
This is a story of light - of Gleam, in a world of glass stained in darkness.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've bought the game to have my own opinion about it. It costs about 17€ but I've spent 3,30€ on discount and I somehow still feel robbed. I'm not gonna make comparisons with Hollow Knight since it wouldn't be fair, but I have to say this title is as hollow as fried air. From the top of my head (gonna edit with other points while going for the other ending): Avoiding focusing on the plain issues with the main menu (new commands that get overwritten by the default ones as one replays the game; some options that lack sfx; simply uncomfy to navigate in; video settings that just sets the window size), there is no content whatsoever: uninteresting rooms (you cannot be serious to goodness to make the player walk a linear map TO MAKE THEM GO BACK JUST TO HAVE A BUNCH OF MORE ENEMIES THERE. This is NOT level design, let alone a metroidvania!), broken enemies, no story (let's be real: nothing transpires in the playthrough: there is no pathos in the bosses you defeat, they have no personality, many just have the same sprite), unclear and broken mechanics (istg it just praises tanking, it asks no wits from the players. also, losing life for just moving and double jumping is such a bs when you're just going for the other room, im serious), no replayability, ... there is nothing one would enjoy playing it, let alone to justify the prize (the first playthrough can take at most 2 hours. AT MOST, for 17€). Forgot to say it but: another thing, however minor, is how, for instance, when one defeats a boss, you are stuck in place for up to 3/4 seconds with no animation that hints you're stuck (so ig that's a bug). There are other things that, however minor, show the game was not tested and, hence, nobody cared to get the best game for a better experience like: 1. how tf can room transitions last so little? And the up-down transitions are so short one can just go back to the previous room because the player has to move to the ledge. 2. Also, when the game is in background, somehow it still registers the inputs (I play with the keyboard and even when editing this review I hear the game sfx doing things while I'm just tiping here). 3. Also there are no i-frames after getting hit. 4. The dark swords' attack (basically hk's greatslash) lags the game so much when hitting an enemy. 5. When falling down, the camera cannot keep up with the player's fall acceleration. This means that the majority of times a player can fall onto an enemy or an environmental hazard and keep going down and down, getting more and more damage. 6. enemies can clip in the environmental walls and floors. it's especially frequent in the last bossfight (bad ending) and some enemies such as "the airplane" ones and the "jump to pierce" ones (who played the game knows which i mean) 7. very very minor but: the enemies that crawl around the platforms just straightly shift when they get to a surface of a different angle. there is no smooth animation for it. while its very very minor, its still an eyesore 8. the "melt n spikes" enemies can melt and slide in midair 9. checkpoints literally in screen trasitions? like, come on! 10. about transitions: some, everytime single time, they play a noise, like a "locking/closing door" sfx 11. ambience music changes between area transition very [i] very [/i] clearly 12. the credit music doesnt even last for the whole credit scene, [i] my god [/i] The only ups may be the artstyle (that is still not justified lore-wise, has nothing interesting gameplay-wise and at times makes the navigation really confusing, since one can't tell what's in background and in foreground and what can be broken due to no consistency in the room level design) and the bossfight song (which is seriously the only think I enjoyed, even if it doesn't fit with action scenes at all). I've yet to do the good ending but I did the bad ending and [spoiler] istg the "broken credits" and "broken menu" scenes are so edgy because they are not justificable. Nothing and I mean nothing in this game suggests meta content other than those scenes, really. It's not like Undertale and Deltarune and Oneshot where the entity of the player is acknowledged as actively involved in the game's events. Not here. [/spoiler] This just tells me that Gleamlight tries to be alternative for the sake of being alternative, without the effort of being it. When I have the will to check the true ending, I'm gonna update the review. But one thing I have to say regardless is: developers please, [i] please [/i], get your game tested before release and after major and even minor changes, please please please. P.S.: ah yea and credits are unskippable, why? also i cannot believe so many people were involved in the localization like dude, what was there to localize? the achievements and the main menu? so much written content /s
This game had such potential... It has a great aesthetic, worldbuilding and character designs, but it falls short in mostly everything else. The animation is the most garish part in my opinion. They look like poorly tweened graphics, making a visually gorgeous game look like a cheap mobile game from 2011. The story is vague and unrewarding and the gameplay is very dull. Controls are... fine. Enemies are spammed at nauseum and boss designs are very basic. Multiple endings, but they're kind of rudementary. A quick jaunt of a game with not much to offer, which is a shame because I feel that the stained glass aesthetic is incredibly unique and the world building pulled me in a little bit. Just enough to keep the game for myself. Don't bother with it. It's not fun. Not even on a sale.
great game i want to see more like it and this is why i like it yea the over price is like bad but most of the reveiw are not getting to the point if your save file is gone that's cause it's like a new game+ and yes theres enemy spam but just take a minute to find a stratigy. It's also has a hollow kinght look and feel and tell did your first play thought look like ass yes then go shut up
"Кто я? Где я? Зачем я?"
5/10 This is arguably great ideas executed poorly. The art is beautiful. The main character is charming enough. There is a “multiple endings” system that is kind of interesting. For the title menu and boss fights, the music is great… the rest of the game is bland and silent. But despite growing up playing tons of basic platformers without much story/narration…unfortunately this one just felt bland. Credit where it’s due, there have been QoL improvements since I first tried this on PS. But, fair warning… if you go for the trophies, this game becomes tedious fast. I’ve played the game front to back, back to front, rinse/repeat afew times to get all endings… took a couple hrs. Final trophy? “Die 100 times” If it takes about 5min to die each time, that’s 500min / 60min= 8.3hrs. …. Uncool. I’m sure they won’t see this, but total credit to the artist on this one though… I’d love to see their next project!
Go spend your money elsewhere.
joguinho simples mas gostosinho joguei com minha filha e curtimos bastante.
Yeah this is just a no. Really feels lika g game trying to be artistic without any proper story to tell. I've sat through 2 fake ending credits and now I'm supposed to beat it again without killing certain enemies apparently, after 'deleting' my savefile. Just pass on this, much better stuff available for the same price.
Underrated little game that, while very limited in scope, does offer some unique ideas and moments that made it worth it for me. Just don't go comparing it to a masterpiece like Hollow Knight, because this game isn't trying to be anything like HK.
payed this 5 $/£ was attracted by the glass art , oh boy I was so stupid game is empty , seems like a small demo cant uderstand why is nearly 20 cash normally sorry no! look for other games , there's plenty better than this
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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