
Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
Modeled estimate, not a reported figure. How we estimate →
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About
In Goblin Camp, you’re in charge of a little band of goblins who want to make a new home for themselves in the middle world.
Featuring 60 unique structures, over 100 items and over 80 crafting recipes, as well as 31 unlockable technologies, Goblin Camp has a lot for you to discover!

Grow your camp from a collection of shacks and lean-tos into a bustling city of stone, develop new technologies and watch your goblins learn new skills and abilities.

Explore a procedurally generated map in a beautiful northern forest: find ruins and resources, use slash-and-burn farming and fertilizers to feed your population, and channel the spring flood with our advanced water simulation.

Meet spooky ghosts and the walking dead, use your shaman’s magic to summon spirits to help your goblins in their tasks, and light a bonfire every summer to make your sacrifices to the Keepers of the Woods and Waters.

Customize your playing experience with our broad array of customization options, from terrain features and game mechanics to individual enemies, including Peaceful Mode with no combat at all.

As your camp grows, the game grows with it: our easy-to-use manager interfaces let you take care of the big picture and free you to focus your attention where you like.
Welcome to Goblin Camp!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Getting better and better For a colony builder it can be pretty and calm if you want music is nice. Flooding is interesting because you can kinda revitalize some of your crops with it.
O jogo está incompleto. É um material muito bruto, com defeitos, problemas de performance e com falta de conteúdos evidentes. Tem um baita potencial, mas esse jogo já ta fedendo a projeto abandonado: Raras atualizações com pouquíssimos acréscimos ou ajustes, "lançamento" apressado e pouca responsividade dos desenvolvedores para o público. Talvez valha a pena comprar daqui uns anos quando, de verdade, o jogo estiver "pronto".
Way to less reviews for that quality of game. So here i go: I like, works good
Smurf Village Builder Survival Game. Lots of potential. Can't wait to see how this game developes
The game is stable and has really good ideas but to be honest, i prefer the 2010-2011 original
I really wanted to like this game, but I can't recommend it in its current state. The core idea is solid, and the first few hours are enjoyable. Unfortunately, that's where the game runs out of steam. Once your village is self sufficient, there's almost no reason to keep playing. There's no meaningful incentive to expand, explore the map, or build a bigger town. It feels like the game has a good foundation, but it desperately needs more content and better progression. Right now, it feels more like an early prototype than a finished game and it's really a shame, because 1.0 was just released
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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