
Gnomes is a turn-based tower defense with deep roguelike progression, set in ever-expanding, procedurally generated biomes. Build, farm and defend your village as you push deeper into goblin-infested territory. Unlock powerful upgrades and craft your environment to survive the endless goblin horde
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 1.4/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use your gnomes to defend your crops from the goblins on a map that expands every day. On your turn, position your gnomes, prepare your defenses and grow your economy. Test your strategy against endless, procedurally generated encounters and survive long enough to face the goblin king.
Every run in Gnomes is created one of a kind and using a carefully crafted combination of bespoke content and procedurally generated elements. Purchase randomly dealt upgrades and create strategic combinations to unlock your build’s potential. As you progress you gain access to more maps and guilds, each with unique gameplay and challenges.

Turn Based Tower Defense
On your turn, you can move your gnomes as often as you like. Use different combinations of relics and plant abilities to help them survive the night.
Relics, Crops and Upgrades
Each plant, relic, tool and building creates a different possible synergies. Manipulate your environment an and exploit the resources the map provides you. Grow your economy quickly, but don’t forget to defend it.
Diverse Procedurally-Generated Biomes
Distinct biomes with procedurally generated environment, map specific enemies, different hazards and resources. Every run is different.
Guilds with Unique Starts
Each guild stars a different type of gnome accompanied by their own starting economy and a game changing relic. Every guild has different strengths and weaknesses. Some will struggle where others thrive.
Endless Mode
Test your strategy against randomized waves of enemies that become exponentially more difficult every night. After you defeat the goblin king for the first time, you're given the option to continue your run until the goblins overwhelm you. How many nights can you survive?
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this....
I do like this game, but it doesn't quite scratch the same itch as other roguelikes. I think because there are no items to unlock... you're just unlocking new zones and groups of gnomes. And there's no real indication in game for what you need to do in order to unlock those things either... it just kinda happens after you've finished a run, sometimes. I like having goals and knowing what I need to do to unlock stuff. I also really like having like a compendium of items and filling it out, seeing what's left to unlock, what I have to do to get them, etc.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Spanish - Latin America +6 more
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid TD which will really challenge your abilities to think strategically.
worth it good tower defence i got it on sale for 10 aud is well worht it, lots of levels and such items and deffernt towers. rougelike stuff in it too
Phenomenal little game. Simple, but interesting puzzle\tower defence hybrid, worth every penny and costs barely anything.
i like it
Excellent tower defense game. Great variety of builds, classes, maps. Scaling is perfect as well : first the game seems simple enough - earn money, build gnomes, get bonus, win - but when you reach new maps, you start to understand that you will have to optimize every little detail and focus on OP combos to finish the game. Everything is well polished and well thought. A CTRL-Z option for when ou messed up optimization details. Level retry when you felt you were very close and lacked just a little something. Warnings when you forgot to move a gnome near the enemy path. Many interactions make things hard to perfectly plan for. You will very often be challenged in predicting the optimal layout for the rest of the game. Overall, challenging, but rewarding, and above all very fun !
Absolute gaming experience
此游戏的无聊程度甚至超过本评测全文。
Absolutely fantastic little tower defense game, probably going to keep this one in my favorites. It takes a little getting used to at the start, but once you get the hang of it you can work towards some pretty fun builds. Good replayability, and perfect for when you just want to play several rounds of a satisfying game for 10-30 minutes at a time. Definitely recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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