
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 7.5Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Да что ж так мало, а... 10 иммерсивной иммерсивности из 10
Лучшая иммерсивная игра, которая лечит игровую импотенцию, обязательна к изучению
Abysmally awful stealth mechanics the devs should be embarased. Game expects you to crouch walk everywhere when no enemies are visible or audible because they themselves can actually hear you just fine walking around a building several walls away from you. We are by the coast with waves splashing, guards wandering and walking about, but my footsteps from a wall between us away sends them running? My personal footsteps are that clockable to them? Doesn't matter what you have going for positives when the core game sucks.. like dude we are in the 2020s you seriously are too lazy to copy paste stealth ai code into your stealth game?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
six seven
game is bery gud... stelth great... combat design gret... wepon design n' stuff great... wish for it to be complete tho... why new blood make incomplete game?... plz fix new blood i luv you and ur games r awesome... definitely most try...
Joguei demo desse jogo tempos atrás, quando ele estava bem no início, e já tinha tido uma boa impressão. Peguei ele agora recentemente (março/2026) na última promoção de jogos da New Blood, e dei mais uma pegada para ver como estava. Manja aquilo que dizem que a "salvação" do mundo gamer pode estar nos indies? Então, isso é real. Este jogo é o fino do fino do immersive sym, stealth, exploração, e várias coisas mais. É sinistro demais. Esteja preparado, pois a pegada é brabíssima.
Provavelmente o melhor Immersive Sim com elementos de Survivour Horror que já joguei, as mecânicas são ótimas, história imersiva e bem escrita, a estética desse jogo é maravilhosa, elementos de gameplay e gunplay são muito bem feitos também. Muito animado para ver como será a conclusão desse jogo!
I really want to like this game, but 5 hours in and I can confidently say this is one of the buggiest, and least intuitive games I've played in a hot minute. Everything from weird enemy ai, settings not saving, things clipping through the world and being lost forever, I feel like this game is playing a giant prank on me. By far though, I think the biggest thing that stopped me from playing was the stealth. The pieces are there, and I want so badly for them to work. A diegetic way to tell if you're revealed in light or not, items you can throw to create noise or distractions, a limited ammo economy encouraging you to get creative. But I found that because the good doctor is so slow, and so noisy no matter the surface you're stepping on, enemies will nearly always find and instantly aggro onto you the second you get close enough for a backstab. Every time I've been discovered, I truly in my heart of hearts feel like I did everything right to get the backstab, and I'll get discovered with an axe in my face before I even realize what's happened. Needless to say if you attempt this in an area with a lot of enemies nearby, being at arms reach with enemies faster than you looking to take a swing at you, stealth is the most punishing thing to attempt in this game if it goes wrong. There are ways around it, the game does give you tools to escape those situations, but when I feel like the systems are just not working as intended, I didn't feel the need to attempt them again. If I had the ammo, I'd pick off who I could from a distance. If I didn't, I'd put that path off until I could. I think if the bugs managed to get ironed out, and the stealth experience is made a bit better, I could see me loving this game. Immersive sims and survival horrors are among my favorite game genre's, but as it stands now though, I can't recommend this one.
Peak entry in the Immersive Sim sub-genre, but I simply can't recommend an unfinished game. I was going to wait until 1.0 but got gifted this for Christmas and to be honest, I should have waited with playing until it was done, because now that I've reached it's end (currently ~60% of the game), I will have to try my best not to play the ~5 hours of content they release every 6 months. The game has incredibly good level design, atmosphere and immersion. The resource management starts out pretty good but a lot of resources are really over-abundant, so in retrospect, I should have played on the hardest difficulty, which is what I recommend you do as well, unless you have ADHD or are really new to games. All in all, my favorite game in this genre is Prey (2017) and this game has that beaten in level design, this will be a thumbs up as soon as it's finished.
dont understand he good votes. You just get dropped into a boring looking town with like enemies who all look same like silly wizards around every single corner. with no xposition or intro or anything and no objective given to you, while there is no lore, no jornals, nothing really that makes sense after 1 hour. the lack of environmental storytelling is bad. i love dishonored completed them many many times and people compare this empty boing slop to dishonored? atleast i only paid 5 bucks and still regret it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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