
Darfall is a hero-based RPG city-building game that puts you in the role of a hero who must protect their home and help it grow! During the day, grow your hero’s might, find epic loot, master new abilities, and fortify your settlement. At night, survive the hordes of undead, until you triumph.
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About

Stand against the undead hordes in a campaign inspired by fantasy classics. Discover the continent of Aganor across many challenging missions, push back the darkness, and protect your people.

Use the day to gather resources, fortify your town, and explore the surrounding lands. When the night falls, defend your people and their homes against the waves of enemies, until the break of dawn.

Face the challenges with the help of legendary heroes - wizards, warriors, and more. Utilize their varied skills, level them up, and arm them with powerful artifacts won throughout your adventure.

Build your own scenarios, maps, quests, and even whole, scripted campaigns with an extensive in-game editor. Share your creations with other players and set your imagination free.

Test yourself in a challenging survival mode, where every night brings new, growing terrors. Survive the onslaught, and rebuild every morning to face the undead hordes again. Fight until you win glory… or reprieve in death.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was fun but short. Now it seems the devs have walked away and left the game to rot. Will not purchase a game by these devs again.
Game been abondoned. Shame as it has potential
Development is over. Heavy warcraft 3 vibes, not as polished though. Being able to pause and micromanage is super newbie friendly and enjoyable for RTS beginners. Optimization issues. Specifically with unit limit that impacts meta, hard. It's frustrating as it turns "endless mode" shallow Devs should have kept cooking instead of abandoning this project
It had very good potential, sadly, it was abandoned.
Avoid. The game was abandoned, so avoid the devs as well.
Was waiting for an update, realized that it was abandoned. not even finished. 0/10.
had potential but seems like abandonware.
You caught me in the essence of nolstagia, I will not lie, I gave in, and I cannot recommend this RTS to anyone that is considering about so-called "Warcraft 3 re-imagined". This game's campaign is really barebone if not generic, the story is really just bad guy rly bad, they perform ritual create bigger bad, so we must band together to vaniquish all that before they can do something rly bad. And because of that, we are not going to have a chance to play as the opposition if ever, compare to Warcraft 3 Reign of Chaos and Frozen Throne, you play as each faction from their perspective and how they band together to face the actual big bad evil. Game mechanic? I will say it's SUPER SLOG FEST if not annoying, like genuinely crazy, I have to constant go back and forth to set multiple facilities to produce bricks and planks, because apparently generic streamlined if not straightforward production is not good enough in a game where combat should be the main focus. I spend more time managing my base's production than actually fighting a war. One thing I do like is the unit upgrade, once you have the criteria and gear check fulfilled, a nobody spearman can become an armored knight to face tank foes. Even so, that's it, and to get the gear, you have to smelt plentiful ore to get ingot which later to make said gear to upgrade the spearman or not. Heroes are all horribly balanced, and Mage is still the top notched because of the ability to AoE heal, if not also convenient crowd control that freeze enemies or set them on fire in a large radius. You, as the player, does not have the luxury of heal anywhere until the game introduce you a heal unit, that you have to go through slog to just make one. Then survival mode turns the game into a tower defense game where a 10-wave match actually can take about 40 minutes irl or longer to complete. It is a thrill but resource isn't infinite, as it's to push player to play with the "expand" mechanic that is YET ANOTHER SLOG because we're using Red Alert 3 expansion mechanic, where you have to construct outpost to create "build zone" if you want to get more wood and stones to keep the automated base defenses going or upgrades. And said expansion mini base gets scripted attack wave as well, which you have to divert some troops to ward off attacks. And man, look at that, the game is now just sitting there dying slowly, the dev went radio silence since then.
not a terrible game, but very short and simplistic, more like an enhanced demo of whats to come, except there is nothing else as devs did a cash grab and left.
This is a pretty fun game. If you like tower/base defense games, but wish they were a bit more like Warcraft 3 or Diablo, this is the game for you. It has good mechanics, works very well out of the box, the UI/Sounds/Music are all great. The game is very well balanced, and it's a decent challenge. The harder difficulties are, quite difficult. I'm a long-time strategy game player. If you're looking for something you can play solo for 20min-1.5 hours, (or more on endless mode) then this is a great game. Would love to see an expansion or two or some mods for the game. I've had a lot of fun with it. Nothing about it is too complex, but mastering it is a whole different thing... Great survival game and well implemented game mechanics, and very fun. Nice going SquareNite!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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