
Build your own base and take command of firefighting, police, EMS, and SWAT operations. Thanks to real map data, you can play right in your hometown - or anywhere in the world! Manage your fleet, hire staff, and take on a variety of authentic operations. In which city are you taking command?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Global Rescue, you take command of building and operating your own emergency services base. Coordinate missions, manage personnel and vehicles, customize your base — and take on the thrilling day-to-day operations of various first responder units: fire department, police, EMS, and even SWAT.
Thanks to realistic map data, you can freely choose your location anywhere in the world, from your own hometown to any city around the world!
Make sure your fleet and employees are always ready for action. Upgrade vehicles, train your staff, and expand your base using an extensive research tree.
From extinguishing fires and handling traffic accidents to questioning witnesses, treating medical emergencies, or coordinating high-risk SWAT operations, Global Rescue offers a wide range of authentic emergency scenarios. With the integrated mission editor, you can also create your own operations to face fresh challenges, all within a vibrant 3D world!
Using accurate Overture Map data, you have the freedom to establish your base anywhere in the world! Paris, Tokyo, Washington, Rio de Janeiro, or right in your hometown. Where will you begin your service?
Every response plays out live, right in front of you. Your vehicles drive to the scene and park there, and your staff step out to visibly carry out their work on your command: they extinguish fires, treat the injured, question witnesses, or arrest suspects. Even traffic reacts to what's happening, backing up in front of blocked-off streets.
Want more control? Step in at any time: decide which vehicle parks where, and send entire crews to specific positions at the scene. You decide how much detail goes into managing each response.
Plan your base layout carefully: ensure enough space for wash bays, parking and everything needed to keep your emergency vehicles ready for deployment. At the same time keep office spaces, break rooms, and sanitation facilities in mind to keep your staff efficient.
Continuously expand and optimize your base to meet the growing demand and daily challenges. A wide variety of objects and furniture gives you the freedom to customize your base just the way you like it.
In Global Rescue, you'll have access to a wide selection of emergency vehicles across police, fire, EMS, and SWAT units. Build your fleet from 27 highly detailed vehicle types, including American, European, and Asian vehicles, either in standard liveries or with custom skins.
Ensure you have enough parking spaces, garages, wash bays, and fuel stations to keep your vehicles ready at all times. Only a well-maintained fleet can handle the challenges ahead!
Play anywhere in the world in a vibrant 3D environment
Police, SWAT, EMS, Fire Department
Build and customize your base individually
Hire staff and manage your personnel
Vehicle management incl. gas station and car wash
Coordinate emergency missions
Handle additional tasks (e.g. questioning witnesses)
Traffic checks, speed checks, alcohol checks
27 different vehicles
Custom skins for vehicles
Extensive research tree
Create your own tasks and missions in the mission editor
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Building, Map Placement & Exterior Assets Available vs. Missing Exterior Objects: Currently, exterior/street options are strictly limited to just gas stations, parking areas, vehicle washes, and sidewalks. There is a lack of general exterior decorative elements and infrastructural pieces to flesh out the area. Base-Boundary Restrictions: Those few available items (like sidewalks and parking) are locked strictly to base grounds. You cannot place custom roads, footpaths, or connectors out into the town environment to properly integrate facilities into the map. Grid vs. Free/Angle Placement: Placement is rigid, locked to strict 90° intervals (North, South, East, West) rather than allowing 45° diagonal placement or freeform positioning. Door Orientation / Handling: Door placement lacks proper orientation controls, making it difficult or impossible to flip/rotate doors so handles and openings sit on the preferred side. Facility Customization: Stations are stuck with generic naming defaults ("Base 1", "Base 2") instead of allowing custom regional naming (e.g., "Garda Station" or local department names), despite good baseline tracking for entrances, dimensions, and staff capacities. Dispatch, Controls & Workflow Tedious Dispatch Loop: Handling emergencies requires constantly zooming all the way into the base map, finding the vehicle manually, and clicking it to respond. Side-Screen Department Quick-Menu: Desperately needs a dedicated side panel for departments (Police, Fire, EMS) with a nested list (e.g., Police -> Car 1 -> Respond / Send To) to cut down on excessive micromanagement and unnecessary clicking. Personnel & Career Systems Rank Naming / Localization: The current progression tiers (Trainee, Novice, Advanced, Expert) are generic. Adding customizable or localized rank structures (Rookie/Recruit, Detective, Sergeant, Lieutenant, Chief) would add immense