
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
типичный представитель своего жанра, однако затягивает хорошо
sooooo fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The building is where the game really shines. This game is clearly heavily inspired by Rimworld and it's just not as mature at this point. It does a lot of things right but the little things that help with management aren't there yet. I did experience a lot of minor bugs but they mostly all resolved upon loading a save. I've still got some forbidden non existent items around my castle that I can't seem to unforbit.
Jak widać, trochę godzin w tą grę pograłem i niestety po stu muszę wystawić negatywa. Niby dodane nowe rzeczy a podstawy, które działały tak sobie, funkcjonują gorzej. Raczej nie miałem problemów ażeby mieszkańcy przestrzegali ustalonego harmonogramu, teraz niestety mają go gdzieś. Jest to ogromnie frustrujące, że gdy specjalnie ustawiam odpoczynek na dwie godziny przed snem, żeby - nawet jak się daleko zagonią za czymś - zdążyli wrócić i się wyspać, to oni i tak sobie pracują i lecą gdzieś po coś, potem jeden z drugim mają "bunta" bo niewyspani, albo nie mają spełnionych potrzeb religijnych tudzież rozrywkowych. No cóż tu poradzić, skoro woleli pracować kiedy mieli wolne i nawet 7-8 godzin przerobić bez ujemnych modyfikatorów do nastroju nie mogą. Do tego mam wrażenie, że o ile wcześniej trzymali się priorytetów pracy dość dobrze, tak teraz też se robią co chcą. Plus - na przykład - do stołu rzeźnika nie podejdą choć żarcia nie ma, a wszystko zakolejkowane prawidłowo, trup jelenia jest, prawidłowe priorytety roboty są, ino chęci nie ma. Przy pełnym oknie obraz przy przesuwaniu brzydko się przycina, a w oknie działa, acz nie widać wszystkiego u dołu bo ramka. Ten problem występował i występuje nadal. Zauważyłem parę nowych rzeczy, jednak same podstawy zostały zepsute. Stąd OGROMNY minus. Stanowczo odradzam.
recomiendo totalmente esta obra maestra para autistas con un iq superior al promedio.
sehr komplex und es macht super viel Spaß
many prosperity, can not stop expanding
O jogo é muito bom, mas está com alguns bug irritantes sobretudo no gerenciamento dos colonos, tem hora que simplesmente não respeitam a atribuição de prioridade, nem a programação inserida, isso é chato pois o jogo tem muitas peculiaridades e qualquer perda de controle sobre isso impacta diretamente na jogabilidade. Esperaria um pouco mais para comprar se tivesse chance.
Jogo divertido e com uma imersão desafiadora
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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