the overall structure remains largely consistent. There is little in the way of mechanical evolution—no new gameplay systems or significant twists are introduced as the game progresses. While the challenge increases, the experience itself does not expand, which can lead to a sense of monotony over time. One of the more noticeable issues is how the game handles precision. In a title that relies so heavily on exact movement, consistency is crucial. At times, collisions and hit detection can feel slightly unreliable, which adds to the frustration when failure occurs. In a more forgiving game, this might be a minor issue, but in a hardcore platformer, even small inconsistencies can have a significant impact on the overall experience. Visually, Golden Dungeons adopts a very basic 2D style that prioritizes clarity. The environments are simple and easy to read, ensuring that players can quickly identify hazards and plan their movements. However, this simplicity also means that the game lacks visual variety. Most levels share a similar aesthetic, and there is little to distinguish one area from another beyond the arrangement of obstacles. The presentation is functional, but it does not contribute much to the game’s identity. The audio design is similarly minimal. Background music is unobtrusive and serves mainly as a backdrop to the gameplay, while sound effects are basic and limited. There is little in the way of atmosphere or immersion, reinforcing the game’s focus on mechanics rather than presentation. This approach keeps distractions to a minimum, but it also makes the experience feel somewhat bare. Pacing can be inconsistent due to the difficulty curve. Early levels introduce the mechanics effectively, but the challenge ramps up quickly, sometimes without sufficient buildup. Progress often depends on repeated attempts, and while this can be rewarding, it can also lead to fatigue if players spend too long on a single section. The game is best approached in short sessions, where the challenge remains engaging rather than overwhelming. Despite its limitations, Golden Dungeons succeeds in delivering a focused and uncompromising platforming experience. It knows exactly what it wants to offer and does not attempt to be anything more. For players who enjoy precise, demanding gameplay and are willing to embrace its trial-and-error design, it can provide a satisfying challenge. In the end, Golden Dungeons is a niche title that excels within its narrow scope but struggles to appeal beyond it. Its simplicity and difficulty will resonate with a specific audience, but its lack of variety and occasional rough edges prevent it from standing out more broadly. Rating: 5/10
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the style
калл
Сложный говно платформер
Ну.. такое себе.. Слава фембоям
gold's dungeon is better
This platformer is extreme hardcore , it was very frustrating to progress into it . I think I died almost every time I needed to jump across a gap . Not my thing!
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2d pixel platform hızlı akıyor ölünce hemen başlıyor bunlar çok iyi ama ilerleme zor çok ölüyorsun sinir bozucu kanser edebilir ama oyun iyi ben kötüyüm
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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