depth. Career Lifecycle: Needs an age-based progression system where personnel gain experience, earn promotions (e.g., moving from patrol up through investigative or command roles), and eventually reach retirement age, creating a natural personnel cycle. Research & Progression Shallow Checklist Format: The current tree is just flat purchase boxes for flat unlocks (IC vehicles, speed/alcohol checkpoints, squad vans, automated refueling/washing, reduced vehicle dirt/fuel use, beds, evaluation bonuses) rather than an actual interconnected progression. Immersion / Skill-Tree Toggle: There should be an option in settings to switch between the simple box UI and a proper, immersive branching skill tree (similar to RPG-style skill systems). Performance & Visuals Framerate & Performance: Flawless optimization, consistently hitting 400 FPS without stuttering on higher-end systems. Map Legibility: While the clean style is functional, the actual map needs work on missing roads, landmark clarity, and readable street names to make real-world navigation practical.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 5.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Japanese*, Polish*, Finnish*languages with full audio support
Hours played at review time, across 335 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game! I've been craving a dispatch game like this for a while, where you can: 1. re-assign actors on their way to, or back from, a mission 2. send actors out into the field preemptively 3. manage resources / an economy The game gets to a repetitive state eventually, but has a significant measure to counteract that by allowing you to expand the map. Not sure how far it will let you go, but I've expanded to at least 6 tiles and there's no decrease in performance (except load times, maybe?), and the only impact to gameplay is that additional Hospital and Prison locations aren't created as you expand which makes your squad cars and ambulances take longer to return to base the further out your bases go. Honestly, even when the events do get repetitive and you've learned all the curveballs that the game can throw at you, the gameplay loop is just very fun IMO and that alone can hold my interest for a few hours. The controls are a little clunky at times because all orders are issued by clicking on a vehicle (which may be moving if not currently parked at base) and the menu moves with the vehicle as it travels, and sometimes I've found certain responders can work on tasks that the UI says they shouldn't be able to, and some mechanics aren't clear to me how to optimally do them even after trying some different things, but these are all very minor bumps in an otherwise fantastic game experience! Being able to play on maps derived from real-world GIS data is actually a super fun aspect of the game! If you're on the fence, give it a try, enter your hometown or whatever area you're most familiar with and start there. It's very amusing to hear the announcements for various incidents happening at real locations that you've visited IRL!
Bekommt das Spiel noch Regelmäßige Updates ?
I'm enjoying the game. It does get somewhat repetative, but it also has allot of potential. The maps do need to be generated better as some roads get cut off. Otherwise, a good game if you like micro management games.
hamer gut`s das spiel
Very good game, could use some minor imporvements such-as better traffic pathfinding and better intersection/road formatting (Sometimes the roads don't match real life and glitch slightly alongside intersections being free-for-all and having no flow). Amazing vehicles and well-developed missions and visuals. Would recommend.
Много проблем: и с контентом, и с управлением, и с QoL. Отложил какое-то время назад, надеялся что станет получше. Пока не стало. В последнюю попытку просто не играбельно оказалось - баги и недоработки.
Ive been having a lot of fun with this game, and I definitely plan on putting more time into it. The gameplay is enjoyable, and it's easy to get invested That said, there are a few things I think could be improved Emergency Doctors: It feels like you have to send an Emergency Doctor to almost every incident involving a paramedic. This makes paramedics feel less useful and kind of defeats the purpose of having them in the first place Dispatching: Later in the game, manually dispatching every vehicle becomes overwhelming with everything happening at once. I ended up installing an auto dispatch mod, which completely solved the issue for me, but I think having a similar feature built into the base game would make things much more enjoyable No sandbox mode: This isn't a dealbreaker by any means, but I think a sandbox mode would be a great addition for players who just want to experiment or play without the usual restrictions Ive really enjoyed playing this game and would definitely recommend it
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that much low quality than expected. it just the exact same few missions with the exact same text that anyone can easily use AI to generated thousands of variation but its too hard for this dev. and the event can't even match the locations...you are freaking using a map with all the data and yet fail to even check it?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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