
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不仅不修bug正式版还涨20吗,测试5年就做出这坨东西
好玩,如果可以加入结婚生子系统就更好了
This game is so fun but they need arrow slits for this game. That is a important defense for a castle.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
295 часов спустя Пожалуй, уже имею право оставить отзыв 😄 В Going Medieval я провёл 295 часов, и самое смешное — мне до сих пор не надоело. Игра затягивает своей атмосферой, строительством и вот этим вечным «ещё немного дострою и пойду спать». Начинаешь с нескольких голодных крестьян, пары стен и костра, а через какое-то время уже строишь полноценную средневековую крепость с производством, складами, мастерскими, защитными сооружениями и планировкой, которую переделываешь в десятый раз, потому что внезапно понял, что лестница стоит «не там». Отдельно нравится, что поселение ощущается живым. У каждого персонажа свои характеристики, навыки, отношения и настроение. Иногда кажется, что ты управляешь не поселением, а каким-то средневековым дурдомом: один пошёл работать, второй решил подраться, третий заболел, четвёртый влюбился, а пятый почему-то в очередной раз пошёл спать в другом конце карты. За 295 часов я могу сказать одно: Going Medieval — одна из тех игр, в которые заходишь «на полчасика», а потом обнаруживаешь, что уже наступило утро. Да, игре ещё есть куда развиваться, местами чувствуется Early Access, бывают моменты, когда хочется ругаться на механику или ИИ. Но при этом желание продолжать играть никуда не пропадает. 295 часов — думаю, это уже не просто отзыв. Это подтверждение того, что игра меня окончательно победила. 😂 Разработчикам огромное спасибо. Продолжайте развивать игру — я пока пойду ещё одну стену перестрою. А то криво стоит.
If you took Rimworld, stripped down EVERY SINGLE FEATURE (including the most basic post-1995 features like "select all" shortcuts) and added z-axis building instead of all the rest of the gameplay and things actually happening, it would be this game. And this game is not worth the money. It also seems to me they're not developing this any further and its now at the "fix minor bugs" stage, so maybe at a huge huge huge huge discount, but as you start the game up, don't expect anything to be happening as you play. It's a GREAT proof of concept, but it's not a game.
16个人以后就卡逻辑 攻城100人 我这个配置也卡 还需要优化 其他都挺好的
UPDATE: The further you get into the game the more broken you find it to be. Job priorities are pretty much suggestions. If you have the person set to do the job at any priority, they will arbitrarily decide what to do. The more people you have and the more complex your base, the more broken this becomes. Beer and cooking are under same job and beer is apparently more important. As a result, cooking will be ignored if there is any beer to be made. Cellar flooded, well there isn't any basic way to deal with it. You know, like using a bucket. Animal feed running low, well you can't plant grass/hay. You just have to get it as a byproduct from barley or hope enough randomly grows on your map in summer. Per the discussions, you used to be able to plant grass, but it was removed. Raids are pretty much pointless. You win or you lose, it doesn't matter. Even if you lose, the raiders just leave. They don't take anything, capture people or finish anyone off. Nope, just leave. This game feels like early access. Wait until the game has been 'released' for another 5 years. Maybe then it won't feel like an early access game. Original Review: Game is entertaining, but has a lot of minor to moderate bugs. Probably worth it, but even though I'll keep playing, the bugs are annoying enough that I wouldn't recommend the game to anyone. Reminds me of very early days of Rimworld in early access. (Not the good parts.)
Mataram minha aldeã, queimei eles todos, voltaram de novo e de novo, lançaram onagros e balistas contra mim, fechei meu castelo, é inverno e tenho comida, queimei eles novamente, preciso de mais armazenamento pra comida, mais comida, preciso garantir a comida, descobri que os cativos podem colher também, quero comprar mais cativos, converto os cativos, agora são aldeões, preciso de mais cativos, mais comida, mais muros, queimem todos QUEIMEM TODOS! 10/10
★★★★☆ (8.5/10 – Le resto puntos porque mi castillo todavía se derrumba solo) Compré Going Medieval pensando “RimWorld pero en la Edad Media con gráficos 3D, voy a construir Camelot y vivir como un señor feudal”. Realidad: soy un noble inútil que pasa más tiempo apagando incendios y enterrando cadáveres que disfrutando de mi reino. Mis aldeanos me odian más que a la peste negra. Lo que está ca'brón (y adictivo): Construcción en 3D vertical brutal: castillos de varios pisos, sótanos, torres… hasta que te equivocas y todo se viene abajo como Jenga medieval. Gestión de aldeanos con personalidades: cada uno tiene historia, vicios y habilidades. Uno es un borracho, otro un genio, y el tercero decide suicidarse comiendo setas tóxicas. Supervivencia realista: invierno, plagas, bandidos y tu propia torpeza. 1.0 en marzo 2026 con montones de parches. El juego ya se siente completo y con alma. Momentos épicos (y humillantes): Construí un castillo precioso de 3 plantas… y un aldeano decidió cavar un sótano debajo. Todo colapsó como si fuera de arena mojada. Olvidé la rotación de cultivos y mis campesinos murieron de escorbuto mientras yo admiraba mi trono. Un bandido atacó, mis arqueros fallaron todos los tiros y terminaron huyendo mientras gritaban “¡Por el rey… que es un inútil!”. Un aldeano se emborrachó, incendió la taberna y bailó encima de las llamas. Lo nombré bufón oficial. Intenté hacer un foso… y mis vacas se cayeron dentro. Ahora tengo sopa de vaca gratis. Críticas (porque ni la Edad Media era perfecta): La IA de los aldeanos a veces es más tonta que un burro con casco: se pierden, se atragantan o deciden dormir en medio de un incendio. Puede volverse repetitivo después de 50-60 horas si no usas mods. Rendimiento en colonias grandes se pone pesado (adiós, 60 FPS). La guerra y combates son funcionales, pero no tan profundos como el building. En resumen: Going Medieval es un colony sim medieval con cojones, profundidad y humor negro. Te da esa satisfacción de construir tu propio reino desde cero… y la humillación de verlo arder por un descuido tonto. Perfecto si te gusta RimWorld, Dwarf Fortress o simplemente mandar a campesinos a morir por tu gloria. Si quieres paz y construcción zen… no lo compres. Si quieres sufrir como un señor feudal del siglo XIV… bienvenido al reino, mi señor. 9/10 con mods. 7/10 sin ellos (y con mucha frustración). PD: Si ves un castillo medio derrumbado, aldeanos muertos de hambre y un rey gritando “¡PLANTAD TRIGO, HIJOS DE PU'TA!”… soy yo. No me juzguéis, la Edad Media es dura. 🏰🔥😂
Potencial para ser o melhor CBuilder do século. Poderia ter uma forma de jogar em grupo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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