
Kratos and Atreus embark on a mythic journey for answers before Ragnarök arrives – now on PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go.
The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin’s forces in Asgard prepare for a prophesied battle that will end the world.
Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and establish his role in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
The Leviathan Axe, Blades of Chaos, and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. Kratos’ deadly Spartan skills will be tested like never before as he battles gods and monsters across Nine Realms to protect his family.
Journey through dangerous and stunning landscapes as Kratos and Atreus search for answers.
Available right at launch with your purchase of God of War Ragnarök is access to the God of War Ragnarök: Valhalla DLC for no additional cost!
Accompanied only by Mimir, Kratos embarks on a deeply personal and reflective journey that pushes him to master mind and body as he is confronted with the challenges of Valhalla in an unravelling, replayable adventure that blends the beloved combat from God of War Ragnarök with brand new elements inspired by the roguelite genre.
Kratos’ journey continues as he enters Valhalla, a new location in the God of War Norse saga. Faced with echoes of his past, he fights to overcome the trials within himself and walk the path laid out before him.
The beloved combat from God of War Ragnarök with fresh and experimental twists inspired by the roguelite genre. Valhalla will push you to master different aspects of Kratos’ arsenal during each attempt as you face new combinations of enemies and some surprises along the way!
Death is never the end. Kratos will have access to his weapons, skills, shields and abilities, but each new attempt will reset his Stats, Runic Attacks and Perks. As Kratos progresses through each attempt, you will be presented with choices between rewards that will help you push deeper into the mysterious depths of Valhalla while building resources toward persistent upgrades.
Partnering with Jetpack Interactive once again, God of War Ragnarök on PC will harness the power of the platform to deliver an exceptional experience.
Unlocked framerates and the option of true 4K resolution expand the full potential of our cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms.¹
Behold enhanced reflections, lighting, and higher fidelity shadows, as well as increased geometric detail.²
Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2 will allow you to reach higher graphical settings and output resolutions.
Utilize NVIDIA Reflex low latency technology allowing you to react quicker and hit harder combos with the responsive gameplay.³
Enjoy the breathtaking beauty of the Nine Realms in panoramic widescreen with 21:9 ultra-widescreen and 32:9 super ultra-widescreen support!¹
Play your way. With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, a wide range of other gamepads, and fully customizable bindings for mouse and keyboard, you have the power to fine-tune every action to match your playstyle.
Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.³
Take advantage of highly accurate, spatial 3D Audio; hear enemies approaching from any direction, including from above and below you.⁴
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¹ Compatible PC and display device required.
² Compatible PC and graphics card required.
³ DualSense™ controller and wired connection required to experience the full range of in-game controller features.
⁴ 3D Audio via analog/USB stereo headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 50.3Kreviews | 89% | — | $52M |
| $69.99 | 204.5Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2467 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!ОСТОРОЖНО СПОЙЛЕРЫ! Чтож Шикарнейшая игра но не без танцев с бубнами в начале Приколы с пс штукой и баг со звуком почти в начале игры но все легко фиксится Для моего пека с медленной оперативной и жестким диском было тяжко но длсс все загладил и не сказал бы что картинка жестко менялась. С кайфом прошел теперь ждёт вальхалла и допрохождения после сюжета. Очень нравится что после прохождения сюжета не забили и можно по мирам побегать и увидеть что-то новенькое по типу настоящего Тюра и похороны Брока rip Картинка сок Сюжет мёд Разнообразие в приемах тоже самое пушка Короче ставлю 10/10
Just buy it, BOY.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +10 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N°22 - Platino
Amazing game once again. I cried my eyes out, Atreus and Kratos' journey is truly one of the most compelling ones out there. A story of who you were, and who you choose the be. There are so many lessons in this game is you pay attention to them. Great fighting, great story, great environment, and great vibes all around. Can't wait for the remakes of 1-3 and the new Laufey game. However, I will say. ♥♥♥♥ those Beserkers. I ain't killing them, I'd prefer not having a stroke from a popped blood vessel in the brain.
Juegazo, supera en todo al GOW de 2018, y el DLC te da unas horitas extra de contenido, cómpralo, no te arrepentirás.
