
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute cinema i've played to completion twice and i'm still playing
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
세츠. 내 삶의 빛. 세츠. 내 생명의 불꽃. 세츠. 나의 죄. 세츠. 나의 영혼.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What sets Gnosia apart from the other Mafia/Werewolf games is that it is a single player, story and character driven, social deduction game. That sounds weird on paper but the game is excellent. With an enjoyable story and larger than life characters that makes it a blast to play through. It is also great how each character's personality and quirks are part of the game itself as well. For example, one character that hates lying and will be extremely bad at it if they are Gnosia or a character that is notoriously smart but lacks charm so easily gets people to vote against them. It helps that the main game itself is fun and that the additional roles to the classic game such as "The Bug" and "AC Follower" adds another layer of fun deduction to the game. This is an easy recommend!
È stato davvero un viaggio: pieno di momenti di gioia, shock e malinconia, ma anche di decisioni sofferte da prendere. Gnosia mi ha insegnato questo. Anche se all’inizio sembra un semplice gioco in stile Lupus in fabula in solitaria, ben presto ti rendi conto che puntare il dito contro qualcuno porta con sé un carico emotivo enorme. È sorprendente notare come, durante il susseguirsi dei dibattiti, un insieme di pixel e algoritmi governati da un computer riesca a rendere così vivi dei personaggi con dialoghi tutto sommato limitati. Nonostante il punto forte del gioco sia, secondo me, il funzionamento dell’IA, che ammetto abbia anche qualche momento di dubbia intelligenza, Gnosia presenta una storia che vuole lasciarti qualcosa, che ti spinge a interrogarti su temi come cosa significhi vivere, cosa voglia dire essere umani e sull’irrefrenabile bisogno di riporre la propria fiducia in qualcun altro. Con un inizio che ti porta a diffidare di tutti e a voler solo sopravvivere, Gnosia finisce per farti creare dei legami con i tuoi compagni di viaggio: legami che riescono persino a strapparti una lacrima davanti alla schermata finale. Insomma, direi che Gnosia mi è piaciuto molto e ve lo consiglio. Non solo per il gameplay in sé, che per quanto possa diventare ripetitivo alla lunga rimane solido e riesce sempre a tenerti sulle spine, ma anche perché, con l’esperienza, si diventa più forti non solo grazie ai punti guadagnati e alle abilità apprese, ma soprattutto perché si inizia davvero a conoscere i personaggi che ci circondano. E questa cosa funziona benissimo anche a livello di gameplay. La storia mi è piaciuta molto e, accompagnata dall’anime uscito lo scorso anno, ti fa apprezzare ancora di più il gioco: è molto fedele e ti permette di rivivere i momenti vissuti nel titolo da prospettive nuove, ampliando ulteriormente l’esperienza. Detto questo, il gioco non è per tutti: c’è tanto da leggere e per arrivare alla schermata finale serve tempo. Ma per me, alla fine, ne è valsa assolutamente la pena.
말이 필요없음. 플레이/캐릭터/서사 모든 게 완벽. 사랑합니다 그노시아2 내주세요
This made me cry at 12AM, Highly reccomend. A mix of murder mystery/werewolf game and visual novel. The characters are unique and likeable, the gameplay while can feel repetitive at times but otherwise it is very fun. I reccomend playing it if "werewolf"-ish games are your cup of tea. SETSU is love SETSU is life.
Really really good
This game is beautiful
一人用人狼ゲームにストーリー性がプラスされている作品。 ストーリー、キャラクター、音楽、アートワーク、どれも印象的でよかった。 各キャラのイベントを進めていくことで、そのキャラの生い立ちや世界観などが徐々に明かされていくシステムで、1ゲームが短めなためサクサクプレイできる。 人狼ゲーム自体も面白いものの、ストーリーを進めるためにプレイするという側面が強く、作業感が出てきてしまうのが難点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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