
Goblin Buster is an incremental tower defense game with deep upgrade mechanics. Obliterate annoying goblins, collect materials, discover powerful relics, invest in unique buildings and spend your resources to upgrade towers and magical spells with a massive skill tree!
Modeled estimate, not a reported figure. How we estimate →
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About
Goblin Buster is no ordinary tower defense game - it’s an incremental journey where every run makes you stronger, every upgrade changes your strategy, and every goblin wave is an opportunity to experiment with new towers.
Start with basic archer towers, as you crush goblin hordes, gather valuable materials to research unique upgrades that unlock new towers, abilities and resource production. Dive deep into a massive skill tree filled with branching paths and powerful synergies. The more you play, the more tools you’ll unlock to obliterate even the toughest enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Armenian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game as been nerfed to the ground, then abandonned. So if you do purchase it, don't expect to be able to play all the map. the last few ones are almost impossible, thus the last achievement isn't realistically obtainable.
[b] Ich empfehle es, da es ein drei Euro Spiel war. Da darf man kein High End Spiel erwarten. ABER, es ist eigentlich die ganze Zeit ein und das gleiche Level wieder und wieder spielen. Das sollte euch bewusst sein. [/b] [h1] Pro: [/h1] - Skilltree - Schöne Türme, die abgesehen vom Monolithen auch alle gut zu nutzen und sinnvoll waren - Zusätzlich gibt es eine kleine Stadt, die Rohstoffe und Verbesserungen zur Verfügung stellt. [h1] Kontra: [/h1] - Immer wieder (ca 5 – 6 Stunden) Level 5 im Abschnitt 1 spielen, bis man genügend Verbesserungen hat den Endboss zu besiegen. [h1] Für Erfolgsjäger: [/h1] 100% durchs reine durchspielen. [h1] Fazit[/h1] Unterm Strich war es ziemlich langweilig, weil man immer wieder das gleiche Level spielen musste, bis man gut genug war. Aber es ist eben ein kleines Spiel für wenig Geld. Es hat ein Skilltree, schöne Türme und zusätzlich eine kleine Stadt, weswegen ich es empfehle. Wer nicht immer das gleiche Level spielen will, sollte einen Bogen um das Spiel machen.
Short game with some varying difficulty, some of the towers don't feel very useful but that is very likely due to my preferences on how I build my setups in tower games. Only one level feels like a hard damage check (mines 1) but overall not a very difficult game that if you are decent at tower defense games this is a fairly simple 100%. Wish there were more achievements to force me to grind out more stuff but overall a fairly priced game with some decent content and likely some updates on the horizon.
El juego está bien, pero tiene varios problemas que harían al juego muucho mejor. Preferiría que el modo infinito para los mapas existieran desde el principio para farmear para llegar al final del juego, no hay motivo ni razón para tener ese modo tras completar todo el juego. Una pena que no lo hicieran así.
Balance nightmare, the upgrade system late game is so weak and yet costs so much. You have to grind so much to get the last upgrades and i simply lost interest. As someone who picked this up thinking it would be a fun short 100% 16 hours of grinding later and i just dont want to finish this anymore :( Hopefully it gets rebalanced or gets a significant amount of new content to flesh out the breadth rather than having the last 20 upgrades increase crit chance/damage of different elements. there is no play style as the best thing you can do is placing one of every type of tower in the same order and the span of time you have even aiming for specific tower upgrades lasts maybe an hour of gameplay before you have everything bar the crit chance/damage upgrades that cost a limb. Would be fun if rebalanced down as a short experimental experience with lessons learned being brought to future projects as, in my opinion, adding the amount of content needed to create a game of this genre an idler would be a huge undertaking. (one that i would love to see tackled) Will keep an eye out for any updates or future projects by this dev and adjust my review accordingly, as my largest problem is the balance and that can be fixed :)
Not a true idler. Not that many upgrades in the skill tree. Gets boring fast.
Fun addictive little game. I like the blend of incremental progress and tower defense.
excellent , full détente
late game gets VERY boring because only "gems" matter
Entspanntes Tower Defense ohne Zeitdruck zwischen den Wellen.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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