ok
after all the build-up, it leads to anti-climatic ending. some main plot serve nothing and leaves into huge plothole. Valhalla DLC only Roguelike slop abd loredumping. annoying side characters that won't shut up this game would be great if separated as 2 parts where part 2, the real Ragnarok itself serve as a closing reboot trilogy
[h1] Intro [/h1] The successor of the 2018's GOTY - God of War: Ragnarok - brings up a new challenge and here I'll be break down all of my thoughts and tidbits surrounding this anticipated continuation. [hr][/hr] [h1] Improvements [/h1] Ragnarok improves and enhances quite a large number of game-set mechanics, visuals, audio and overall gameplay feeling. More armors. More customizations. More layouts and locations in the realms. Much more than improved I'm thinking "enhanced" and in some departments I wouldn't necessarily say for better. All in all - the idea was not to change something that works. Still, I would appreciate a bit more experimenting since I rather felt it was an expansion to the 2018 game concerning the gameplay loop. There are as well improvements in the animations, cinematics and overall graphics which meet the high-above industry standards. [h1] Level design and realm design [/h1] Oh boy, I'm bored. And maybe not bored because it's not good, but rather that it's a bit too repetitive, not too challenging, not too entertaining. Some locations you could just call Playstation trademark exclusive, because you can see a mile away how the level is gonna go. You are reminded at various points in the story that there are completely optional locations. To me they feel way too detached from the realms, although fun, exciting and most importantly rewarding. Navigation is all over the place and you WILL feel like a lab rat in some cases. Some puzzles were good. They would be GREAT if I had to solve them on my own, rather than everyone involved telling me what to do. Some loot or locations are often hid behind an obstacle, that you can get through only after progressing the story. I'm not quite convinced this a good thing, if you don't bring ANY OTHER REASON to go back there whatsoever. Realms feel, on the other hand, very refreshing. Every single one is different. Glowing with a nice pallete of colours is a standard. There is nine of them, though only 5 or 6 you can call the full package. You don't like jungle? Fine, let's throw you into a desert. Or maybe you fancy some winter vibes? [h1] Audio and soundtrack [/h1] Spot on. The axe, the blades - once you hear them you know those aren't some Walmart plastic toys. Same goes for everything else. A snow, fireplace, birds. Audio is the underrated immersion element, which this game does NOT lack at all. Soundtrack is well organized. Peaceful, aggressive, curious. Not much to point out here, other than that I enjoyed it. [h1] Graphics and performance [/h1] I don't quite remember a game, where I was looking for a screenshot button for so many times. The scenery - a thing of beauty. The VFX still stands as one of my favourites in videogame industry. Unlike the 2018 God of War port, this one runs mostly smooth. With frame-gen I was quite satisfied. Though I don't know why the game had to compile all the shaders like three times (making it unbearably stuttery). [h1] Gameplay [/h1] The same old, brutal, breathtaking Kratos cutting through everything standing in his way. There's a wide variety of builds, from what I understand, and a wide variety of weapons. Enemies are sadly very repeating. Animations help build the tempo and tension. Gore is utmost satisfying. Yeah, and there is a TON of lootable chests! Controls are all over the place on PC. You can get used to it, but your palms will be all over the keyboard trying to do so. What I can say is that the game feels very responsive. The previous title felt way more sloppy. Controlling Atreus was not touched at all, which is a shame. I could almost spend an entire day drifting in the snow with the sledges! [h1] Atreus gameplay [/h1] As marketed - you will be able (or forced, if you will) to play as Atreus in certain parts of the game. I'm gonna be honest - I don't like it. It's not that I hate it in particular, but it feels way too shallow. Combat is generic and customizations are not enough to invest the effort in. Alongside with the fact, that you won't be able to swap between Kratos and Atreus mid-fight just makes me not wanting to engage with Atreus at all. Missed shot here, because the potential is there. [h1] Story [/h1] NO SPOILERS. Important to say it's the usual linear story. It delivers. It's not something that I would dream about too much, but it delivers. Emotions, twists, anger - it's all there and I don't think I encountered much nonsense. Characters and acting feel real and alongside with the fluent jump-in cinematics make the story feel very refreshing. There are a few unnecessary slowdown moments. Don't get me started on the Aliexpress Zendaya arc (this is not a spoiler due to my highly intelligent description). But that's about it. Ending is not too rushed. [h1] User interface [/h1] I'm not gonna go into too much detail, but the game is made for Playstation and it shows - it's stupid. HUD is fine - great even, but the pause menu with inventory, abilities, journal and a map is disgustingly horrendous and sloppy. Might as well let it slide, since it's a PC port, but I felt the need to mention it. It's different from the 2018 God of War, I get it, but I can't help myself feeling like it's a downgrade. The amount of accessibility settings is a very nice touch. [hr][/hr] [h1] List of issues [/h1] - [b]Balancing[/b] (even after putting it higher midway through the game) - [b]Idle animations[/b] (for the love of Kratos, make him look at least a bit less goofy just standing) - [b]Loading times[/b] (I understand a realm to a different realm loading, but realm to the same realm just behind the corner?, also this could also be just my low end station) - Maybe a bit too much variety in weapons, skills and artifacts (?). Feels a bit too overwhelming. - Inventory, crafting, navigating through the map, trying to find a quest in a journal, trying to level up a skill - Completionist playthrough completely breaks the "economy" system - I'M NOT STUPID NOR FROM IGN DON'T TELL ME HOW TO SOLVE A PUZZLE I WANT TO SOLVE IT MYSELF [h1] Conclusion [/h1] I want to like it. I do like it. I just don't like it enough to give it too much of a credit. The game alone feels very similar to 2018 God of War with a few cherries on top. It's beautiful, engaging and fun. For the money I WOULD recommend you to play this, yet I would advise not to expect a wonderland continuation in case you're die-hard God of War fan. The game lost it's 2018's charm for me half-way through. But that doesn't make it bad. It's almost as if it tried breaking from being linear, but halfway through just gave up. There are a few high highs, yet too many mid mids and those are mostly in the fields, where I would most surely expect innovation. [b]80/100[/b] [hr][/hr]
Лучшая игра в которую я когда либо играл. Цена оправданна.
As a brand new father... this game made me weep. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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