
Jump on your pogo stick and bounce, bounce, bounce! Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 37reviews | 97% | — | $5.4K |
| $4.99 | 43ratings | 73% | — | not modelled | |
Engagement
Reviews
Great pogostick mechanics as you are constantly bouncing from platform to platform. Careful planning while jumping on moving platforms, as it can be quite tricky. I'm thouroughly enjoying the music tracks composed for the stages as they are melodic and fun to listen to. Great game mechanics and level design, with a throwback to retro-style 90s. style throw
This is an excellent adventure game with a retro feel!It has a great balance of puzzle-solving, and difficulty!Plus the music and visuals are delightful!I highly recommend JUMPING on this game ASAP!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.99 |
| 24ratings |
| 64% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 37 reviews with recorded playtime.
Pog! Pog! PogoGirl
Cute fun game with great music
A.R: Review on GoGo Pogo Girl. It was a really good game for what it is but sadly, i have to say it was not one of my most enjoyed games. The achivement colleting was very fun and the game play was good but the red gems were so annoying to get. Somethimes i think to my self who in there right mind would ever think to even look there just, them being inside of a wall. The season changing was cool and the ice as to not bore you with the background, but that ending was just alright but i think they were trying to make it more simple as good way to end thing's with getting the cool pogo. But with those cheeky red gems i will give it a soild 5.9/10 just was not really my thing i think
Have to say, I'm usually not a big fan of gimmicky platformers - but Go! Go! Pogogirl does it right. Something about the rhythmic jumping and the wonderful handling (SO SATISFYING to chain twirls and jumps over a gap) really does it for me. Mildly addicting, and the level design is also great! Definitely worth $5.
Go! Go! PogoGirl knows what it is: an old-school platformer game with cute graphics and a nice soundtrack. It has some cool level gimmicks to take advantage of the main gimmick (always being on a bouncing pogo stick), and it includes some tricky boss fights. Overall, it's a fun time!
That was an interesting and easygoing experience, with a lot of these hours being idle to get the 10000 jump achievement, that seems to be done counting a single stage, [spoiler]but those two enemies stacked on each other underwater in the master level 3 were just broken since they don't do anything if you bounce on them without a shield but they automatically destroy the shield if you have it even if you jump on them in the right way[/spoiler]
I cannot support this developer, because he obviously got people to write fake positive reviews for this game (seriously, go read them all and tell me if something does't seem off). If you can ignore the fake reviews, then this dev's games are decent value proposition considering how many levels you get per game (125, 100, 60 and 25 levels respectively). Except for perhaps this one, which I consider the weakest of the 4, because I find the movement & gem-collecting tedious and unrewarding. I might still re-purchase these games in the future, however, because I liked their gameplay polish & amount of content.
Cute game with interesting movement that is fun to master. A bit rough around the edges, in terms of bugs, and minor game design issues, but certainly worth playing. In case the developers are reading, here are some issues in order of importance: [list] [*]When Fighting the wind boss, the audio bugged out and certain sounds just wouldn't play game, even after exiting and entering the game. edit: it seems to be related to skipping the level name screen at the start of a level by pressing enter. [*]The game not recognizing the arrow keys being held down after respawning from a death. [*]The bird sounds and hint text in level 1 persist through the entire level if you don't do what they ask of you, the text even layering on top of each other making them unreadable. an annoyance - i think - to most people who go for the "no twirling" achievement or when going for time trial and not wanting to slow down just to appease a bird. [*]When launching, the game window isn't fully on screen, and doesn't remember if i've set it to fullscreen in the settings previously. [/list] Some final comments: I think the wind limits the player too much. not being able to attack enemies while vertical control is taken away from you is too much. And i think the very zoomed in view makes some obstacles unfair. you'll start sliding through an ice passage only for an enemy to show up in your path when you're already stuck (again, with your attack having been disabled), and there's sometimes no way to tell whether jumping down a hole leads to spikes or just lower parts of the level.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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