
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,如果可以加入结婚生子系统就更好了
UPDATE: The further you get into the game the more broken you find it to be. Job priorities are pretty much suggestions. If you have the person set to do the job at any priority, they will arbitrarily decide what to do. The more people you have and the more complex your base, the more broken this becomes. Beer and cooking are under same job and beer is apparently more important. As a result, cooking will be ignored if there is any beer to be made. Cellar flooded, well there isn't any basic way to deal with it. You know, like using a bucket. Animal feed running low, well you can't plant grass/hay. You just have to get it as a byproduct from barley or hope enough randomly grows on your map in summer. Per the discussions, you used to be able to plant grass, but it was removed. Raids are pretty much pointless. You win or you lose, it doesn't matter. Even if you lose, the raiders just leave. They don't take anything, capture people or finish anyone off. Nope, just leave. This game feels like early access. Wait until the game has been 'released' for another 5 years. Maybe then it won't feel like an early access game. Original Review: Game is entertaining, but has a lot of minor to moderate bugs. Probably worth it, but even though I'll keep playing, the bugs are annoying enough that I wouldn't recommend the game to anyone. Reminds me of very early days of Rimworld in early access. (Not the good parts.)
재미는 있다, 하지만 버그가 너무 많다. 옛날 평가들에 속지마라. 그 사람들은 공성전 업데이트도 하기 전에 성벽쌓고 해자파면 더이상 적들이 못들어오던 시기에 하던 성 쌓는거에 재미 느끼던 사람들이다. 지금은 이상한게 너무 많이 들어가서 도저히 플레이해주기 힘든 수준이다.. 최고 난이도로 플레이했지만, 게임 자체가 어려웠다기 보다는 1. 버그 2. 바보같은 AI 때문에 게임이 힘들었다. 최적화되지 않은 일정 버그 때문에 주민들이 계속 불만을 호소하는 통에 내가 보육원 원장인지 게이머인지 구분이 안가는 지경이다. AI는 또 너무 멍청한 탓에 채굴하다가 구덩이에 갇히기, 건설하다가 갇히기, 건설 자재 운반하고 바로 안짓고 멀리 빙 둘러오기 등등.. 주민이 10명 넘어가면서부터는 아예 자동 케어가 안되어 3가지 엔딩 중에 그나마 쉬운 칙허시장으로 클리어하고 접는다. 1.0 이후의 정식버전이라고 하는데 사실상 아직 베타의 완성도같다.
Гарна гра, залип надовго. На мою думку, не вистачає механіки народжуваності і спадкоємців, та механіки феодалів або лордів. Теж було б круто мати можливість створювати бойових капеланів або друїдів, які б допомогали в бою благословеннями, або лікували. Також велике прохання додати українську локалізацію. Дякую розробникам і бажаю наснаги та процвітання проекту.
★★★★☆ (8.5/10 – Le resto puntos porque mi castillo todavía se derrumba solo) Compré Going Medieval pensando “RimWorld pero en la Edad Media con gráficos 3D, voy a construir Camelot y vivir como un señor feudal”. Realidad: soy un noble inútil que pasa más tiempo apagando incendios y enterrando cadáveres que disfrutando de mi reino. Mis aldeanos me odian más que a la peste negra. Lo que está ca'brón (y adictivo): Construcción en 3D vertical brutal: castillos de varios pisos, sótanos, torres… hasta que te equivocas y todo se viene abajo como Jenga medieval. Gestión de aldeanos con personalidades: cada uno tiene historia, vicios y habilidades. Uno es un borracho, otro un genio, y el tercero decide suicidarse comiendo setas tóxicas. Supervivencia realista: invierno, plagas, bandidos y tu propia torpeza. 1.0 en marzo 2026 con montones de parches. El juego ya se siente completo y con alma. Momentos épicos (y humillantes): Construí un castillo precioso de 3 plantas… y un aldeano decidió cavar un sótano debajo. Todo colapsó como si fuera de arena mojada. Olvidé la rotación de cultivos y mis campesinos murieron de escorbuto mientras yo admiraba mi trono. Un bandido atacó, mis arqueros fallaron todos los tiros y terminaron huyendo mientras gritaban “¡Por el rey… que es un inútil!”. Un aldeano se emborrachó, incendió la taberna y bailó encima de las llamas. Lo nombré bufón oficial. Intenté hacer un foso… y mis vacas se cayeron dentro. Ahora tengo sopa de vaca gratis. Críticas (porque ni la Edad Media era perfecta): La IA de los aldeanos a veces es más tonta que un burro con casco: se pierden, se atragantan o deciden dormir en medio de un incendio. Puede volverse repetitivo después de 50-60 horas si no usas mods. Rendimiento en colonias grandes se pone pesado (adiós, 60 FPS). La guerra y combates son funcionales, pero no tan profundos como el building. En resumen: Going Medieval es un colony sim medieval con cojones, profundidad y humor negro. Te da esa satisfacción de construir tu propio reino desde cero… y la humillación de verlo arder por un descuido tonto. Perfecto si te gusta RimWorld, Dwarf Fortress o simplemente mandar a campesinos a morir por tu gloria. Si quieres paz y construcción zen… no lo compres. Si quieres sufrir como un señor feudal del siglo XIV… bienvenido al reino, mi señor. 9/10 con mods. 7/10 sin ellos (y con mucha frustración). PD: Si ves un castillo medio derrumbado, aldeanos muertos de hambre y un rey gritando “¡PLANTAD TRIGO, HIJOS DE PU'TA!”… soy yo. No me juzguéis, la Edad Media es dura. 🏰🔥😂
Potencial para ser o melhor CBuilder do século. Poderia ter uma forma de jogar em grupo.
This game is buggy as ♥♥♥♥. It's fun, but I can't in good conscience recommend a game that is as bug-addled and unplayable as this one.
I enjoy the theme of the game and the content that is there however after 5 years in early access and then having the game release with as many pre-existing bugs and otherwise seemingly shallow/unfinished content branches I feel more so inclined to not recommend, there are many colony management games out there and this one falls just shy of the mark for me to be worth playing over some of the other options currently available/in my library.
游戏很好玩,基础逻辑是按照环世界的规则做的,但是比环世界好的地方是小人不会轻易崩溃了,这对于我这种更看重战略的玩家来说实在是太舒心了,感觉更像是在玩模拟人生了。游戏很不错值得一玩!
16个人以后就卡逻辑 攻城100人 我这个配置也卡 还需要优化 其他都挺好的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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