
Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Goblin Camp, you’re in charge of a little band of goblins who want to make a new home for themselves in the middle world.
Featuring 60 unique structures, over 100 items and over 80 crafting recipes, as well as 31 unlockable technologies, Goblin Camp has a lot for you to discover!

Grow your camp from a collection of shacks and lean-tos into a bustling city of stone, develop new technologies and watch your goblins learn new skills and abilities.

Explore a procedurally generated map in a beautiful northern forest: find ruins and resources, use slash-and-burn farming and fertilizers to feed your population, and channel the spring flood with our advanced water simulation.

Meet spooky ghosts and the walking dead, use your shaman’s magic to summon spirits to help your goblins in their tasks, and light a bonfire every summer to make your sacrifices to the Keepers of the Woods and Waters.

Customize your playing experience with our broad array of customization options, from terrain features and game mechanics to individual enemies, including Peaceful Mode with no combat at all.

As your camp grows, the game grows with it: our easy-to-use manager interfaces let you take care of the big picture and free you to focus your attention where you like.
Welcome to Goblin Camp!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good start for a chill relatively hands off city/colony builder. I like the ideas it has and am excited to see it reach its final form. Will update my review accordingly but what is here right now is already quite solid.
Não comprem o jogo saiu da 0.4 pra 1.0 e não teve conteudo adicionado acho que é golpe
Gra rozwija się w slimaczym tempie aż tu nagle z wresji 0.45 przeskok do 1.0. Mozna by pomyśleć zawartość podwojona i wszystkie bugi połatane nic bardziej mylnego. Miedzy tymi aktualizacjami prawie nic sie nie zmienia. Dodane zostają sauny które maja marginalny wpływ na gre. Po za tym naprawione błedy i pomniejsze usprawnienia na które i tak nie zwraca sie uwagi. Co do samej rozgrwki gra jest tragicznie łatwa do tego stopnia, że czuć znużenie od początku rozgrywki. W pewnym momencie zastanawiamy sie w jakim celu wogóle rozwijamy osade. Nowa chatka troche wiekszam, wiecej goblinów. Brakuje celów, wyzwań, realnego zagrożenia ze strony przeciwników. Sama gra jest jak demo technologiczne pokazujace mechaniki i mozliwości budowy i nic poza tym.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game
Cute game so far! Surprisingly robust tech tree and I like the culture and shaman spellcasting mechanics. It's fun to watch my little goblins try their best to put out fires. Congrats on 1.0!
I really wanted to like this game, but I can't recommend it in its current state. The core idea is solid, and the first few hours are enjoyable. Unfortunately, that's where the game runs out of steam. Once your village is self sufficient, there's almost no reason to keep playing. There's no meaningful incentive to expand, explore the map, or build a bigger town. It feels like the game has a good foundation, but it desperately needs more content and better progression. Right now, it feels more like an early prototype than a finished game and it's really a shame, because 1.0 was just released
It's rough around the edges, most definitely worthy of the Early Access label, but this game is something to keep an eye out for. It has some unique ideas, pretty good pawn AI so it has a potential to be great one day. They are a small studio, support them if you can, lets hope something good comes out of this.
Getting better and better For a colony builder it can be pretty and calm if you want music is nice. Flooding is interesting because you can kinda revitalize some of your crops with it.
its fun and its different def worth a play if this ur type of game
Another finnish game, and this one is a crusader-style city builder! Started my second camp, after getting grips with the first, got along fine, then the first sacrifical bonfire was to happen! Got that thing done in less than third of the month, sat on it, no problem. Summer rolled around, bonfire was lit! except that it caught the grass near the bonfire on fire. Which burned the huts near it So asked my shaman to summon water, little did i realize, pooled water would sweep away buildings. So i asked my shaman to level the ground, causing the water to spread more and sweep away more buildings. result: Half of my village was washed by the waters of my own making, while a couple more huts are on fire. 10/10, would make a new camp.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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