
Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Goblin Camp, you’re in charge of a little band of goblins who want to make a new home for themselves in the middle world.
Featuring 60 unique structures, over 100 items and over 80 crafting recipes, as well as 31 unlockable technologies, Goblin Camp has a lot for you to discover!

Grow your camp from a collection of shacks and lean-tos into a bustling city of stone, develop new technologies and watch your goblins learn new skills and abilities.

Explore a procedurally generated map in a beautiful northern forest: find ruins and resources, use slash-and-burn farming and fertilizers to feed your population, and channel the spring flood with our advanced water simulation.

Meet spooky ghosts and the walking dead, use your shaman’s magic to summon spirits to help your goblins in their tasks, and light a bonfire every summer to make your sacrifices to the Keepers of the Woods and Waters.

Customize your playing experience with our broad array of customization options, from terrain features and game mechanics to individual enemies, including Peaceful Mode with no combat at all.

As your camp grows, the game grows with it: our easy-to-use manager interfaces let you take care of the big picture and free you to focus your attention where you like.
Welcome to Goblin Camp!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My goblins were all ♥♥♥♥♥♥. Demanding a wooden plank but refuse to harvest the wooden log. Then got lost in the woods 50 feet away from camp. Should've added spell for calling out giant meteors. >:(
The game is stable and has really good ideas but to be honest, i prefer the 2010-2011 original
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Smurf Village Builder Survival Game. Lots of potential. Can't wait to see how this game developes
Nice Idea. But the game feels pretty dead whitout an storyline. Feels more like an demo. I love that you have Finnish Folklore in it but something is missing.
Way to less reviews for that quality of game. So here i go: I like, works good
I do enjoy the *idea* of the game more so than the game itself. This is a title that could have really been an awesome city builder / resource management game but it went through an expedited early access that should not be over yet. I do appreciate that the developer did not leave the game in some eternal EA, but there needs to be more development. The game is suffering from a distinct lack of identity and polish. The foundation and bones of the game are present. I love the introduction of the shaman and think the game *could* have been awesome. This is a decent enough title but is far from finished. Due to the fact that it was pushed out into 1.0 i doubt there will be any more effort made for QOL or balancing those last few pesky issues making late game a slog. If only they would have finished tweaking the mechanics for growing food.
Really enjoyed my time with it ... until regular crashes in the late game just wore me out. A shame that it kinda seems abandoned, after all the time that was spent on it. I can revise this review if they ever come back, because I think there's a good game in there somewhere, but judging by the lack of dev responses after release that might not be likely.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $93.8K | 333 | 72% | $6.79 | |
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