
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good as a builder game Bad as a survival game Nothing to do but build, slowly grind materials for building and research to unlock more buildings. If it was half the price then I'd say its worth it for the satisfying building
Great game if you love settlement/management games. They need to add children/lineages though. I felt like that should have been base game but the DEVs seem to have some morale dilemma about it. Here's hoping they change their minds down the road.
还不错。后期游戏有点匮乏,金币一大堆但是用不出去,种田流食品和亚麻上千个但是卖不出去,高级物品比较少,缺乏大后期游戏目标
Mataram minha aldeã, queimei eles todos, voltaram de novo e de novo, lançaram onagros e balistas contra mim, fechei meu castelo, é inverno e tenho comida, queimei eles novamente, preciso de mais armazenamento pra comida, mais comida, preciso garantir a comida, descobri que os cativos podem colher também, quero comprar mais cativos, converto os cativos, agora são aldeões, preciso de mais cativos, mais comida, mais muros, queimem todos QUEIMEM TODOS! 10/10
Bought on initial release and been periodically checking back with Going Medieval, now it's been released I can confirm my thoughts. ABSOLUTELY NOT. Combat is awful, game is completely unfinished, combat is clunky and mechanics like basic attacks have shown to be ineffective. Pretty setup and graphics, gameplay loop is dull, bugs even at release are honestly enough to still mention. Given the devs YEARS and yet, still released in an unfinished state so they can pump out DLCs. AVOID.
после этой игры меня можно автоматом зачислить в архитектурный универ...
Bandidos entraram no meu vilarejo e mataram um dos meus aldeões, consegui me defender e fazer um prisioneiro. Dei a carne dos companheiros dele para ele comer.
I would highly recommend Going Medieval. I’ve been playing it since Early Access back in 2021, and even then, it was already a wonderful game. Seeing the journey from where this game started to where it is now has been incredible. The development team is amazing—they are always adding new content and updating the game, which is exactly what keeps pulling you back in for another playthrough. The Good: Building Freedom: The construction mechanics and the freedom you have to design your colony are top-tier. Smooth Progression: The different stages of the game flow naturally and feel well-paced. Fun Combat: The raiding and combat mechanics are engaging and still offer a solid challenge. Realistic Survival: The survival elements are well-formed, rewarding, and relatively realistic. Great Atmosphere: The environment and overall vibe of the game are highly immersive. Optimization: It is very well-optimized; you don’t need a high-end gaming PC to run it smoothly. The Bad (Minor Inconveniences): Learning Curve: If you are completely new to the colony sim genre, it can be a bit overwhelming to get your first settlement off the ground. Easy to learn, hard to master. In my opinion, this is easily the closest a game has ever come to being the perfect medieval colony sim. Definitely worth checking out!
Well... I really tried. I gave it a couple of runs and even completed two major endgame goals, but I still found myself missing RimWorld, Dwarf Fortress, and Kenshi. While Going Medieval is decent, it lacks an intangible quality that is hard to put into words. It looks great, but it lacks a soul, like a beautiful husk. If you are looking for an experience close to the masterpieces I mentioned, you won't find it here.
Interesting colony sim that adds a few concepts to the genre but ultimately is far too shallow for engaging long-term play. Very basic production is gated behind tedious, boring research, meaning hours and hours of thumb-twiddling gameplay to unlock basic chains. Each technology is also so minor in its impact that I don't really look forward to any of them. Overall the economy is very flat and uninteresting. Merchants show up and they have almost nothing I care about. The landscape promises no tantalizing hidden resources or secret discoveries to tap. Overall there's very little to look forward to doing once you've set up basic food production and a defensible perimeter (and you'll need to - attacks are constant). Historicity is also an enormous problem. It seems that beyond the names of some plants, almost no historical research was done. Production and technology chains are non-sensical and far too flat. Very few of the basics of the medieval economy are depicted. Also the game is set in a specific year in high medieval England, yet the two religious options appear to be praying to rocks vs praying to trees? I don't know if this game holds enough promise to become truly engaging with more development, but I doubt it. The few promising aspects of the game are outweighed by fundamental flaws in the tech and economy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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