
Gutwhale is a roguelite about managing the space between you and your ammo, while fighting your way through a digestive system!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fine. It plays well and it elegantly accomplishes what it set out to do. But I can't recommend a game at a $5 price point for a less-than-one-hour experience from beginning to full completion. Given the amount of work that was probably put into it that may be a *fair* price point, but relative to the value-proposition of steam games in general that just means it can't be recommended.
my playtime isn't counted because of time spent playing the game offline, but i don't even think its possible to put more than an hour into this game if you're playing at the intended pace. you have a gameplay loop that can completed in under 2 minutes, that is static, doesn't change, no gameplay or modifiers in anyway. it mechanically wise is quite similar to the original rogue, but rogue has more variations between runs than this game. i beat this game, got every in game achievement, in about 30 minutes. I like stuffed wombat, as a person, but as a developer he's the definition of mid, and this game is somehow more than just mid, it is graining to play in a way that gives off no specific feeling, neither negative or positive. I feel no joy, just undiagnosed mental illness in my head spurring off the anger bones i have just wanting to give this game a chance. This is hardly a roguelite, hardly a game that should be sold. Hopefully qomp is better. (game is too quirky for me, stuffed wombat should give into that scopecreep because while the games are very sharp, very melodic in it's gameplay decisions, they are simply too short and have little variation. It's very good at one thing, and everything else kinda faulters) i wish there was a way to have fullscreen but a lower ingame resolution, since i absolutely hate seeing pixel art being rotated at a high resolution makes it look unnatural, atleast sockpop games are at a lower resolution so it's all still grounded. should be priced at 99 cents like one of those 10mg games, since it literally can be completed in ten minutes time with all achievements.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutwhale is a 2D rougelike game, where you clearing floors in a... gut of whale, with a gun and one bullet, which you need to pick up everytime, if you shot it. I like the bizarre environment, which the game lets us to play in it. It's weird and there is no logic in it, but looks simple enough and not too bad. The gameplay is also somewhat addicting, however for me it wasn't quite working, but for others who I know quite liked it. You collect points, which you can use to buy upgrades at the end of the floor, which you can reach if you clear 4 levels, on every level a new enemy will appear. Complete 3 floors in a row with 4-4 levels, and you finished the game basically. Of course, you can complete challenges and unlock secrets, too. It's not easy, you will definitely need time to complete it, but it's doable. The controls are easy to get into, the jumping mechanics are quite interesting, but you can get use to it, however for me the keyboard controls are quite painful for my hands after some time. I would like to enjoy this game, but for me it wasn't quite interesting. I like the rouge like element of the game, but it just feels too weird in general to play, has no meaning or goal in general. The music and sound is not bad, but more poor. I even don't notice the music, it just not that interesting or attention grabbing, some sounds are quite scary to listen to for the first time. To be honest, I tried to like this game, but I couldn't. It's a cheap indie game, which has quite an audience, but sadly it's not for me. I can't really recommend the game, maybe get it under 2€ if you are really interested, but buy it, if you like what you see in the trailer only.
A difficult but enjoyable arcade experience with grotesque charm, tight controls and interesting ammo management mechanics!
ESP: Pequeño jueguito arcade, con un poco de roguelite, tenemos una sola bala y cada vez que disparamos hay que ir hasta donde quedo para disparar de nuevo, frustrantemente adictivo. Por cierto, vamos descendiendo por el sistema digestivo de una ballena, de 10. ENG: Small arcade game, with a bit of roguelite, we have only one bullet and every time we shoot we have to go to where it is to shoot again, frustratingly addictive. By the way, we go down the digestive system of a whale, 10/10.
Un bon petit jeu bien addictif avec une ambiance graphique sympa, j'ai fini le mode histoire en 1h30 mais je me fait démonter en mode arcade x)
Short but challenging game, theres about total of 3 levels but if you beat it, you didnt beat it entirely. Though this game is really hard to beat, it gets easier when you get that frog hat. Which can help you can pretty much all of the achievements and get you the real ending. Which you can get frog hat by feeding bullets to the frog. Its a fair challenge honestly, but I beaten this game like around 30 minutes so that tells you how short it is.
Short, simple rougelike. Feels good to control and has a nice balance of difficulty
Jogo curto, mas bem divertido. Mecânica interessante. Recomendo!
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 5/5 Notes: Bizarre, fast paced, short, simple, challenging, extremely fun. It is not a roguelite in the typical sense of having a million different variables and options. Its basically just a score attack arcade game with a couple roguelite'esque sprinkles on top. Its kind of like "Downwell", but even a bit more simplified than that game. Only thing that sucks is that there aren't any achievements as goals to aim for, so to really get any playtime out of it you need to be able to set your own personal goals, something I'm not usually able to do with games.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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