
This is a story of light - of Gleam, in a world of glass stained in darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 138reviews | 40% | — | $55.1K |
| $19.99 | 195ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
payed this 5 $/£ was attracted by the glass art , oh boy I was so stupid game is empty , seems like a small demo cant uderstand why is nearly 20 cash normally sorry no! look for other games , there's plenty better than this
Underrated little game that, while very limited in scope, does offer some unique ideas and moments that made it worth it for me. Just don't go comparing it to a masterpiece like Hollow Knight, because this game isn't trying to be anything like HK.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
※ 요약 ※ 할인 80% 한다고 해도 걸러라 다른 좋은 게임 많이 있다. 할로우 나이트에 비교하는 사람들이 있던데 앞으로 그 사람말은 공으로 메주를 쑨다 해도 듣지 마라. 그래픽 처음에는 스테인드 글라스와 같은 디자인이 눈에 띌 것이다. 또한 독특한 디자인을 제외하고는 가진 것이 없는 게임이다. 그 디자인마저도 잠깐일 뿐 인공 구조물 지역과 로봇들이 등장하며 단순히 거슬리는 폴리곤처럼 보일 뿐이다. 난이도 게임의 난이도는 너무 쉬워서 지루할 정도다. 적을 공격하여 체력을 회복할 수 있고 체력이 최솟값이 아니라면 무조건 한 대는 버텨준다. 공격키만 누르고 있다면 어지간하면 죽을일이 없다는 소리다. 말이 필요 없는 스토리? 스토리는 정말로 말이 없다. 그런데 무슨 내용인지도 이해할 수 없다. 100번 죽기 도전과제만 남은 시점에서 살펴봐도 "갑작스레 어디선가 나타난 주인공이 칼 뽑아 들고 붉은 수정박힌 고스트와 기계들을 쳐부수며 능력을 얻어 세상을 해방한다." 끝이다. 고스트와 기계가 왜 있는지, 중간에 나오는 검은 존재는 뭐 하는 녀석인지, 해방하는 아이들은 어째서 갇혀있는지 등등 건네주는 정보가 없다. 오류 다음 조종체 (Next Body) 도전과제의 클리어 조건이 모호하다. 설명에는 단순히 100번 죽는 것으로 기재되어 있으나 150번을 죽어도 도전과제가 완료되지 않는다. 클리어하는 사람들이 나오는 것을 보면 죽음을 카운트 하는 것에 별도의 조건이 있거나 단순 버그인 것 같다.
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Biggest catfish I ever saw. Behind the admittedly very pretty art direction lies a thoroughly mediocre game that wants you to play through it no less than four times for its true ending – complete with sitting through non-skipable credits. It's too bad, because the engine and art could easily house a much more worthwhile game than anything Gleamlight has to offer. It is also prohibitively expensive.
♥♥♥♥♥ я это купил
zerei de frente e de costas e não consegui platinar, enjoativo pra caramba depois da 3 run.
Jeu indé de moins de 2 heures très beau, agréable et fluide ; un plaisir à jouer
我真的是操死你的马,司马作者设计这种死马东西,我是打算不杀怪搞一个和平结局过关的,但这个作者他是明显知道有这种东西,他就故意恶心你,这个游戏是什么?你死的越多,你的生命值就越长,听起来是很简单的感觉,这样来说没有任何问题,通关没有任何难度,但这就恰恰是作者要恶心的地方,给你生命值提升,你就得多吃几次这个答辩,第1趟打完之后回去路上,第一波怪群那就不是人干的,纯粹就是为了恶心人而存在的, Boss人均窜天猴开启无双,你只能被小怪左一拳右一拳击飞,没吃过屎的来玩玩这个游戏
Seen many describe this game as a Hollow Knight clone. I'd call it that regarding it being "A 2D platformer with a mass murderer on the controls". The game itself is set on a specific story, with honestly small decisions, and mouseless (literally, can't bind any buttons to the mouse!) Spoilers for the game, just a few ,mechanics: Movement feels laggy, not enough to be a problem unless being used to other fast paced platformers. However, i consider this part of the story. [spoiler] You are a sword taking control of a person, so i believe slower reaction is warranted.[/spoiler] Art style is glassy, christalline and eerie. An entire world made of stained glass, while the enemies pack a punch. There isn't any text in the game. No one talks. A small spoiler for a neat mechanic that might confuse you when it happens: [spoiler] - At some points, the game takes control of your keyboard/controller, forcing you to keep playing, or deleting save files, kinda like Oneshot, not as extreme [/spoiler] All in all, it's an alright game. If you can, the game can be beaten in an hour or 2. I'd give it a 4/10 Hope you'll enjoy the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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