
Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
Modeled estimate, not a reported figure. How we estimate →
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About
In Goblin Camp, you’re in charge of a little band of goblins who want to make a new home for themselves in the middle world.
Featuring 60 unique structures, over 100 items and over 80 crafting recipes, as well as 31 unlockable technologies, Goblin Camp has a lot for you to discover!

Grow your camp from a collection of shacks and lean-tos into a bustling city of stone, develop new technologies and watch your goblins learn new skills and abilities.

Explore a procedurally generated map in a beautiful northern forest: find ruins and resources, use slash-and-burn farming and fertilizers to feed your population, and channel the spring flood with our advanced water simulation.

Meet spooky ghosts and the walking dead, use your shaman’s magic to summon spirits to help your goblins in their tasks, and light a bonfire every summer to make your sacrifices to the Keepers of the Woods and Waters.

Customize your playing experience with our broad array of customization options, from terrain features and game mechanics to individual enemies, including Peaceful Mode with no combat at all.

As your camp grows, the game grows with it: our easy-to-use manager interfaces let you take care of the big picture and free you to focus your attention where you like.
Welcome to Goblin Camp!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute village simulator. Doesn't have a story, objective or achievements and isn't super relaxing due to floods, enemies and fires (unless you disable them). There's lots of possibility for the game and it's reasonably fun so looking forward to seeing where this goes.
Hell yeah gobilins.
Fun game
Gra rozwija się w slimaczym tempie aż tu nagle z wresji 0.45 przeskok do 1.0. Mozna by pomyśleć zawartość podwojona i wszystkie bugi połatane nic bardziej mylnego. Miedzy tymi aktualizacjami prawie nic sie nie zmienia. Dodane zostają sauny które maja marginalny wpływ na gre. Po za tym naprawione błedy i pomniejsze usprawnienia na które i tak nie zwraca sie uwagi. Co do samej rozgrwki gra jest tragicznie łatwa do tego stopnia, że czuć znużenie od początku rozgrywki. W pewnym momencie zastanawiamy sie w jakim celu wogóle rozwijamy osade. Nowa chatka troche wiekszam, wiecej goblinów. Brakuje celów, wyzwań, realnego zagrożenia ze strony przeciwników. Sama gra jest jak demo technologiczne pokazujace mechaniki i mozliwości budowy i nic poza tym.
Road and Raven building simulator. Food production has little rhyme or reason to it, very few enemies bother you on normal - it's fun/chill for a while, but it does get boring/pointless very quickly.
It's rough around the edges, most definitely worthy of the Early Access label, but this game is something to keep an eye out for. It has some unique ideas, pretty good pawn AI so it has a potential to be great one day. They are a small studio, support them if you can, lets hope something good comes out of this.
Cute game so far! Surprisingly robust tech tree and I like the culture and shaman spellcasting mechanics. It's fun to watch my little goblins try their best to put out fires. Congrats on 1.0!
its fun and its different def worth a play if this ur type of game
the game is cute, its giving dwarf fortress vibes but with better visuals and less production chain complexity. I hope it will get some interesting updates in the future adding some more sophisticated buildings and resources.
A good start for a chill relatively hands off city/colony builder. I like the ideas it has and am excited to see it reach its final form. Will update my review accordingly but what is here right now is already quite solid.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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