
Lead an elite strike team through the wars of a reborn civilisation, and decide the fate of humanity through your achievements and choices. Traverse a dynamic war-map, engage in fast, turn-based battles, and explore the world of 2952.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No-budget title that punches well above its weight class. Highly recommended for fans of the niche games of yesteryear when you'd find a gem in the turd mountain that somehow drains a lot more hours than you initially thought. Slows down in the mid game as you figure it out, but is still worth your time if you're a fan of games like Shining Force and Battle Brothers. Graphics may be unappealing at first, but after a bit the little dudes grew on me and class differentiation was quick and effortless which made killing them all the easier (Fire Emblem-esque one-hit-kills are recommended). Bits of lore were also appreciated and painted a full picture of what had transpired. Solid.
I can't believe this game stayed unplayed in my library for so freaking long. I need to find which friend recommended this to me and treat them to something. I'm only a couple hours in, and I'm sure what some of the more critical review say about it becoming a grind through doomstacks may be true. I can see that maybe happening. But it's fun. It's got so many cool mechanics all in the same game that I've never seen done quite like this before, and never knew I wanted so badly. Well done, 8/10, very easily worth 7 bucks.
A fascinating and very unique game with tactical gameplay obviously reminiscent of Fire Emblem, but definitely with its own flavor and charm too. It drops you into a huge world in the midst of a war, letting you carve your own path across the many fortresses and settlements that dot the land, conquering territory for your own or passing it to a friendly or neutral faction. The freedom and independence you have from the start, as well as the reassuring presence of your large starting ally faction (that is, surprisingly, anything but idle), makes the gameplay loop remarkably compelling. It's tantalising to imagine the sheer potential waiting for you within the sandbox experience, not unlike a good game of Mount & Blade or Total War. The world is truly your oyster. The combat experience is, however, not as polished and clean as the average Fire Emblem game, so be warned. Class balance is a bit off and the way damage and evasion works means that a unit with enough of a level advantage can be a literally invincible engine of destruction, taking 0 damage and attacking 4+ times. There are also minimal differences between units aside from their class which heavily affects their stat distribution, but the units being faceless mooks isn't necessarily a bad thing, and it does set itself apart from Fire Emblem and its anime protagonist armies. The issues of the combat balance does affect things more in the late-game, as you progress deeper into enemy territory and start seeing armies with units that are statistically impossible for you to defeat unless you grind levels, strategy be damned. There are ways around this with item buffs and high-end weaponry, but more likely than not things will start to drag around that point. There is a twist that shakes things up as you approach the end, and it's interesting to note there are multiple endings, including a very difficult optional one... but the combat never really gets any better. Still, I can say I unambiguously adore this game and its war sandbox theme, and it's unique enough that I'd say it's worth playing even with its flaws, especially at its low price point.
To put a long story short, this game is an absolute blast for its cost, and I would love to see more from the dev(s). The more meaty reviews sum up all of the thoughts I would put here. However, I will have to admit that my experience with the game did get very streamlined because I immediately ended up stumbling onto a solo hero build on my first playthrough(which ended up being the most complete ending one).To put it very lightly, the build made me roll so hard with the hero, the game turned into more of a overworld tactics game than an FE tactics one, lul. A tip for the overworld tactics, every town/city/refuge/trading port/fort/castle/citadel or major faction settlement(think this is all of them) you capture should be boosted up on the following turn then send out a combat patrol(s) if there's lots of enemy parties around especially on hard as the enemy are very aggressive with taking territory. And you focus on these ones specifically because they're the ones that send out parties to invade or attack. And P.S. in the HQ, prioritize the resource generation and overworld movement ones first eventually you will have rapid transit on permanently. As a last quality of life tip, if you don't want to see the movement of everything near you, there is an option somewhere that's a slider which you can slide down to 1 to help speed up each turn...or you could turn it all the way up, you do you.
An enjoyable tactics game with good quality of life features such as the safe auto-resolve indicator while in battle. A feature inspired from FE games was the random stat increase bonuses from leveling. I personally don't enjoy this setup but it is easy to work around with using save scumming. To each their own.
Praise be to the Steam algorithm or whatever gets games on discover queues! (I will make an actual review when I've played enough of the game).
Amazing combination of Fire Emblem, Mount & Blade, and tactics games. Would pay full price again in a heartbeat- love the art style and really everything about the mechanics built in!
.
非常喜欢这种盟友会干活的游戏,可惜不更新了
Fallout meets Fire Emblem
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SCHROTT: Roguelike Racer | $16.8K | 51 | 92% | $9.74 |
| Once Upon A Mind - A Little Too Friendly | $16.8K | 246 | 91% | $3.99 |
| Twofold | $16.8K | 115 | 97% | $9.99 |
| Physical Layer | $16.8K | 78 | 91% | $8.99 |
| Death Frame | $16.8K | 59 | 97% | $14.99 |
| Rose Guns Days -Season 1- | $16.8K | 68 | 94% | $12.99 |