
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun baya güzel ve gerçekçi sevmediğim tek tarafı diğer topluluklarla ile illa düşman durumumdayken onların roptaklarına savaş için görebiliyor olmamız bence barış durumundaykende gidip ticaret dışında da etkileşimlerde bulunabilmeliyiz onun dışında oynaması eğlenceli bir oyun
Medievaaaaal !! attention au moral des troupes lole
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Going Medieval ReviewGoing Medieval is a solid settlement management game that takes the deep colony survival formula and transforms it into a full 3D castle builder. There is definitely something off about it in a good way. The low-poly aesthetic and stylized character models give the game a cozy yet strangely quirky vibe. Building multi-story fortresses, carving deep underground cellars, and defending your village in 3D adds a unique spatial dimension that sets it apart from traditional 2D colony sims.While it has made massive progress through its 1.0 launch, it still feels a little bit in development. The developers are actively refining systems, updating settler AI, and tweaking quality-of-life features, so you will occasionally run into minor clunkiness or unrefined mechanics.
Jeu extraordinnaire. Je recommande mais j'ai trouvé pas mal de défauts (et on s'arrête au final sur les défauts) : - des objets cumulent des PV et de la fraicheur. Je trouve cela inutile. Surtout que la plupart des stockages ne permettent pas de filtrer selon la fraicheur ! Et généralement la fraicheur se termine avant les PV. - l'échec de construction est ennuyeuse, surtout qu'on a pas la cause : la fatigue? Echouer une baliste et vous perdez 70% en valeur des éléments de construction. Relancer la construction de force et il y a un bug d'achèvement qui reste à 0%. - la collecte des ressources pour une tâche : le colon va sélectionner la ressource nécessaire la plus proche de lui (à vol d'oiseau) quitte à faire un détour, même si la ressource nécessaire était disponible à l'endroit de destination. C'est criant lors d'un échec de construction, où le colon retourne chercher de nouveaux matériaux alors qu'ils sont déjà là sous ses pieds... - quand on pose un table de fabrication, on n'a pas d'indicateur en rouge pour dire qu'il ne sera pas accessible (les pieds dans le murs). - on n'a pas d'indice qui donne la qualité d'une pièce : on a bien le résumé des matériaux et des meubles, mais pas les seuils à atteindre ni les bonus que cela confère. - il y a des bugs visuels quand le colon travaille à proximité d'une échelle. Aussi la réinitialisation des pièges ne réinitialise pas leur état visuel. - donner de force un ordre à un colon peut échouer, parfois cela nous dit pourquoi, parfois non (ex: la construction demandée est impossible). Parfois il faut insister une deuxième fois car il n'annule pas la tâche en cours. - des problèmes d'équilibrages : les clotures cassent beaucoup trop souvent, le chien est inutile pour protéger un troupeau contre la vermine, les poules mâles pondent des oeufs, la traversée de l'eau est trop rapide - quand on clic sur un colon déjà sélectionné, cela zoom sur ce colon déréglant la caméra... c'est très ennuyeux - j'aurai aimé avoir le path en vert de tous les colons et pas uniquement du colon sélectionné
10/10
Slavery
It's pretty good. Sometimes I wonder why I shouldn't just play RimWorld, but Going Medieval does do some things differently and better, in my opinion (pertaining only to medieval-era stuff, obviously), but I do yearn for RimWorld after some hours.
比预想的会无聊一些,因为还有一起玩希克斯之歌,之前也玩过比较久环世界。三款游戏相互比较,会感觉前往中世纪少了一些让我持续玩下去和沉浸的驱动力,在我看来。这块游戏更像是一款加上了Z轴的环世界,但是添加了Z轴并没有带来更多的乐趣,反而让我觉得有些意义不明,以及关于建筑建造也非常的呆板,我甚至无法做一些异形的建筑(或许得优化一下屋顶的逻辑)。原本我的期待或许是像我的世界这样的体素建筑玩法,有更高的自由度,很可惜最后给我的体验就只是环世界。虽然说这款游戏未来可期,但是我想泼冷水的是如果玩法框架没有与环世界拉开代际的差距,3D视角也并没有带来更有深度的体验,同时设计师对环世界框架的简化其实也感知薄弱——那是不是难以像设想的一样成为一款3D环世界呢(因为环世界有超级多年的社群、模组、口碑的积累,或许只会有少量的模组作者来为你提供内容,就像CS和后续出的所有希望UGC的FPS一样),以及还得吐槽人物的特质系统,感觉很多特质的描述都很“整活”,我很难从特质的名称和描述get到为啥特质提供了这样的加成。
Das Spiel finde ich echt gut, es ist halt so ein bisschen wie RimWorld nur im Mittelalter und mit verschiedenen Höhen zum Bauen, außerdem bekommt es regelmäßig Patsches teilweise mehr als diese ganzen EA spiele, daher denke ich das man es gut empfehlen kann.
Juegazo actualmente y con gran potencial.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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