
Jump on your pogo stick and bounce, bounce, bounce! Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Great simple retro platformer. The pogo mechanic/movement can take a bit to get used to, but once it clicks it's fun to try to maneuver around the levels. Doesn't overstay its welcome, short and sweet at 25 levels, but with the option to keep playing to collect all the medals.
It makes me happy and angry at the same time. It also reminds me of my youth and countless hours of Sonic the hedgehog. I recommend this cute, lovingly made indie game to anyone who enjoys wasting time and a great story.
gran plataformero con buena movilidad
- Charming throwback platforming, would recommend for anyone craving that SNES/Genesis era vibe. - The pogo based gameplay is a nice twist, and provides a fun new set of movement rules to think about while still feeling intuitive. - Very catchy music, you will probably want to grab the soundtrack after, too. - Just right difficulty, with some nice challenges (collecting all gems, clear the level without dying) to give you a little something extra to work towards
This is a wonderful throwback to the classic sidescroller games of the past with an additional mechanic that's pulled off wonderfully here: a pogo stick! Each area has it's own unique set of challenges that culminates in a boss fight that tests everything you've learned. Definitely worth checking out if you enjoy platformers!
That was an interesting and easygoing experience, with a lot of these hours being idle to get the 10000 jump achievement, that seems to be done counting a single stage, [spoiler]but those two enemies stacked on each other underwater in the master level 3 were just broken since they don't do anything if you bounce on them without a shield but they automatically destroy the shield if you have it even if you jump on them in the right way[/spoiler]
Some games will remind you of the 16 bit era platformers you played as a kid or they will pay homage to those games. Go! Go! PogoGirl actually feels like it was litterally ported out of a SNES catridge, and a good one. The short stages make it easy to launch the game on the Steam Deck, when you have a few minutes, for a quick fix of old school platforming.
A short, well balanced platformer. Finished it in about an hour and half (not including master levels). It never got frustrating which is really good for a platformer.
Cute game with interesting movement that is fun to master. A bit rough around the edges, in terms of bugs, and minor game design issues, but certainly worth playing. In case the developers are reading, here are some issues in order of importance: [list] [*]When Fighting the wind boss, the audio bugged out and certain sounds just wouldn't play game, even after exiting and entering the game. edit: it seems to be related to skipping the level name screen at the start of a level by pressing enter. [*]The game not recognizing the arrow keys being held down after respawning from a death. [*]The bird sounds and hint text in level 1 persist through the entire level if you don't do what they ask of you, the text even layering on top of each other making them unreadable. an annoyance - i think - to most people who go for the "no twirling" achievement or when going for time trial and not wanting to slow down just to appease a bird. [*]When launching, the game window isn't fully on screen, and doesn't remember if i've set it to fullscreen in the settings previously. [/list] Some final comments: I think the wind limits the player too much. not being able to attack enemies while vertical control is taken away from you is too much. And i think the very zoomed in view makes some obstacles unfair. you'll start sliding through an ice passage only for an enemy to show up in your path when you're already stuck (again, with your attack having been disabled), and there's sometimes no way to tell whether jumping down a hole leads to spikes or just lower parts of the level.
Really solid, cute and fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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